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boss_flame_leviathan::boss_flame_leviathanAI Struct Reference
Inheritance diagram for boss_flame_leviathan::boss_flame_leviathanAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_flame_leviathanAI (Creature *pCreature)
 
void BindPlayers ()
 
void RadioSay (uint8 textid)
 
void ActivateTowers ()
 
void TurnGates (bool _start, bool _death)
 
void TurnHealStations (bool _apply)
 
void ScheduleEvents ()
 
void SummonTowerHelpers (uint8 towerId)
 
void JustReachedHome () override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void AttackStart (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void InitializeAI () override
 
void Reset () override
 
uint32 GetData (uint32 param) const override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
Vehiclevehicle
 
EventMap events
 
SummonList summons
 
uint32 _startTimer
 
uint32 _speakTimer
 
uint8 _towersCount
 
bool _shutdown
 
uint32 _destroyedTurretCount
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_flame_leviathanAI()

boss_flame_leviathan::boss_flame_leviathanAI::boss_flame_leviathanAI ( Creature pCreature)
inline
201 : ScriptedAI(pCreature), vehicle(me->GetVehicleKit()), summons(me)
202 {
203 m_pInstance = pCreature->GetInstanceScript();
204 assert(vehicle);
205 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
InstanceScript * m_pInstance
Definition: boss_flame_leviathan.cpp:207
SummonList summons
Definition: boss_flame_leviathan.cpp:210
Vehicle * vehicle
Definition: boss_flame_leviathan.cpp:208

References WorldObject::GetInstanceScript(), m_pInstance, and vehicle.

Member Function Documentation

◆ ActivateTowers()

void boss_flame_leviathan::boss_flame_leviathanAI::ActivateTowers ( )
511{
512 _towersCount = 0;
513 me->ResetLootMode();
515 {
516 if (m_pInstance->GetData(i))
517 {
518 ++_towersCount;
519
521 switch (i)
522 {
525 events.RescheduleEvent(EVENT_FREYA, 30s);
526 break;
529 events.RescheduleEvent(EVENT_THORIMS_HAMMER, 1min);
530 break;
533 events.RescheduleEvent(EVENT_HODIRS_FURY, 20s);
534 break;
537 events.RescheduleEvent(EVENT_MIMIRONS_INFERNO, 42s);
538 break;
539 }
540 }
541 }
542}
std::uint32_t uint32
Definition: Define.h:108
events
Definition: boss_sartura.cpp:43
@ SPELL_TOWER_OF_LIFE
Definition: boss_flame_leviathan.cpp:57
@ SPELL_TOWER_OF_STORMS
Definition: boss_flame_leviathan.cpp:54
@ SPELL_TOWER_OF_FROST
Definition: boss_flame_leviathan.cpp:56
@ SPELL_TOWER_OF_FLAMES
Definition: boss_flame_leviathan.cpp:55
@ EVENT_MIMIRONS_INFERNO
Definition: boss_flame_leviathan.cpp:116
@ EVENT_HODIRS_FURY
Definition: boss_flame_leviathan.cpp:114
@ EVENT_FREYA
Definition: boss_flame_leviathan.cpp:115
@ EVENT_THORIMS_HAMMER
Definition: boss_flame_leviathan.cpp:117
@ EVENT_TOWER_OF_STORM_DESTROYED
Definition: ulduar.h:263
@ EVENT_TOWER_OF_LIFE_DESTROYED
Definition: ulduar.h:266
@ EVENT_TOWER_OF_FLAMES_DESTROYED
Definition: ulduar.h:265
@ EVENT_TOWER_OF_FROST_DESTROYED
Definition: ulduar.h:264
void ResetLootMode()
Definition: Creature.h:239
void AddLootMode(uint16 lootMode)
Definition: Creature.h:237
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19127
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
uint8 _towersCount
Definition: boss_flame_leviathan.cpp:214

References EVENT_FREYA, EVENT_HODIRS_FURY, EVENT_MIMIRONS_INFERNO, EVENT_THORIMS_HAMMER, EVENT_TOWER_OF_FLAMES_DESTROYED, EVENT_TOWER_OF_FROST_DESTROYED, EVENT_TOWER_OF_LIFE_DESTROYED, EVENT_TOWER_OF_STORM_DESTROYED, SPELL_TOWER_OF_FLAMES, SPELL_TOWER_OF_FROST, SPELL_TOWER_OF_LIFE, and SPELL_TOWER_OF_STORMS.

