AzeorthCore 3.3.5a
OpenSource WoW Emulator
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npc_dark_iron_guzzler Struct Reference
Inheritance diagram for npc_dark_iron_guzzler:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_dark_iron_guzzler (Creature *creature)
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void MovementInform (uint32 type, uint32) override
 
void FindNextKeg ()
 
UnitGetTarget ()
 
void Reset () override
 
void SayText ()
 
void KilledUnit (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 timer
 
ObjectGuid targetGUID
 
bool attacking
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_dark_iron_guzzler()

npc_dark_iron_guzzler::npc_dark_iron_guzzler ( Creature creature)
inline
611 : ScriptedAI(creature)
612 {
614 attacking = false;
615 }
@ REACT_PASSIVE
Definition: Unit.h:1023
Definition: ScriptedCreature.h:177
Creature * me
Definition: ScriptedCreature.h:267
void SetReactState(ReactStates st)
Definition: Creature.h:88
bool attacking
Definition: brewfest.cpp:619

References attacking, ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AttackStart()

void npc_dark_iron_guzzler::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

623{}

◆ DamageTaken()

void npc_dark_iron_guzzler::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

626 {
627 damage = 0;
628 }

◆ EnterCombat()

void npc_dark_iron_guzzler::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

621{}

◆ FindNextKeg()

void npc_dark_iron_guzzler::FindNextKeg ( )
inline
646 {
647 uint32 entry[3] = {0, 0, 0};
648 uint32 shuffled[3] = {0, 0, 0};
649
650 if (me->GetMapId() == 1) // Kalimdor
651 {
652 entry[0] = NPC_DROHN_KEG;
653 entry[1] = NPC_VOODOO_KEG;
654 entry[2] = NPC_GORDOK_KEG;
655 }
656 else// if (me->GetMapId() == 0) // EK
657 {
658 entry[0] = NPC_THUNDERBREW_KEG;
659 entry[1] = NPC_BARLEYBREW_KEG;
660 entry[2] = NPC_GORDOK_KEG;
661 }
662
663 for (uint8 i = 0; i < 3; ++i)
664 {
665 uint8 index = 0;
666 do
667 index = urand(0, 2);
668 while (shuffled[index]);
669
670 shuffled[index] = entry[i];
671 }
672
673 attacking = false;
674
675 for (uint8 i = 0; i < 3; ++i)
676 if (Creature* cr = me->FindNearestCreature(shuffled[i], 100.0f))
677 {
678 cr->SetWalk(true);
679 me->GetMotionMaster()->MoveFollow(cr, 1.0f, cr->GetAngle(me));
680 targetGUID = cr->GetGUID();
681 return;
682 }
683
684 // no kegs found
686 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ NPC_DROHN_KEG
Definition: brewfest.cpp:260
@ NPC_GORDOK_KEG
Definition: brewfest.cpp:258
@ NPC_VOODOO_KEG
Definition: brewfest.cpp:259
@ NPC_THUNDERBREW_KEG
Definition: brewfest.cpp:257
@ NPC_BARLEYBREW_KEG
Definition: brewfest.cpp:256
Definition: Creature.h:46
void DisappearAndDie()
Definition: Creature.cpp:319
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2394
uint32 GetMapId() const
Definition: Position.h:276
MotionMaster * GetMotionMaster()
Definition: Unit.h:2530
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:367
ObjectGuid targetGUID
Definition: brewfest.cpp:618

References attacking, Creature::DisappearAndDie(), WorldObject::FindNearestCreature(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MoveFollow(), NPC_BARLEYBREW_KEG, NPC_DROHN_KEG, NPC_GORDOK_KEG, NPC_THUNDERBREW_KEG, NPC_VOODOO_KEG, targetGUID, and urand().

Referenced by Reset(), and UpdateAI().

◆ GetTarget()

Unit * npc_dark_iron_guzzler::GetTarget ( )
inline
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204

References ObjectAccessor::GetUnit(), ScriptedAI::me, and targetGUID.

Referenced by MovementInform(), and UpdateAI().

◆ KilledUnit()

void npc_dark_iron_guzzler::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

727 {
728 who->CastSpell(who, SPELL_REPORT_DEATH, true);
729 }
@ SPELL_REPORT_DEATH
Definition: brewfest.cpp:286
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428

References Unit::CastSpell(), and SPELL_REPORT_DEATH.

