AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_ignis Struct Reference
Inheritance diagram for boss_ignis:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ignis (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void SetData (uint32 id, uint32) override
 
uint32 GetData (uint32 id) const override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MoveInLineOfSight (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 counter
 
bool bShattered
 
uint32 lastShatterMSTime
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ignis()

boss_ignis::boss_ignis ( Creature pCreature)
inline
179: BossAI(pCreature, BOSS_IGNIS) { }
Definition ScriptedCreature.h:485
@ BOSS_IGNIS
Definition ulduar.h:32

Member Function Documentation

◆ EnterEvadeMode()

void boss_ignis::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

389 {
391 me->DisableRotate(false);
393 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:183
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:526
void DisableRotate(bool apply)
Definition Unit.cpp:14498
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:14268
Creature * me
Definition ScriptedCreature.h:281

References Unit::DisableRotate(), BossAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Referenced by UpdateAI().

◆ GetData()

uint32 boss_ignis::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

249 {
250 if (id == 1337)
251 return (bShattered ? 1 : 0);
252 return 0;
253 }
bool bShattered
Definition boss_ignis.cpp:182

References bShattered.

◆ JustDied()

void boss_ignis::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

268 {
270 _JustDied();
271
272 std::list<Creature*> icl;
274 for (std::list<Creature*>::iterator itr = icl.begin(); itr != icl.end(); ++itr)
275 if ((*itr)->IsAlive() && (*itr)->IsInCombat())
276 Unit::Kill(*itr, *itr);
277 }
@ SAY_DEATH
Definition boss_ignis.cpp:64
@ NPC_IRON_CONSTRUCT
Definition boss_ignis.cpp:51
void _JustDied()
Definition ScriptedCreature.cpp:664
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13938
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3061
Talk
Definition hyjal.cpp:82

References BossAI::_JustDied(), WorldObject::GetCreaturesWithEntryInRange(), Unit::Kill(), ScriptedAI::me, NPC_IRON_CONSTRUCT, and SAY_DEATH.

◆ JustEngagedWith()

void boss_ignis::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

199 {
200 me->setActive(true);
201
202 std::list<Creature*> icl;
204 for( std::list<Creature*>::iterator itr = icl.begin(); itr != icl.end(); ++itr )
205 {
206 if (!(*itr)->IsAlive())
207 {
208 (*itr)->Respawn();
209 (*itr)->UpdatePosition((*itr)->GetHomePosition(), true);
210 (*itr)->StopMovingOnCurrentPos();
211 }
212 (*itr)->AI()->Reset();
213 if (!(*itr)->HasAura(38757))
214 (*itr)->CastSpell((*itr), 38757, true);
215 }
216
217 bShattered = false;
219 events.Reset();
220 events.ScheduleEvent(EVENT_ACTIVATE_CONSTRUCT, RAID_MODE(40s, 30s));
221 events.ScheduleEvent(EVENT_SPELL_SCORCH, 10s);
222 events.ScheduleEvent(EVENT_SPELL_FLAME_JETS, 32s);
223 events.ScheduleEvent(EVENT_GRAB, 25s);
224
227
228 if (instance)
229 {
233 }
234 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
@ IN_PROGRESS
Definition InstanceScript.h:59
#define ACHIEV_STOKIN_THE_FURNACE_EVENT
Definition boss_ignis.cpp:68
@ EVENT_ACTIVATE_CONSTRUCT
Definition boss_ignis.cpp:73
@ EVENT_GRAB
Definition boss_ignis.cpp:77
@ EVENT_SPELL_SCORCH
Definition boss_ignis.cpp:74
@ EVENT_SPELL_FLAME_JETS
Definition boss_ignis.cpp:76
@ SAY_AGGRO
Definition boss_ignis.cpp:58
events
Definition boss_sartura.cpp:43
InstanceScript *const instance
Definition ScriptedCreature.h:492
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:117
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:390
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:670
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:679
void setActive(bool isActiveObject)
Definition Object.cpp:1082
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:408
uint32 lastShatterMSTime
Definition boss_ignis.cpp:183

References ACHIEV_STOKIN_THE_FURNACE_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, BOSS_IGNIS, bShattered, InstanceScript::DoStartTimedAchievement(), InstanceScript::DoStopTimedAchievement(), CreatureAI::DoZoneInCombat(), EVENT_ACTIVATE_CONSTRUCT, EVENT_GRAB, EVENT_SPELL_FLAME_JETS, EVENT_SPELL_SCORCH, WorldObject::GetCreaturesWithEntryInRange(), IN_PROGRESS, BossAI::instance, lastShatterMSTime, ScriptedAI::me, NPC_IRON_CONSTRUCT, ScriptedAI::RAID_MODE(), SAY_AGGRO, WorldObject::setActive(), and InstanceScript::SetBossState().

◆ JustReachedHome()

void boss_ignis::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

256 {
258 me->setActive(false);
259 }
void _JustReachedHome()
Definition ScriptedCreature.h:534

References BossAI::_JustReachedHome(), ScriptedAI::me, and WorldObject::setActive().

◆ KilledUnit()

void boss_ignis::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

262 {
263 if (victim->IsPlayer())
264 Talk(SAY_SLAY);
265 }
@ SAY_SLAY
Definition boss_ignis.cpp:62
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_ignis::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

288{}

◆ Reset()

void boss_ignis::Reset ( )
inlineoverridevirtual

◆ SetData()

void boss_ignis::SetData ( uint32  id,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

237 {
238 if (id == 1337)
239 {
242 bShattered = true;
243
245 }
246 }
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition Timer.h:110
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43

References bShattered, GameTime::GetGameTimeMS(), getMSTimeDiff(), and lastShatterMSTime.