Referenced by JustEngagedWith().

◆ AttackStart()

void boss_flame_leviathan::boss_flame_leviathanAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

250 {
251 if (Unit* veh = who->GetVehicleBase())
253 else
255 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Definition: Unit.h:1302
Unit * GetVehicleBase() const
Definition: Unit.cpp:19006

References ScriptedAI::AttackStart(), and Unit::GetVehicleBase().

◆ BindPlayers()

void boss_flame_leviathan::boss_flame_leviathanAI::BindPlayers ( )
498{
500}
Map * GetMap() const
Definition: Object.h:517
InstanceMap * ToInstanceMap()
Definition: Map.h:545
void PermBindAllPlayers()
Definition: Map.cpp:3145

References WorldObject::GetMap(), ScriptedAI::me, InstanceMap::PermBindAllPlayers(), and Map::ToInstanceMap().

Referenced by JustEngagedWith().

◆ DoAction()

void boss_flame_leviathan::boss_flame_leviathanAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

482 {
483 if (action == ACTION_DESTROYED_TURRET)
484 {
486
487 if (_destroyedTurretCount == RAID_MODE<uint32>(2, 4))
488 {
491 }
492 }
493 }
@ SPELL_SYSTEMS_SHUTDOWN
Definition: boss_flame_leviathan.cpp:50
@ ACTION_DESTROYED_TURRET
Definition: boss_flame_leviathan.cpp:184
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
uint32 _destroyedTurretCount
Definition: boss_flame_leviathan.cpp:216

References _destroyedTurretCount, ACTION_DESTROYED_TURRET, Unit::CastSpell(), ScriptedAI::me, and SPELL_SYSTEMS_SHUTDOWN.

◆ GetData()

uint32 boss_flame_leviathan::boss_flame_leviathanAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

326 {
327 if (param == DATA_GET_TOWER_COUNT)
328 return _towersCount;
329 if (param == DATA_GET_SHUTDOWN)
330 return !_shutdown;
331
332 return 0;
333 }
@ DATA_GET_SHUTDOWN
Definition: boss_flame_leviathan.cpp:172
@ DATA_GET_TOWER_COUNT
Definition: boss_flame_leviathan.cpp:171
bool _shutdown
Definition: boss_flame_leviathan.cpp:215

References _shutdown, _towersCount, DATA_GET_SHUTDOWN, and DATA_GET_TOWER_COUNT.

◆ InitializeAI()

void boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

279 {
281 {
285 }
286
288 }
@ SPECIAL
Definition: InstanceScript.h:61
const Position homePos
Definition: boss_flame_leviathan.cpp:187
@ TYPE_LEVIATHAN
Definition: ulduar.h:35
virtual void InitializeAI()
Definition: UnitAI.h:193
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20296
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16957

References ZoneScript::GetData(), homePos, UnitAI::InitializeAI(), m_pInstance, ScriptedAI::me, Creature::SetHomePosition(), SPECIAL, Unit::StopMovingOnCurrentPos(), TYPE_LEVIATHAN, and Unit::UpdatePosition().

◆ JustDied()

void boss_flame_leviathan::boss_flame_leviathanAI::JustDied ( Unit )
overridevirtual

Reimplemented from ScriptedAI.

632{
633 // Despawn Lashers, do before summons clear
636
637 if (m_pInstance)
638 {
641 }
642
644
645 TurnGates(false, true);
646 BindPlayers();
647}
@ DONE
Definition: InstanceScript.h:60
@ ACTION_DESPAWN_ADDS
Definition: boss_flame_leviathan.cpp:182
@ FLAME_LEVIATHAN_SAY_DEATH
Definition: boss_flame_leviathan.cpp:126
@ VEHICLE_POS_NONE
Definition: ulduar.h:261
@ DATA_VEHICLE_SPAWN
Definition: ulduar.h:57
Talk
Definition: boss_fathomlord_karathress.cpp:25
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void BindPlayers()
Definition: boss_flame_leviathan.cpp:497
void TurnGates(bool _start, bool _death)
Definition: boss_flame_leviathan.cpp:544

References ACTION_DESPAWN_ADDS, DATA_VEHICLE_SPAWN, DONE, FLAME_LEVIATHAN_SAY_DEATH, summons, TYPE_LEVIATHAN, and VEHICLE_POS_NONE.