◆ MoveInLineOfSight()

void npc_dark_iron_guzzler::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

622{}

◆ MovementInform()

void npc_dark_iron_guzzler::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

631 {
632 if (type != FOLLOW_MOTION_TYPE)
633 {
634 return;
635 }
636
637 if (Unit* target = GetTarget())
638 {
639 timer = 0;
640 attacking = true;
641 me->CastSpell(target, SPELL_ATTACK_KEG, false);
642 }
643 }
@ FOLLOW_MOTION_TYPE
Definition: MotionMaster.h:52
@ SPELL_ATTACK_KEG
Definition: brewfest.cpp:294
Definition: Unit.h:1290
Unit * GetTarget()
Definition: brewfest.cpp:688
uint32 timer
Definition: brewfest.cpp:617

References attacking, Unit::CastSpell(), FOLLOW_MOTION_TYPE, GetTarget(), ScriptedAI::me, SPELL_ATTACK_KEG, and timer.

◆ Reset()

void npc_dark_iron_guzzler::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

691 {
692 timer = 0;
694 me->SetWalk(true);
695 FindNextKeg();
697 SayText();
699 }
@ SPELL_KNOCKBACK_AURA
Definition: brewfest.cpp:295
@ IMMUNITY_ID
Definition: SharedDefines.h:1372
bool SetWalk(bool enable) override
Definition: Creature.cpp:3186
void Clear()
Definition: ObjectGuid.h:140
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:14149
void SayText()
Definition: brewfest.cpp:701
void FindNextKeg()
Definition: brewfest.cpp:645

References Unit::ApplySpellImmune(), Unit::CastSpell(), ObjectGuid::Clear(), FindNextKeg(), IMMUNITY_ID, ScriptedAI::me, SayText(), Creature::SetWalk(), SPELL_ATTACK_KEG, SPELL_KNOCKBACK_AURA, targetGUID, and timer.

◆ SayText()

void npc_dark_iron_guzzler::SayText ( )
inline
702 {
703 if (!urand(0, 20))
704 {
705 switch (urand(0, 4))
706 {
707 case 0:
708 me->Say("Drink it all boys!", LANG_UNIVERSAL);
709 break;
710 case 1:
711 me->Say("DRINK! BRAWL! DRINK! BRAWL!", LANG_UNIVERSAL);
712 break;
713 case 2:
714 me->Say("Did someone say, \"Free Brew\"?", LANG_UNIVERSAL);
715 break;
716 case 3:
717 me->Say("No one expects the Dark Iron dwarves!", LANG_UNIVERSAL);
718 break;
719 case 4:
720 me->Say("It's not a party without some crashers!", LANG_UNIVERSAL);
721 break;
722 }
723 }
724 }
@ LANG_UNIVERSAL
Definition: SharedDefines.h:707
virtual void Say(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition: Unit.cpp:21999

References LANG_UNIVERSAL, ScriptedAI::me, Unit::Say(), and urand().

Referenced by Reset().

◆ SpellHit()

void npc_dark_iron_guzzler::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

732 {
733 if (me->IsAlive() && spellInfo->Id == SPELL_PLAYER_MUG)
734 {
736 Unit::Kill(me, me);
738 }
739 }
@ SPELL_PLAYER_MUG
Definition: brewfest.cpp:285
@ SPELL_MUG_BOUNCE_BACK
Definition: brewfest.cpp:296
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:18608
bool IsAlive() const
Definition: Unit.h:2024

References Unit::CastSpell(), SpellInfo::Id, Unit::IsAlive(), Unit::Kill(), ScriptedAI::me, SPELL_MUG_BOUNCE_BACK, SPELL_PLAYER_MUG, and SPELL_REPORT_DEATH.

◆ UpdateAI()

void npc_dark_iron_guzzler::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

742 {
743 timer += diff;
744 if (timer < 2000)
745 return;
746
747 timer = 0;
748 if (targetGUID)
749 {
750 Unit* target = GetTarget();
751 if (target && target->IsAlive())
752 {
753 if (attacking)
754 {
755 me->CastSpell(target, SPELL_ATTACK_KEG, false);
756 }
757 }
758 else
759 {
760 FindNextKeg();
761 }
762 }
763 }

References attacking, Unit::CastSpell(), FindNextKeg(), GetTarget(), Unit::IsAlive(), ScriptedAI::me, SPELL_ATTACK_KEG, targetGUID, and timer.

Member Data Documentation

◆ attacking

bool npc_dark_iron_guzzler::attacking

◆ targetGUID

ObjectGuid npc_dark_iron_guzzler::targetGUID

◆ timer

uint32 npc_dark_iron_guzzler::timer

Referenced by MovementInform(), Reset(), and UpdateAI().