3648 {
3650 if (!player)
3651 {
3652 return;
3653 }
3654
3657 {
3659 {
3660 Position pos =
Position(recallSpellTarget->target_X, recallSpellTarget->target_Y, recallSpellTarget->target_Z, recallSpellTarget->target_Orientation);
3662 }
3663 }
3664 }
#define sSpellMgr
Definition: SpellMgr.h:825
@ SPELL_RECALL_HORDE
Definition: spell_item.cpp:3639
@ SPELL_RECALL_ALLIANCE
Definition: spell_item.cpp:3640
TeamId
Definition: SharedDefines.h:731
@ TEAM_HORDE
Definition: SharedDefines.h:733
Player * ToPlayer()
Definition: Object.h:195
Definition: Position.h:28
Definition: Player.h:1056
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2069
TeamId GetBgTeamId() const
Definition: Player.h:2237
void Relocate(Position const &pos)
Definition: Spell.cpp:87
Definition: SpellMgr.h:396
Unit * GetCaster()
Definition: SpellScript.cpp:401