◆ JustEngagedWith()

void boss_flame_leviathan::boss_flame_leviathanAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

258 {
261
262 me->setActive(true);
264 TurnHealStations(false);
266 if (m_pInstance)
268
269 BindPlayers();
271
272 if (!_startTimer)
273 {
274 TurnGates(true, false);
275 }
276 }
@ FLAME_LEVIATHAN_SAY_AGGRO
Definition: boss_flame_leviathan.cpp:124
void SetInCombatWithZone()
Definition: Creature.cpp:2732
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
uint32 _startTimer
Definition: boss_flame_leviathan.cpp:212
void ActivateTowers()
Definition: boss_flame_leviathan.cpp:510
void ScheduleEvents()
Definition: boss_flame_leviathan.cpp:602
void TurnHealStations(bool _apply)
Definition: boss_flame_leviathan.cpp:580

References _startTimer, ActivateTowers(), BindPlayers(), FLAME_LEVIATHAN_SAY_AGGRO, homePos, m_pInstance, ScriptedAI::me, ScheduleEvents(), WorldObject::setActive(), ZoneScript::SetData(), Creature::SetHomePosition(), Creature::SetInCombatWithZone(), SPECIAL, TurnGates(), TurnHealStations(), and TYPE_LEVIATHAN.

◆ JustReachedHome()

void boss_flame_leviathan::boss_flame_leviathanAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

229 {
230 // For achievement
231 if (m_pInstance)
233 me->setActive(false);
234 }
@ DATA_UNBROKEN_ACHIEVEMENT
Definition: ulduar.h:62

References DATA_UNBROKEN_ACHIEVEMENT, m_pInstance, ScriptedAI::me, WorldObject::setActive(), and ZoneScript::SetData().

◆ JustSummoned()

void boss_flame_leviathan::boss_flame_leviathanAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

238 {
239 if (cr->GetEntry() != NPC_FLAME_LEVIATHAN_TURRET && cr->GetEntry() != NPC_SEAT)
240 summons.Summon(cr);
241 }
@ NPC_FLAME_LEVIATHAN_TURRET
Definition: boss_flame_leviathan.cpp:84
@ NPC_SEAT
Definition: boss_flame_leviathan.cpp:85
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), NPC_FLAME_LEVIATHAN_TURRET, NPC_SEAT, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_flame_leviathan::boss_flame_leviathanAI::KilledUnit ( Unit who)
overridevirtual

Reimplemented from ScriptedAI.

650{
651 if (who == me->GetVictim())
652 events.RescheduleEvent(EVENT_PURSUE, 0ms);
653
654 if (who->GetTypeId() == TYPEID_PLAYER)
656}
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ FLAME_LEVIATHAN_SAY_SLAY
Definition: boss_flame_leviathan.cpp:125
@ EVENT_PURSUE
Definition: boss_flame_leviathan.cpp:108
TypeID GetTypeId() const
Definition: Object.h:121
Unit * GetVictim() const
Definition: Unit.h:1398

References EVENT_PURSUE, FLAME_LEVIATHAN_SAY_SLAY, Object::GetTypeId(), Unit::GetVictim(), and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_flame_leviathan::boss_flame_leviathanAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

236{}

◆ RadioSay()

void boss_flame_leviathan::boss_flame_leviathanAI::RadioSay ( uint8  textid)
503{
505 {
506 r->AI()->Talk(textid);
507 }
508}
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ NPC_BRANN_RADIO
Definition: boss_flame_leviathan.cpp:91
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References NPC_BRANN_RADIO, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Referenced by UpdateAI().