◆ SpellHit()

void boss_ignis::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

280 {
281 if (caster && spell->Id == SPELL_GRAB_CONTROL_2)
282 {
283 //caster->ClearUnitState(UNIT_STATE_ONVEHICLE);
284 me->CastSpell(caster, SPELL_SLAG_POT, true);
285 }
286 }
@ SPELL_GRAB_CONTROL_2
Definition boss_ignis.cpp:39
@ SPELL_SLAG_POT
Definition boss_ignis.cpp:35
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350

References Unit::CastSpell(), SpellInfo::Id, ScriptedAI::me, SPELL_GRAB_CONTROL_2, and SPELL_SLAG_POT.

◆ UpdateAI()

void boss_ignis::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

291 {
292 if (!UpdateVictim())
293 return;
294
295 if (me->GetPositionX() < 490.0f || me->GetPositionX() > 690.0f || me->GetPositionY() < 130.0f || me->GetPositionY() > 410.0f)
296 {
298 return;
299 }
300
301 events.Update(diff);
302
304 return;
305
306 switch (events.ExecuteEvent())
307 {
308 case 0:
309 break;
313 if (++counter >= 20)
314 {
316 me->CastSpell(me, SPELL_BERSERK, true);
317 break;
318 }
319 events.Repeat(RAID_MODE(40s, 30s));
320 break;
324 me->DisableRotate(true);
326 me->CastSpell(me->GetVictim(), SPELL_SCORCH, false);
327 events.Repeat(20s);
328 events.RescheduleEvent(EVENT_ENABLE_ROTATE, 3s);
329 break;
332 me->DisableRotate(false);
333 break;
337 events.Repeat(25s);
338 break;
339 case EVENT_GRAB:
340 {
341 std::list<Creature*> icl;
343
344 GuidVector playerGUIDs;
345 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
346 Player* temp = nullptr;
347
348 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
349 {
350 temp = itr->GetSource();
351 if (!temp->IsAlive() || temp->GetExactDist2d(me) > 90.0f)
352 continue;
353 if (me->GetVictim() && temp->GetGUID() == me->GetVictim()->GetGUID())
354 continue;
355 bool found = false;
356 for (std::list<Creature*>::iterator iterator = icl.begin(); iterator != icl.end(); ++iterator)
357 {
358 if ((*iterator)->GetVictim() && (*iterator)->GetVictim()->GetGUID() == temp->GetGUID())
359 {
360 found = true;
361 break;
362 }
363 }
364
365 if (!found)
366 playerGUIDs.push_back(temp->GetGUID());
367 }
368
369 if (!playerGUIDs.empty())
370 {
371 int8 pos = urand(0, playerGUIDs.size() - 1);
372 if (Player* pTarget = ObjectAccessor::GetPlayer(*me, playerGUIDs.at(pos)))
373 {
375 me->CastSpell(pTarget, SPELL_GRAB, false);
376 }
377 }
378
379 events.Repeat(24s);
380 events.DelayEvents(6s);
381 }
382 break;
383 }
384
386 }
std::int8_t int8
Definition Define.h:105
std::vector< ObjectGuid > GuidVector
Definition ObjectGuid.h:256
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ EVENT_ENABLE_ROTATE
Definition boss_ignis.cpp:75
@ SPELL_GRAB
Definition boss_ignis.cpp:37
@ SPELL_ACTIVATE_CONSTRUCT
Definition boss_ignis.cpp:33
@ SPELL_FLAME_JETS
Definition boss_ignis.cpp:31
@ SPELL_SCORCH
Definition boss_ignis.cpp:32
@ SPELL_BERSERK
Definition boss_ignis.cpp:36
@ EMOTE_JETS
Definition boss_ignis.cpp:65
@ SAY_SCORCH
Definition boss_ignis.cpp:61
@ SAY_SUMMON
Definition boss_ignis.cpp:59
@ SAY_BERSERK
Definition boss_ignis.cpp:63
@ SAY_SLAG_POT
Definition boss_ignis.cpp:60
@ EVADE_REASON_OTHER
Definition CreatureAI.h:92
bool UpdateVictim()
Definition CreatureAI.cpp:353
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Definition Player.h:1084
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
Definition Unit.h:664
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407
bool IsAlive() const
Definition Unit.h:1793
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:13051
Unit * GetVictim() const
Definition Unit.h:903
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
Map * GetMap() const
Definition Object.h:625
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void EnterEvadeMode(EvadeReason why) override
Definition boss_ignis.cpp:388

References MapRefMgr::begin(), Unit::CastCustomSpell(), Unit::CastSpell(), counter, Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), EMOTE_JETS, MapRefMgr::end(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACTIVATE_CONSTRUCT, EVENT_ENABLE_ROTATE, EVENT_GRAB, EVENT_SPELL_FLAME_JETS, EVENT_SPELL_SCORCH, WorldObject::GetCreaturesWithEntryInRange(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), ObjectAccessor::GetPlayer(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), ScriptedAI::me, NPC_IRON_CONSTRUCT, ScriptedAI::RAID_MODE(), SAY_BERSERK, SAY_SCORCH, SAY_SLAG_POT, SAY_SUMMON, Unit::SendMovementFlagUpdate(), Unit::SetControlled(), SPELL_ACTIVATE_CONSTRUCT, SPELL_BERSERK, SPELL_FLAME_JETS, SPELL_GRAB, SPELL_SCORCH, SPELLVALUE_MAX_TARGETS, UNIT_STATE_CASTING, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bShattered

bool boss_ignis::bShattered

◆ counter

uint8 boss_ignis::counter

Referenced by Reset(), and UpdateAI().

◆ lastShatterMSTime

uint32 boss_ignis::lastShatterMSTime

Referenced by JustEngagedWith(), Reset(), and SetData().


The documentation for this struct was generated from the following file: