62 {
64 {
66
69 {
70 cr->CastSpell(player, 40926, true);
71 cr->GetMotionMaster()->MoveFollow(player, 5.0f, 2 * M_PI *
rand_norm());
72 ar->ToCreature()->DespawnOrUnsummon(500);
73 }
74 }
75 }
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
Definition: Creature.h:46
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1056
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1912
Unit * GetCaster() const
Definition: SpellScript.cpp:1020