◆ Reset()

void boss_flame_leviathan::boss_flame_leviathanAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

291 {
292 // Special immunity case
295
298 events.Reset();
299
300 _shutdown = false;
301 _startTimer = 1;
302 _speakTimer = 0;
303 _towersCount = 0;
305
306 if (m_pInstance)
307 {
309 {
312 }
313 else
314 {
317 _startTimer = 0;
318 }
319 }
320
321 TurnGates(false, false);
322 TurnHealStations(true);
323 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ NOT_STARTED
Definition: InstanceScript.h:57
@ SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Definition: SpellAuraDefines.h:254
@ SPELL_INVIS_AND_STEALTH_DETECT
Definition: boss_flame_leviathan.cpp:46
@ VEHICLE_POS_LEVIATHAN
Definition: ulduar.h:260
@ IMMUNITY_STATE
Definition: SharedDefines.h:1395
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13383
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
uint32 _speakTimer
Definition: boss_flame_leviathan.cpp:213

References _destroyedTurretCount, _shutdown, _speakTimer, _startTimer, _towersCount, ACTION_DESPAWN_ADDS, Unit::ApplySpellImmune(), Unit::CastSpell(), DATA_VEHICLE_SPAWN, SummonList::DespawnAll(), SummonList::DoAction(), ZoneScript::GetData(), IMMUNITY_STATE, m_pInstance, ScriptedAI::me, NOT_STARTED, Unit::RemoveUnitFlag(), ZoneScript::SetData(), Unit::SetUnitFlag(), SPECIAL, SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED, SPELL_INVIS_AND_STEALTH_DETECT, summons, TurnGates(), TurnHealStations(), TYPE_LEVIATHAN, UNIT_FLAG_NON_ATTACKABLE, and VEHICLE_POS_LEVIATHAN.

◆ ScheduleEvents()

void boss_flame_leviathan::boss_flame_leviathanAI::ScheduleEvents ( )
603{
604 events.RescheduleEvent(EVENT_MISSILE, 5s);
605 events.RescheduleEvent(EVENT_VENT, 20s);
606 events.RescheduleEvent(EVENT_SPEED, 15s);
607 events.RescheduleEvent(EVENT_SUMMON, 10s);
608 events.RescheduleEvent(EVENT_SOUND_BEGINNING, 10s);
609 events.RescheduleEvent(EVENT_POSITION_CHECK, 5s);
610
611 events.RescheduleEvent(EVENT_PURSUE, 0ms);
612}
@ EVENT_VENT
Definition: boss_flame_leviathan.cpp:110
@ EVENT_SPEED
Definition: boss_flame_leviathan.cpp:111
@ EVENT_POSITION_CHECK
Definition: boss_flame_leviathan.cpp:119
@ EVENT_MISSILE
Definition: boss_flame_leviathan.cpp:109
@ EVENT_SOUND_BEGINNING
Definition: boss_flame_leviathan.cpp:118
@ EVENT_SUMMON
Definition: boss_flame_leviathan.cpp:112

References EVENT_MISSILE, EVENT_POSITION_CHECK, EVENT_PURSUE, EVENT_SOUND_BEGINNING, EVENT_SPEED, EVENT_SUMMON, and EVENT_VENT.

Referenced by JustEngagedWith().

◆ SpellHit()

void boss_flame_leviathan::boss_flame_leviathanAI::SpellHit ( Unit caster,
SpellInfo const *  spellInfo 
)
overridevirtual

Reimplemented from ScriptedAI.

615{
616 if (spellInfo->Id == SPELL_SYSTEMS_SHUTDOWN)
617 {
618 _shutdown = true; // ACHIEVEMENT
619
623
624 events.DelayEvents(21ms);
625 events.ScheduleEvent(EVENT_REINSTALL, 20ms);
626 }
627 else if (spellInfo->Id == 62522 /*SPELL_ELECTROSHOCK*/)
629}
@ FLAME_LEVIATHAN_EMOTE_REPAIR
Definition: boss_flame_leviathan.cpp:138
@ FLAME_LEVIATHAN_SAY_OVERLOAD
Definition: boss_flame_leviathan.cpp:135
@ FLAME_LEVIATHAN_EMOTE_OVERLOAD
Definition: boss_flame_leviathan.cpp:137
@ EVENT_REINSTALL
Definition: boss_flame_leviathan.cpp:113
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081

References EVENT_REINSTALL, FLAME_LEVIATHAN_EMOTE_OVERLOAD, FLAME_LEVIATHAN_EMOTE_REPAIR, FLAME_LEVIATHAN_SAY_OVERLOAD, SpellInfo::Id, and SPELL_SYSTEMS_SHUTDOWN.

