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npc_thassarian2::npc_thassarian2AI Struct Reference
Inheritance diagram for npc_thassarian2::npc_thassarian2AI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_thassarian2AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SetData (uint32, uint32 data) override
 
void MovementInform (uint32 type, uint32 param) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void Cleanup ()
 
void sGossipHello (Player *) override
 
void sGossipSelect (Player *player, uint32, uint32 action) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid _playerGUID
 
ObjectGuid _arthasGUID
 
ObjectGuid _talbotGUID
 
ObjectGuid _leryssaGUID
 
ObjectGuid _arlosGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_thassarian2AI()

npc_thassarian2::npc_thassarian2AI::npc_thassarian2AI ( Creature creature)
inline
1602 : ScriptedAI(creature)
1603 {
1604 Initialize();
1605 }
Definition ScriptedCreature.h:190
void Initialize()
Definition zone_borean_tundra.cpp:1607

References Initialize().

Member Function Documentation

◆ Cleanup()

void npc_thassarian2::npc_thassarian2AI::Cleanup ( )
inline
1959 {
1961 {
1962 talbot->RemoveFromWorld();
1963 }
1964
1966 {
1967 leryssa->RemoveFromWorld();
1968 }
1969
1971 {
1972 arlos->RemoveFromWorld();
1973 }
1974
1976 {
1977 arthas->RemoveFromWorld();
1978 }
1979 }
Definition Creature.h:47
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
Creature * me
Definition ScriptedCreature.h:280
ObjectGuid _arthasGUID
Definition zone_borean_tundra.cpp:2003
ObjectGuid _leryssaGUID
Definition zone_borean_tundra.cpp:2005
ObjectGuid _arlosGUID
Definition zone_borean_tundra.cpp:2006
ObjectGuid _talbotGUID
Definition zone_borean_tundra.cpp:2004

References _arlosGUID, _arthasGUID, _leryssaGUID, _talbotGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by JustDied(), and UpdateAI().

◆ Initialize()

void npc_thassarian2::npc_thassarian2AI::Initialize ( )
inline
1608 {
1612 _arlosGUID.Clear();
1613 }
void Clear()
Definition ObjectGuid.h:138

References _arlosGUID, _arthasGUID, _leryssaGUID, _talbotGUID, and ObjectGuid::Clear().

Referenced by npc_thassarian2AI(), and Reset().

◆ JustDied()

void npc_thassarian2::npc_thassarian2AI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1953 {
1954 Cleanup();
1955 me->DespawnOrUnsummon(1s, 120s);
1956 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2182
void Cleanup()
Definition zone_borean_tundra.cpp:1958

References Cleanup(), Creature::DespawnOrUnsummon(), and ScriptedAI::me.

◆ MovementInform()

void npc_thassarian2::npc_thassarian2AI::MovementInform ( uint32  type,
uint32  param 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1654 {
1655 if (type == WAYPOINT_MOTION_TYPE && param == 3)
1656 {
1657 me->SetWalk(false);
1660 }
1661 }
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ EMOTE_STATE_READY1H
Definition SharedDefines.h:1977
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21198
EventMap _events
Definition zone_borean_tundra.cpp:2001
@ EVENT_THASSARIAN_SCRIPT_1
Definition zone_borean_tundra.cpp:1486

References _events, EMOTE_STATE_READY1H, EVENT_THASSARIAN_SCRIPT_1, ScriptedAI::me, EventMap::ScheduleEvent(), Unit::SetUInt32Value(), Creature::SetWalk(), UNIT_NPC_EMOTESTATE, and WAYPOINT_MOTION_TYPE.

◆ Reset()

void npc_thassarian2::npc_thassarian2AI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1616 {
1622 Initialize();
1623 }
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1905
@ FACTION_VALIANCE_EXPEDITION_7
Definition SharedDefines.h:245
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:319
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:320
void SetFaction(uint32 faction)
Definition Unit.cpp:10107
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:750
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:749
void SetStandState(uint8 state)
Definition Unit.cpp:16752

References EMOTE_ONESHOT_NONE, FACTION_VALIANCE_EXPEDITION_7, Initialize(), ScriptedAI::me, Unit::RemoveNpcFlag(), Unit::SetFaction(), Unit::SetNpcFlag(), Unit::SetStandState(), Unit::SetUInt32Value(), UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_QUESTGIVER, and UNIT_STAND_STATE_STAND.

