AzeorthCore 3.3.5a
OpenSource WoW Emulator
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go_naga_brazier Class Reference
Inheritance diagram for go_naga_brazier:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_naga_brazier ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_naga_brazier()

go_naga_brazier::go_naga_brazier ( )
inline
218: GameObjectScript("go_naga_brazier") { }
Definition: ScriptMgr.h:758

Member Function Documentation

◆ OnGossipHello()

bool go_naga_brazier::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

221 {
223 {
224 if (npc_muglash::npc_muglashAI* pEscortAI = CAST_AI(npc_muglash::npc_muglashAI, creature->AI()))
225 {
226 creature->AI()->Talk(SAY_MUG_BRAZIER_WAIT);
227
228 pEscortAI->_isBrazierExtinguished = true;
229 return false;
230 }
231 }
232
233 return true;
234 }
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:733
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:27
#define INTERACTION_DISTANCE
Definition: ObjectDefines.h:24
@ NPC_MUGLASH
Definition: zone_ashenvale.cpp:56
@ SAY_MUG_BRAZIER_WAIT
Definition: zone_ashenvale.cpp:35
Definition: Creature.h:46
Definition: zone_ashenvale.cpp:81

References CAST_AI, GetClosestCreatureWithEntry(), INTERACTION_DISTANCE, NPC_MUGLASH, and SAY_MUG_BRAZIER_WAIT.