◆ SpellHitTarget()

void boss_flame_leviathan::boss_flame_leviathanAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
overridevirtual

Reimplemented from ScriptedAI.

689{
690 if (spell->Id != SPELL_PURSUED)
691 return;
692
693 for (SeatMap::const_iterator itr = target->GetVehicleKit()->Seats.begin(); itr != target->GetVehicleKit()->Seats.end(); ++itr)
694 {
695 if (Player* passenger = ObjectAccessor::GetPlayer(*me, itr->second.Passenger.Guid))
696 {
698 return;
699 }
700 }
701}
@ SPELL_PURSUED
Definition: boss_flame_leviathan.cpp:39
@ FLAME_LEVIATHAN_EMOTE_PURSUE
Definition: boss_flame_leviathan.cpp:136
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
Definition: Player.h:1056
SeatMap Seats
Definition: Vehicle.h:57

References FLAME_LEVIATHAN_EMOTE_PURSUE, ObjectAccessor::GetPlayer(), Unit::GetVehicleKit(), SpellInfo::Id, Vehicle::Seats, and SPELL_PURSUED.

◆ SummonedCreatureDespawn()

void boss_flame_leviathan::boss_flame_leviathanAI::SummonedCreatureDespawn ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

243{ summons.Despawn(cr); }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ SummonTowerHelpers()

void boss_flame_leviathan::boss_flame_leviathanAI::SummonTowerHelpers ( uint8  towerId)
659{
660 if (towerId == TOWER_OF_LIFE)
661 {
665 me->SummonCreature(NPC_FREYA_WARD, 382.9f, 74, 411.6f + 40, 0, TEMPSUMMON_MANUAL_DESPAWN);
667 me->SummonCreature(NPC_FREYA_WARD, 159.4f, 64.1f, 409.8f + 40, 0, TEMPSUMMON_MANUAL_DESPAWN);
669 me->SummonCreature(NPC_FREYA_WARD, 157.7f, -140.26f, 409.8f + 40, 0, TEMPSUMMON_MANUAL_DESPAWN);
670 }
671 else if (towerId == TOWER_OF_FROST)
672 {
675 }
676 else if (towerId == TOWER_OF_FLAMES)
677 {
679 //me->SummonCreature(NPC_MIMIRONS_INFERNO, 364.4f, -9.7f, 409.8f+40, 0, TEMPSUMMON_MANUAL_DESPAWN);
680 }
681 else if (towerId == TOWER_OF_STORMS)
682 {
683 for (uint8 i = 0; i < 8; ++i)
684 me->SummonCreature(NPC_THORIM_HAMMER_TARGET, 157 + rand() % 200, -140 + rand() % 200, 409.8f, 0, TEMPSUMMON_TIMED_DESPAWN, 24000);
685 }
686}
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ TOWER_OF_FLAMES
Definition: boss_flame_leviathan.cpp:175
@ TOWER_OF_STORMS
Definition: boss_flame_leviathan.cpp:174
@ TOWER_OF_FROST
Definition: boss_flame_leviathan.cpp:176
@ TOWER_OF_LIFE
Definition: boss_flame_leviathan.cpp:177
@ NPC_MIMIRONS_INFERNO_TARGET
Definition: boss_flame_leviathan.cpp:100
@ NPC_THORIM_HAMMER_TARGET
Definition: boss_flame_leviathan.cpp:96
@ NPC_FREYA_WARD
Definition: boss_flame_leviathan.cpp:99
@ NPC_FREYA_WARD_TARGET
Definition: boss_flame_leviathan.cpp:98
@ NPC_HODIRS_FURY_TARGET
Definition: boss_flame_leviathan.cpp:102

References NPC_FREYA_WARD, NPC_FREYA_WARD_TARGET, NPC_HODIRS_FURY_TARGET, NPC_MIMIRONS_INFERNO_TARGET, NPC_THORIM_HAMMER_TARGET, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TOWER_OF_FLAMES, TOWER_OF_FROST, TOWER_OF_LIFE, and TOWER_OF_STORMS.