◆ SetData()

void npc_thassarian2::npc_thassarian2AI::SetData ( uint32  ,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1626 {
1627 switch (data)
1628 {
1629 case NPC_LERYSSA:
1630 {
1632 {
1633 arlos->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
1634 }
1636 {
1637 leryssa->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
1638 leryssa->SetOrientation(4.537856f);
1639 }
1641 break;
1642 }
1644 {
1646 }
1647 break;
1648 default:
1649 break;
1650 }
1651 }
@ EMOTE_STATE_STUN
Definition SharedDefines.h:1951
@ EVENT_THASSARIAN_SCRIPT_18
Definition zone_borean_tundra.cpp:1503
@ EVENT_THASSARIAN_SCRIPT_8
Definition zone_borean_tundra.cpp:1493
@ NPC_COUNSELOR_TALBOT
Definition zone_borean_tundra.cpp:1517
@ NPC_LERYSSA
Definition zone_borean_tundra.cpp:1520

References _arlosGUID, _events, _leryssaGUID, EMOTE_STATE_STUN, EVENT_THASSARIAN_SCRIPT_18, EVENT_THASSARIAN_SCRIPT_8, ObjectAccessor::GetCreature(), ScriptedAI::me, NPC_COUNSELOR_TALBOT, NPC_LERYSSA, EventMap::ScheduleEvent(), and UNIT_NPC_EMOTESTATE.

◆ sGossipHello()

void npc_thassarian2::npc_thassarian2AI::sGossipHello ( Player )
inlineoverridevirtual

Reimplemented from UnitAI.

1982 {
1984 {
1986 }
1987 }
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:391
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5789
@ SPELL_BLOOD_PRESENCE
Definition zone_borean_tundra.cpp:1524

References UnitAI::DoCastSelf(), Unit::HasAura(), ScriptedAI::me, and SPELL_BLOOD_PRESENCE.

◆ sGossipSelect()

void npc_thassarian2::npc_thassarian2AI::sGossipSelect ( Player player,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1990 {
1991 if (action == 0)
1992 {
1993 _playerGUID = player->GetGUID();
1994 CloseGossipMenuFor(player);
1997 }
1998 }
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
void MoveWaypoint(uint32 path_id, bool repeatable, PathSource pathSource=PathSource::WAYPOINT_MGR)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:901
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
ObjectGuid _playerGUID
Definition zone_borean_tundra.cpp:2002
@ PATH_THASSARIAN
Definition zone_borean_tundra.cpp:1545

References _playerGUID, CloseGossipMenuFor(), Object::GetGUID(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MoveWaypoint(), PATH_THASSARIAN, Unit::RemoveNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ UpdateAI()

