AzeorthCore 3.3.5a
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npc_drakonid_spawner Struct Reference
Inheritance diagram for npc_drakonid_spawner:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_drakonid_spawner (Creature *creature)
 
void DoAction (int32 action) override
 
void IsSummonedBy (Unit *summoner) override
 
void UpdateAI (uint32 diff) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoResetThreat ()
 Reset Threat. More...
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
 
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

TaskScheduler _scheduler
 
ObjectGuid _owner
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_drakonid_spawner()

npc_drakonid_spawner::npc_drakonid_spawner ( Creature creature)
inline
934: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:177

Member Function Documentation

◆ DoAction()

void npc_drakonid_spawner::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

937 {
938 if (action == ACTION_SPAWNER_STOP)
939 {
942 }
943 }
@ SPELL_SPAWN_DRAKONID_GEN
Definition: boss_nefarian.cpp:147
@ ACTION_SPAWNER_STOP
Definition: boss_nefarian.cpp:63
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:33
Creature * me
Definition: ScriptedCreature.h:267
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:5624
TaskScheduler _scheduler
Definition: boss_nefarian.cpp:997

References _scheduler, ACTION_SPAWNER_STOP, TaskScheduler::CancelAll(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), and SPELL_SPAWN_DRAKONID_GEN.

◆ IsSummonedBy()

void npc_drakonid_spawner::IsSummonedBy ( Unit summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

946 {
948 _scheduler.Schedule(10s, 60s, [this](TaskContext /*context*/)
949 {
951 });
952
953 _owner = summoner->GetGUID();
954 }
@ SPELL_SPAWN_CHROMATIC_DRAKONID
Definition: boss_nefarian.cpp:146
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:217
Definition: TaskScheduler.h:400
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:323
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
ObjectGuid _owner
Definition: boss_nefarian.cpp:998

References _owner, _scheduler, UnitAI::DoCastSelf(), Object::GetGUID(), TaskScheduler::Schedule(), SPELL_SPAWN_CHROMATIC_DRAKONID, and SPELL_SPAWN_DRAKONID_GEN.

◆ SummonedCreatureDies()

void npc_drakonid_spawner::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

962 {
963 if (summon->GetEntry() != NPC_BONE_CONSTRUCT)
964 {
966 {
967 victor->AI()->DoAction(ACTION_NEFARIUS_ADD_KILLED);
968 }
969
970 ObjectGuid summonGuid = summon->GetGUID();
971
973 summon->SetHomePosition(summon->GetPosition());
974
975 _scheduler.Schedule(1s, [this, summonGuid](TaskContext /*context*/)
976 {
977 if (Creature* construct = ObjectAccessor::GetCreature(*me, summonGuid))
978 {
979 construct->SetVisible(false);
980 }
981 }).Schedule(2s, [this, summonGuid](TaskContext /*context*/)
982 {
983 if (Creature* construct = ObjectAccessor::GetCreature(*me, summonGuid))
984 {
985 construct->UpdateEntry(NPC_BONE_CONSTRUCT, true);
986 construct->SetReactState(REACT_PASSIVE);
987 construct->SetStandState(UNIT_STAND_STATE_DEAD);
988 construct->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
989 construct->SetCorpseRemoveTime(DAY * IN_MILLISECONDS);
990 construct->SetVisible(true);
991 }
992 });
993 }
994 }
constexpr auto DAY
Definition: Common.h:58
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_STAND_STATE_DEAD
Definition: Unit.h:60
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ ACTION_NEFARIUS_ADD_KILLED
Definition: blackwing_lair.h:120
@ NPC_BONE_CONSTRUCT
Definition: blackwing_lair.h:83
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:320
uint32 GetEntry() const
Definition: Object.h:109
Definition: ObjectGuid.h:120
void GetPosition(float &x, float &y) const
Definition: Position.h:122
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1479

References _owner, _scheduler, ACTION_NEFARIUS_ADD_KILLED, DAY, ObjectAccessor::GetCreature(), Object::GetEntry(), Object::GetGUID(), Position::GetPosition(), IN_MILLISECONDS, ScriptedAI::me, NPC_BONE_CONSTRUCT, REACT_PASSIVE, TaskScheduler::Schedule(), Creature::SetHomePosition(), Unit::SetUnitFlag(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_STAND_STATE_DEAD.

◆ UpdateAI()

void npc_drakonid_spawner::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

957 {
958 _scheduler.Update(diff);
959 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:15

References _scheduler, and TaskScheduler::Update().

Member Data Documentation

◆ _owner

ObjectGuid npc_drakonid_spawner::_owner
protected

◆ _scheduler

TaskScheduler npc_drakonid_spawner::_scheduler
protected