AzeorthCore 3.3.5a
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boss_attumen_midnight::boss_attumen_midnightAI Struct Reference
Inheritance diagram for boss_attumen_midnight::boss_attumen_midnightAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_attumen_midnightAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void MovementInform (uint32 type, uint32 point) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_attumen_midnightAI()

boss_attumen_midnight::boss_attumen_midnightAI::boss_attumen_midnightAI ( Creature creature)
inline
325 : ScriptedAI(creature)
326 {
327 }
Definition: ScriptedCreature.h:177

Member Function Documentation

◆ EnterCombat()

void boss_attumen_midnight::boss_attumen_midnightAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

335 {
341 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ EVENT_SPELL_SHADOW_CLEAVE
Definition: boss_midnight.cpp:67
@ EVENT_SPELL_KNOCKDOWN
Definition: boss_midnight.cpp:64
@ EVENT_RANDOM_YELL
Definition: boss_midnight.cpp:69
@ EVENT_SPELL_CHARGE
Definition: boss_midnight.cpp:71
@ EVENT_SPELL_INTANGIBLE_PRESENCE
Definition: boss_midnight.cpp:68
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
EventMap _events
Definition: boss_midnight.cpp:414

References _events, EVENT_RANDOM_YELL, EVENT_SPELL_CHARGE, EVENT_SPELL_INTANGIBLE_PRESENCE, EVENT_SPELL_KNOCKDOWN, EVENT_SPELL_SHADOW_CLEAVE, EventMap::ScheduleEvent(), and urand().

◆ JustDied()

void boss_attumen_midnight::boss_attumen_midnightAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

353 {
355 }
@ SAY_ATTUMEN2_DEATH
Definition: boss_midnight.cpp:29
Talk
Definition: boss_fathomlord_karathress.cpp:23

References SAY_ATTUMEN2_DEATH.

◆ KilledUnit()

void boss_attumen_midnight::boss_attumen_midnightAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

344 {
346 {
349 }
350 }
@ SAY_ATTUMEN_KILL
Definition: boss_midnight.cpp:31
@ EVENT_KILL_TALK
Definition: boss_midnight.cpp:73
uint32 GetNextEventTime(uint32 eventId) const
Definition: EventMap.cpp:230

References _events, EVENT_KILL_TALK, EventMap::GetNextEventTime(), SAY_ATTUMEN_KILL, and EventMap::ScheduleEvent().

◆ MovementInform()

void boss_attumen_midnight::boss_attumen_midnightAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

367 {
368 if (type == POINT_MOTION_TYPE && point == POINT_MOVE_TO_MIDNIGHT)
369 {
370 if (TempSummon* summon = me->ToTempSummon())
371 if (Unit* midnight = summon->GetSummonerUnit())
372 midnight->GetAI()->SetData(DATA_ATTUMEN_READY, 0);
373 }
374 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ DATA_ATTUMEN_READY
Definition: boss_midnight.cpp:79
@ POINT_MOVE_TO_MIDNIGHT
Definition: boss_midnight.cpp:78
Creature * me
Definition: ScriptedCreature.h:267
Definition: TemporarySummon.h:40
Definition: Unit.h:1290
TempSummon * ToTempSummon()
Definition: Unit.h:2668

References DATA_ATTUMEN_READY, ScriptedAI::me, POINT_MOTION_TYPE, POINT_MOVE_TO_MIDNIGHT, and Unit::ToTempSummon().

◆ Reset()

void boss_attumen_midnight::boss_attumen_midnightAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

330 {
331 _events.Reset();
332 }
void Reset()
Definition: EventMap.cpp:21

References _events, and EventMap::Reset().

◆ SpellHit()

void boss_attumen_midnight::boss_attumen_midnightAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

358 {
359 if (spellInfo->Mechanic == MECHANIC_DISARM && _events.GetNextEventTime(EVENT_KILL_TALK) == 0)
360 {
363 }
364 }
@ SAY_ATTUMEN_DISARM
Definition: boss_midnight.cpp:32
@ MECHANIC_DISARM
Definition: SharedDefines.h:1300

References _events, EVENT_KILL_TALK, EventMap::GetNextEventTime(), SpellInfo::Mechanic, MECHANIC_DISARM, SAY_ATTUMEN_DISARM, and EventMap::ScheduleEvent().

◆ UpdateAI()

void boss_attumen_midnight::boss_attumen_midnightAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

377 {
378 if (!UpdateVictim())
379 return;
380
381 _events.Update(diff);
383 return;
384
385 switch (_events.ExecuteEvent())
386 {
390 break;
394 break;
398 break;
400 if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 24.0f, true))
401 me->CastSpell(target, SPELL_CHARGE_MIDNIGHT, false);
403 break;
407 break;
408 }
409
411 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_ATTUMEN_RANDOM
Definition: boss_midnight.cpp:33
@ SPELL_CHARGE_MIDNIGHT
Definition: boss_midnight.cpp:52
@ SPELL_INTANGIBLE_PRESENCE
Definition: boss_midnight.cpp:48
@ SPELL_KNOCKDOWN
Definition: boss_midnight.cpp:42
@ SPELL_SHADOW_CLEAVE
Definition: boss_midnight.cpp:47
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:268
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References _events, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_RANDOM_YELL, EVENT_SPELL_CHARGE, EVENT_SPELL_INTANGIBLE_PRESENCE, EVENT_SPELL_KNOCKDOWN, EVENT_SPELL_SHADOW_CLEAVE, EventMap::ExecuteEvent(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, SAY_ATTUMEN_RANDOM, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), SPELL_CHARGE_MIDNIGHT, SPELL_INTANGIBLE_PRESENCE, SPELL_KNOCKDOWN, SPELL_SHADOW_CLEAVE, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _events

EventMap boss_attumen_midnight::boss_attumen_midnightAI::_events
private