void npc_thassarian2::npc_thassarian2AI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1664 {
1665 _events.Update(diff);
1666
1667 if (uint32 eventId = _events.ExecuteEvent())
1668 {
1669 switch (eventId)
1670 {
1672 // Summon Arthas and Talbot
1673 if (Creature* arthas = me->SummonCreature(NPC_IMAGE_LICH_KING, 3729.4614f, 3520.386f, 473.4048f, 1.361f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000))
1674 {
1675 _arthasGUID = arthas->GetGUID();
1676 arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1677 arthas->SetReactState(REACT_PASSIVE);
1678 arthas->SetWalk(true);
1679 }
1680 if (Creature* talbot = me->SummonCreature(NPC_COUNSELOR_TALBOT, 3748.7627f, 3614.0374f, 473.4048f, 4.5553f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000))
1681 {
1682 _talbotGUID = talbot->GetGUID();
1683 talbot->SetWalk(true);
1684 }
1686 break;
1688 // Arthas load path
1690 {
1691 arthas->GetMotionMaster()->MoveWaypoint(PATH_ARTHAS, false);
1692 }
1694 break;
1696 // Talbot load path
1698 {
1699 talbot->GetMotionMaster()->MoveWaypoint(PATH_TALBOT, false);
1700 }
1702 break;
1704 // Talbot transform and knell
1706 {
1707 talbot->CastSpell(talbot, SPELL_TRANSFORM_VALANAR);
1708 talbot->UpdateEntry(NPC_PRINCE_VALANAR);
1709 talbot->SetFullHealth();
1710 talbot->SetFaction(FACTION_UNDEAD_SCOURGE);
1711 talbot->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1712 talbot->SetReactState(REACT_PASSIVE);
1713 talbot->SetStandState(UNIT_STAND_STATE_KNEEL);
1714 }
1716 break;
1718 // Talbot say text 1
1720 {
1721 talbot->AI()->Talk(SAY_TALBOT_1);
1722 }
1724 break;
1726 // Summon General Arlos and Leryssa
1727 if (Creature* arlos = me->SummonCreature(NPC_GENERAL_ARLOS, 3746.2825f, 3616.3699f, 473.4048f, 4.5029f, TEMPSUMMON_CORPSE_TIMED_DESPAWN))
1728 {
1729 _arlosGUID = arlos->GetGUID();
1730 arlos->SetWalk(true);
1731 arlos->SetImmuneToAll(true);
1732 arlos->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
1733 arlos->GetMotionMaster()->MoveWaypoint(PATH_ARLOS, false);
1734 }
1735 if (Creature* leryssa = me->SummonCreature(NPC_LERYSSA, 3751.0986f, 3614.9219f, 473.4048f, 4.5029f, TEMPSUMMON_CORPSE_TIMED_DESPAWN))
1736 {
1737 _leryssaGUID = leryssa->GetGUID();
1738 leryssa->SetWalk(true);
1739 leryssa->SetImmuneToAll(true);
1740 leryssa->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
1741 leryssa->GetMotionMaster()->MoveWaypoint(PATH_LERYSSA, false);
1742 }
1744 break;
1746 // Talbot say text 2
1748 {
1749 talbot->AI()->Talk(SAY_TALBOT_2);
1750 }
1751 break;
1753 // Thassarian say text 1 and move to location
1755 me->SetWalk(false);
1756 me->GetMotionMaster()->MovePoint(0, 3722.527f, 3567.2583f, 477.44086f);
1758 break;
1760 // Thassarian say text 2
1764 break;
1766 // Arthas turn to Thassarian and Talbot stand
1768 {
1769 arthas->SetFacingToObject(me);
1770 }
1772 {
1773 talbot->SetStandState(UNIT_STAND_STATE_STAND);
1774 }
1776 break;
1778 // Arthas say text 2
1780 {
1781 arthas->AI()->Talk(SAY_LICH_2);
1782 }
1784 break;
1786 // Thassarian say text 3
1789 break;
1791 // Talbot say text 3
1793 {
1794 talbot->AI()->Talk(SAY_TALBOT_3);
1795 }
1797 break;
1799 // Arthas turn to Talbot say text 3
1801 {
1803 {
1804 arthas->SetFacingToObject(talbot);
1805 }
1806 arthas->AI()->Talk(SAY_LICH_3);
1807 }
1809 break;