Referenced by UpdateAI().

◆ TurnGates()

void boss_flame_leviathan::boss_flame_leviathanAI::TurnGates ( bool  _start,
bool  _death 
)
545{
546 if (!m_pInstance)
547 return;
548
549 if (_start)
550 {
551 // first one is ALWAYS turned on, unless leviathan is beaten
552 GameObject* go = nullptr;
555
559 }
560 else
561 {
562 GameObject* go = nullptr;
563 if (_death)
566
569
571 {
574 else
576 }
577 }
578}
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ GO_STATE_ACTIVE_ALTERNATIVE
Definition: GameObjectData.h:692
@ DATA_LIGHTNING_WALL2
Definition: ulduar.h:59
@ DATA_LIGHTNING_WALL1
Definition: ulduar.h:58
@ GO_LEVIATHAN_DOORS
Definition: ulduar.h:198
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
Definition: GameObject.h:122
void SetGoState(GOState state)
Definition: GameObject.cpp:2477
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_LIGHTNING_WALL1, DATA_LIGHTNING_WALL2, DONE, ObjectAccessor::GetGameObject(), GO_LEVIATHAN_DOORS, GO_STATE_ACTIVE, GO_STATE_ACTIVE_ALTERNATIVE, GO_STATE_READY, NOT_STARTED, GameObject::SetGoState(), SPECIAL, and TYPE_LEVIATHAN.

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ TurnHealStations()

void boss_flame_leviathan::boss_flame_leviathanAI::TurnHealStations ( bool  _apply)
581{
582 if (!m_pInstance)
583 return;
584
585 GameObject* go = nullptr;
586 if (_apply)
587 {
592 }
593 else
594 {
599 }
600}
@ GO_ACTIVATED
Definition: GameObject.h:114
@ GO_READY
Definition: GameObject.h:113
@ DATA_REPAIR_STATION1
Definition: ulduar.h:60
@ DATA_REPAIR_STATION2
Definition: ulduar.h:61
void SetLootState(LootState s, Unit *unit=nullptr)
Definition: GameObject.cpp:2442

References DATA_REPAIR_STATION1, DATA_REPAIR_STATION2, ObjectAccessor::GetGameObject(), GO_ACTIVATED, GO_READY, and GameObject::SetLootState().

Referenced by JustEngagedWith(), and Reset().

◆ UpdateAI()

void boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

336 {
337 // THIS IS USED ONLY FOR FIRST ENGAGE!
338 if (_startTimer)
339 {
340 _startTimer += diff;
341 if (_startTimer >= 4000)
342 {
343 // Colossus dead, players in range
345 _startTimer = 1;
346 else
347 {
348 _startTimer = 0;
349 _speakTimer = 1;
350 }
351 }
352 return;
353 }
354
355 if (_speakTimer)
356 {
357 _speakTimer += diff;
358 if (_speakTimer <= 10000)
359 {
360 _speakTimer = 10000;
362 }
363 else if (_speakTimer > 16000 && _speakTimer < 20000)
364 {
365 _speakTimer = 20000;
367 }
368 else if (_speakTimer > 24000 && _speakTimer < 40000)
369 {
370 _speakTimer = 40000;
372 }
373 else if (_speakTimer > 41000 && _speakTimer < 60000)
374 {
376 TurnGates(true, false);
379 _speakTimer = 60000;
380 }
381 else if (_speakTimer > 63500)
382 {
384 if (!me->GetVictim())
385 {
386 me->CastSpell(me, SPELL_PURSUED, false);
387 events.RescheduleEvent(EVENT_PURSUE, 31s);
388 }
389 _speakTimer = 0;
390 }
391 return;
392 }
393
394 if (!UpdateVictim())
395 return;
396
397 events.Update(diff);
399 return;
400
401 switch (events.ExecuteEvent())
402 {
404 if (me->GetPositionX() > 450 || me->GetPositionX() < 120)
405 {
407 return;
408 }
409 events.Repeat(5s);
410 break;
411 case EVENT_PURSUE:
413 me->CastSpell(me, SPELL_PURSUED, false);
414 events.RescheduleEvent(EVENT_PURSUE, 31s);
415 return;
416 case EVENT_SPEED:
418 events.Repeat(15s);
419 return;
420 case EVENT_MISSILE:
422 events.Repeat(4s);
423 return;
424 case EVENT_VENT:
426 events.Repeat(20s);
427 return;
428 case EVENT_SUMMON:
429 if(summons.size() < 20)
430 if (Creature* lift = DoSummonFlyer(NPC_MECHANOLIFT, me, 30.0f, 50.0f, 0))
431 lift->GetMotionMaster()->MoveRandom(100);
432
433 events.Repeat(4s);
434 return;
436 if (_towersCount)
438 else
440 return;
441 case EVENT_REINSTALL:
442 for (uint8 i = RAID_MODE(0, 2); i < 4; ++i)
443 if (Unit* seat = vehicle->GetPassenger(i))
444 if (seat->GetTypeId() == TYPEID_UNIT)
445 seat->ToCreature()->AI()->EnterEvadeMode();
447 return;
450 events.Repeat(1min, 2min);
453 return;
454 case EVENT_FREYA:
458 return;
463 return;
468 return;
469 }
470
472 {
473 if(me->IsWithinCombatRange(me->GetVictim(), 15.0f))
474 {
477 }
478 }
479 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ SPELL_FLAME_VENTS
Definition: boss_flame_leviathan.cpp:42
@ SPELL_BATTERING_RAM
Definition: boss_flame_leviathan.cpp:41
@ SPELL_GATHERING_SPEED
Definition: boss_flame_leviathan.cpp:40
@ SPELL_MISSILE_BARRAGE
Definition: boss_flame_leviathan.cpp:43
@ NPC_ULDUAR_COLOSSUS
Definition: boss_flame_leviathan.cpp:90
@ NPC_MECHANOLIFT
Definition: boss_flame_leviathan.cpp:86
@ FLAME_LEVIATHAN_EMOTE_NATURE
Definition: boss_flame_leviathan.cpp:141
@ FLAME_LEVIATHAN_EMOTE_STORM
Definition: boss_flame_leviathan.cpp:142
@ FLAME_LEVIATHAN_EMOTE_REACTIVATE
Definition: boss_flame_leviathan.cpp:143
@ BRANN_RADIO_SAY_FL_START_0
Definition: boss_flame_leviathan.cpp:146
@ BRANN_RADIO_SAY_FL_START_1
Definition: boss_flame_leviathan.cpp:147
@ FLAME_LEVIATHAN_SAY_HARDMODE
Definition: boss_flame_leviathan.cpp:128
@ FLAME_LEVIATHAN_EMOTE_FROST
Definition: boss_flame_leviathan.cpp:139
@ BRANN_RADIO_SAY_FL_START_2
Definition: boss_flame_leviathan.cpp:148
@ FLAME_LEVIATHAN_SAY_PURSUE
Definition: boss_flame_leviathan.cpp:127
@ FLAME_LEVIATHAN_SAY_TOWER_STORM
Definition: boss_flame_leviathan.cpp:133
@ FLAME_LEVIATHAN_SAY_TOWER_FROST
Definition: boss_flame_leviathan.cpp:130
@ FLAME_LEVIATHAN_SAY_TOWER_NONE
Definition: boss_flame_leviathan.cpp:129
@ FLAME_LEVIATHAN_EMOTE_FLAME
Definition: boss_flame_leviathan.cpp:140
@ FLAME_LEVIATHAN_SAY_TOWER_FLAME
Definition: boss_flame_leviathan.cpp:131
@ FLAME_LEVIATHAN_SAY_TOWER_NATURE
Definition: boss_flame_leviathan.cpp:132
Creature * DoSummonFlyer(uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:410
bool UpdateVictim()
Definition: CreatureAI.cpp:268
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
size_type size() const
Definition: ScriptedCreature.h:80
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
bool IsWithinCombatRange(Unit const *obj, float dist2compare) const
Definition: Unit.cpp:667
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1355
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:661
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:226
void RadioSay(uint8 textid)
Definition: boss_flame_leviathan.cpp:502
void SummonTowerHelpers(uint8 towerId)
Definition: boss_flame_leviathan.cpp:658

References _speakTimer, _startTimer, _towersCount, BRANN_RADIO_SAY_FL_START_0, BRANN_RADIO_SAY_FL_START_1, BRANN_RADIO_SAY_FL_START_2, Unit::CastSpell(), CreatureAI::DoSummonFlyer(), CreatureAI::EnterEvadeMode(), EVENT_FREYA, EVENT_HODIRS_FURY, EVENT_MIMIRONS_INFERNO, EVENT_MISSILE, EVENT_POSITION_CHECK, EVENT_PURSUE, EVENT_REINSTALL, EVENT_SOUND_BEGINNING, EVENT_SPEED, EVENT_SUMMON, EVENT_THORIMS_HAMMER, EVENT_VENT, WorldObject::FindNearestCreature(), FLAME_LEVIATHAN_EMOTE_FLAME, FLAME_LEVIATHAN_EMOTE_FROST, FLAME_LEVIATHAN_EMOTE_NATURE, FLAME_LEVIATHAN_EMOTE_REACTIVATE, FLAME_LEVIATHAN_EMOTE_STORM, FLAME_LEVIATHAN_SAY_HARDMODE, FLAME_LEVIATHAN_SAY_PURSUE, FLAME_LEVIATHAN_SAY_TOWER_FLAME, FLAME_LEVIATHAN_SAY_TOWER_FROST, FLAME_LEVIATHAN_SAY_TOWER_NATURE, FLAME_LEVIATHAN_SAY_TOWER_NONE, FLAME_LEVIATHAN_SAY_TOWER_STORM, Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), homePos, Unit::isAttackReady(), Unit::IsWithinCombatRange(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), NPC_MECHANOLIFT, NPC_ULDUAR_COLOSSUS, RadioSay(), ScriptedAI::RAID_MODE(), Unit::RemoveUnitFlag(), Unit::resetAttackTimer(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetInCombatWithZone(), SummonList::size(), SPELL_BATTERING_RAM, SPELL_FLAME_VENTS, SPELL_GATHERING_SPEED, SPELL_MISSILE_BARRAGE, SPELL_PURSUED, summons, SummonTowerHelpers(), TOWER_OF_FLAMES, TOWER_OF_FROST, TOWER_OF_LIFE, TOWER_OF_STORMS, TurnGates(), TYPEID_UNIT, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, Unit::UpdatePosition(), CreatureAI::UpdateVictim(), and vehicle.

Member Data Documentation

◆ _destroyedTurretCount

uint32 boss_flame_leviathan::boss_flame_leviathanAI::_destroyedTurretCount

Referenced by DoAction(), and Reset().

◆ _shutdown

bool boss_flame_leviathan::boss_flame_leviathanAI::_shutdown

Referenced by GetData(), and Reset().

◆ _speakTimer

uint32 boss_flame_leviathan::boss_flame_leviathanAI::_speakTimer

Referenced by Reset(), and UpdateAI().

◆ _startTimer

uint32 boss_flame_leviathan::boss_flame_leviathanAI::_startTimer

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ _towersCount

uint8 boss_flame_leviathan::boss_flame_leviathanAI::_towersCount

Referenced by GetData(), Reset(), and UpdateAI().

◆ events

EventMap boss_flame_leviathan::boss_flame_leviathanAI::events

◆ m_pInstance

InstanceScript* boss_flame_leviathan::boss_flame_leviathanAI::m_pInstance

◆ summons

SummonList boss_flame_leviathan::boss_flame_leviathanAI::summons

◆ vehicle

Vehicle* boss_flame_leviathan::boss_flame_leviathanAI::vehicle

Referenced by boss_flame_leviathanAI(), and UpdateAI().