1811 // Arthas turn to me and emote
1813 {
1814 arthas->SetFacingToObject(me);
1815 arthas->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
1816 }
1818 break;
1820 // Arthas despawn
1822 {
1823 arthas->RemoveFromWorld();
1824 }
1826 break;
1828 // Talbot say text 4 and attack
1831 {
1832 talbot->AI()->Talk(SAY_TALBOT_4);
1833 talbot->SetFaction(FACTION_UNDEAD_SCOURGE_9);
1834 talbot->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1835 talbot->SetReactState(REACT_AGGRESSIVE);
1836 talbot->Attack(me, false);
1837 }
1838 break;
1840 // Arlos say text 1
1843 {
1844 arlos->AI()->Talk(SAY_ARLOS_1);
1845 arlos->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
1846 arlos->SetStandState(UNIT_STAND_STATE_KNEEL);
1847 }
1849 {
1850 leryssa->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
1851 }
1853 break;
1855 // Leryssa set facing to me
1858 if (Creature* leryssa = me->FindNearestCreature(NPC_LERYSSA, 50.0f, true))
1859 {
1860 _leryssaGUID = leryssa->GetGUID();
1861 leryssa->SetFacingToObject(me);
1862 me->SetFacingToObject(leryssa);
1863 }
1865 break;
1867 // Arlos say text 2 and die. Leryssa say text 1
1868 if (Creature* arlos = me->FindNearestCreature(NPC_GENERAL_ARLOS, 50.0f, true))
1869 {
1870 _arlosGUID = arlos->GetGUID();
1871 arlos->AI()->Talk(SAY_ARLOS_2);
1872 arlos->SetStandState(UNIT_STAND_STATE_DEAD);
1873 }
1875 {
1876 leryssa->AI()->Talk(SAY_LERYSSA_1);
1877 }
1879 break;
1881 // Thassarian say text 4
1885 break;
1887 // Leryssa run to Thassarian
1889 {
1890 leryssa->SetWalk(false);
1891 leryssa->GetMotionMaster()->MovePoint(0, 3726.751f, 3568.1633f, 477.44086f, FORCED_MOVEMENT_RUN);
1892 }
1894 break;
1896 // Leryssa say text 2
1898 {
1899 leryssa->AI()->Talk(SAY_LERYSSA_2);
1900 leryssa->SetStandState(UNIT_STAND_STATE_SIT);
1901 }
1903 break;
1905 // Thassarian say text 5
1908 break;
1910 // Leryssa say text 3
1912 {
1913 leryssa->AI()->Talk(SAY_LERYSSA_3);
1914 }
1916 break;
1918 // Thassarian say text 6
1921 break;
1923 // Leryssa say text 4
1925 {
1926 leryssa->AI()->Talk(SAY_LERYSSA_4);
1927 }
1929 break;
1931 // Thassarian say text 7
1934 break;
1936 Cleanup();
1937 me->DespawnOrUnsummon(30s, 120s);
1938 break;
1939 default:
1940 break;
1941 }
1942 }
1943
1944 if (!UpdateVictim())
1945 {
1946 return;
1947 }
1948
1950 }
std::uint32_t uint32
Definition Define.h:107
@ FORCED_MOVEMENT_RUN
Definition MotionMaster.h:87
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:53
@ EMOTE_ONESHOT_POINT
Definition SharedDefines.h:1928
@ EMOTE_STATE_NONE
Definition SharedDefines.h:1933
@ FACTION_UNDEAD_SCOURGE_9
Definition SharedDefines.h:247
@ FACTION_UNDEAD_SCOURGE
Definition SharedDefines.h:236
@ UNIT_STAND_STATE_DEAD
Definition UnitDefines.h:39
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:33
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ REACT_PASSIVE
Definition Unit.h:550
@ REACT_AGGRESSIVE
Definition Unit.h:552
bool UpdateVictim()
Definition CreatureAI.cpp:287
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:339
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:228
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:20290
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:734
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
Talk
Definition hyjal.cpp:82
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ EVENT_THASSARIAN_SCRIPT_29
Definition zone_borean_tundra.cpp:1514
@ EVENT_THASSARIAN_SCRIPT_5
Definition zone_borean_tundra.cpp:1490
@ SAY_THASSARIAN_3
Definition zone_borean_tundra.cpp:1527
@ SAY_LERYSSA_4
Definition zone_borean_tundra.cpp:1544
@ EVENT_THASSARIAN_SCRIPT_22
Definition zone_borean_tundra.cpp:1507
@ PATH_TALBOT
Definition zone_borean_tundra.cpp:1547
@ EVENT_THASSARIAN_SCRIPT_7
Definition zone_borean_tundra.cpp:1492
@ SAY_THASSARIAN_4
Definition zone_borean_tundra.cpp:1528
@ EVENT_THASSARIAN_SCRIPT_11
Definition zone_borean_tundra.cpp:1496
@ EVENT_THASSARIAN_SCRIPT_2
Definition zone_borean_tundra.cpp:1487
@ SAY_ARLOS_2
Definition zone_borean_tundra.cpp:1540
@ NPC_PRINCE_VALANAR
Definition zone_borean_tundra.cpp:1518
@ SAY_TALBOT_4
Definition zone_borean_tundra.cpp:1535
@ EVENT_THASSARIAN_SCRIPT_16
Definition zone_borean_tundra.cpp:1501
@ EVENT_THASSARIAN_SCRIPT_17
Definition zone_borean_tundra.cpp:1502
@ PATH_LERYSSA
Definition zone_borean_tundra.cpp:1549
@ EVENT_THASSARIAN_SCRIPT_20
Definition zone_borean_tundra.cpp:1505
@ EVENT_THASSARIAN_SCRIPT_12
Definition zone_borean_tundra.cpp:1497
@ NPC_IMAGE_LICH_KING
Definition zone_borean_tundra.cpp:1516
@ SAY_LICH_3
Definition zone_borean_tundra.cpp:1538
@ EVENT_THASSARIAN_SCRIPT_27
Definition zone_borean_tundra.cpp:1512
@ SAY_ARLOS_1
Definition zone_borean_tundra.cpp:1539
@ NPC_GENERAL_ARLOS
Definition zone_borean_tundra.cpp:1519
@ EVENT_THASSARIAN_SCRIPT_26
Definition zone_borean_tundra.cpp:1511
@ SAY_LERYSSA_2
Definition zone_borean_tundra.cpp:1542
@ EVENT_THASSARIAN_SCRIPT_4
Definition zone_borean_tundra.cpp:1489
@ SAY_TALBOT_3
Definition zone_borean_tundra.cpp:1534
@ SPELL_TRANSFORM_VALANAR
Definition zone_borean_tundra.cpp:1523
@ EVENT_THASSARIAN_SCRIPT_25
Definition zone_borean_tundra.cpp:1510
@ SAY_LICH_2
Definition zone_borean_tundra.cpp:1537
@ PATH_ARLOS
Definition zone_borean_tundra.cpp:1548
@ EVENT_THASSARIAN_SCRIPT_21
Definition zone_borean_tundra.cpp:1506
@ EVENT_THASSARIAN_SCRIPT_9
Definition zone_borean_tundra.cpp:1494
@ EVENT_THASSARIAN_SCRIPT_6
Definition zone_borean_tundra.cpp:1491
@ EVENT_THASSARIAN_SCRIPT_15
Definition zone_borean_tundra.cpp:1500
@ EVENT_THASSARIAN_SCRIPT_14
Definition zone_borean_tundra.cpp:1499
@ SAY_THASSARIAN_7
Definition zone_borean_tundra.cpp:1531
@ SAY_THASSARIAN_1
Definition zone_borean_tundra.cpp:1525
@ PATH_ARTHAS
Definition zone_borean_tundra.cpp:1546
@ SAY_LERYSSA_1
Definition zone_borean_tundra.cpp:1541
@ SAY_THASSARIAN_6
Definition zone_borean_tundra.cpp:1530
@ SAY_LERYSSA_3
Definition zone_borean_tundra.cpp:1543
@ EVENT_THASSARIAN_SCRIPT_19
Definition zone_borean_tundra.cpp:1504
@ SAY_THASSARIAN_5
Definition zone_borean_tundra.cpp:1529
@ SAY_TALBOT_2
Definition zone_borean_tundra.cpp:1533
@ EVENT_THASSARIAN_SCRIPT_23
Definition zone_borean_tundra.cpp:1508
@ EVENT_THASSARIAN_SCRIPT_13
Definition zone_borean_tundra.cpp:1498
@ SAY_THASSARIAN_2
Definition zone_borean_tundra.cpp:1526
@ EVENT_THASSARIAN_SCRIPT_24
Definition zone_borean_tundra.cpp:1509
@ EVENT_THASSARIAN_SCRIPT_10
Definition zone_borean_tundra.cpp:1495
@ EVENT_THASSARIAN_SCRIPT_3
Definition zone_borean_tundra.cpp:1488
@ SAY_TALBOT_1
Definition zone_borean_tundra.cpp:1532
@ EVENT_THASSARIAN_SCRIPT_28
Definition zone_borean_tundra.cpp:1513

References _arlosGUID, _arthasGUID, _events, _leryssaGUID, _talbotGUID, Cleanup(), Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_POINT, EMOTE_STATE_NONE, EMOTE_STATE_READY1H, EVENT_THASSARIAN_SCRIPT_1, EVENT_THASSARIAN_SCRIPT_10, EVENT_THASSARIAN_SCRIPT_11, EVENT_THASSARIAN_SCRIPT_12, EVENT_THASSARIAN_SCRIPT_13, EVENT_THASSARIAN_SCRIPT_14, EVENT_THASSARIAN_SCRIPT_15, EVENT_THASSARIAN_SCRIPT_16, EVENT_THASSARIAN_SCRIPT_17, EVENT_THASSARIAN_SCRIPT_18, EVENT_THASSARIAN_SCRIPT_19, EVENT_THASSARIAN_SCRIPT_2, EVENT_THASSARIAN_SCRIPT_20, EVENT_THASSARIAN_SCRIPT_21, EVENT_THASSARIAN_SCRIPT_22, EVENT_THASSARIAN_SCRIPT_23, EVENT_THASSARIAN_SCRIPT_24, EVENT_THASSARIAN_SCRIPT_25, EVENT_THASSARIAN_SCRIPT_26, EVENT_THASSARIAN_SCRIPT_27, EVENT_THASSARIAN_SCRIPT_28, EVENT_THASSARIAN_SCRIPT_29, EVENT_THASSARIAN_SCRIPT_3, EVENT_THASSARIAN_SCRIPT_4, EVENT_THASSARIAN_SCRIPT_5, EVENT_THASSARIAN_SCRIPT_6, EVENT_THASSARIAN_SCRIPT_7, EVENT_THASSARIAN_SCRIPT_8, EVENT_THASSARIAN_SCRIPT_9, EventMap::ExecuteEvent(), FACTION_UNDEAD_SCOURGE, FACTION_UNDEAD_SCOURGE_9, WorldObject::FindNearestCreature(), FORCED_MOVEMENT_RUN, ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_COUNSELOR_TALBOT, NPC_GENERAL_ARLOS, NPC_IMAGE_LICH_KING, NPC_LERYSSA, NPC_PRINCE_VALANAR, PATH_ARLOS, PATH_ARTHAS, PATH_LERYSSA, PATH_TALBOT, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveNpcFlag(), Unit::RemoveUnitFlag(), SAY_ARLOS_1, SAY_ARLOS_2, SAY_LERYSSA_1, SAY_LERYSSA_2, SAY_LERYSSA_3, SAY_LERYSSA_4, SAY_LICH_2, SAY_LICH_3, SAY_TALBOT_1, SAY_TALBOT_2, SAY_TALBOT_3, SAY_TALBOT_4, SAY_THASSARIAN_1, SAY_THASSARIAN_2, SAY_THASSARIAN_3, SAY_THASSARIAN_4, SAY_THASSARIAN_5, SAY_THASSARIAN_6, SAY_THASSARIAN_7, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), Creature::SetHomePosition(), Unit::SetNpcFlag(), Unit::SetStandState(), Unit::SetUInt32Value(), Creature::SetWalk(), SPELL_TRANSFORM_VALANAR, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_QUESTGIVER, UNIT_STAND_STATE_DEAD, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_STAND, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _arlosGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_arlosGUID
private

Referenced by Cleanup(), Initialize(), SetData(), and UpdateAI().

◆ _arthasGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_arthasGUID
private

Referenced by Cleanup(), Initialize(), and UpdateAI().

◆ _events

EventMap npc_thassarian2::npc_thassarian2AI::_events
private

Referenced by MovementInform(), SetData(), and UpdateAI().

◆ _leryssaGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_leryssaGUID
private

Referenced by Cleanup(), Initialize(), SetData(), and UpdateAI().

◆ _playerGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_playerGUID
private

Referenced by sGossipSelect().

◆ _talbotGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_talbotGUID
private

Referenced by Cleanup(), Initialize(), and UpdateAI().


The documentation for this struct was generated from the following file: