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npc_toc_druid::npc_toc_druidAI Struct Reference
Inheritance diagram for npc_toc_druid::npc_toc_druidAI:
boss_faction_championsAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toc_druidAI (Creature *pCreature)
bool myCanCast ()
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *pCreature, uint32 aitype)
void EnterCombat (Unit *) override
void AttackStart (Unit *who) override
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
void RecalculateThreat ()
void EventMapGCD (EventMap &e, uint32 delay, uint32 gcd=0)
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void EnterEvadeMode (EvadeReason) override
bool IsCCed ()
CreatureSelectTarget_MostHPLostFriendlyMissingBuff (uint32 spell, float range)
uint32 EnemiesInRange (float distance)
UnitSelectEnemyCaster (bool casting, float range)
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 Cast Spell. More...
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 Play sound. More...
void DoPlayMusic (uint32 soundId, bool zone)
void DoResetThreat ()
 Reset Threat. More...
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
 Modify Unit Threat. More...
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 Teleport player. More...
void DoTeleportAll (float x, float y, float z, float o)
 Teleport all. More...
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
 Set Combat Movement. More...
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectTargetMethod targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
- Public Attributes inherited from boss_faction_championsAI
uint32 mAIType
uint32 threatTimer
uint32 powerTimer
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc_druidAI()

npc_toc_druid::npc_toc_druidAI::npc_toc_druidAI ( Creature pCreature)
278 {
280 events.Reset();
281 events.RescheduleEvent(EVENT_SPELL_LIFEBLOOM, urand(5000, 15000));
282 events.RescheduleEvent(EVENT_SPELL_NOURISH, urand(5000, 15000));
283 events.RescheduleEvent(EVENT_SPELL_REGROWTH, urand(5000, 15000));
284 events.RescheduleEvent(EVENT_SPELL_REJUVENATION, urand(5000, 15000));
285 events.RescheduleEvent(EVENT_SPELL_TRANQUILITY, urand(25000, 40000));
286 events.RescheduleEvent(EVENT_SPELL_BARKSKIN, 10000);
287 events.RescheduleEvent(EVENT_SPELL_THORNS, urand(5000, 15000));
288 events.RescheduleEvent(EVENT_SPELL_NATURE_GRASP, urand(5000, 15000));
289 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: CreatureAI.h:65
Definition: boss_sartura.cpp:43
Definition: boss_faction_champions.cpp:28
Definition: boss_faction_champions.cpp:261
Definition: boss_faction_champions.cpp:257
Definition: boss_faction_champions.cpp:255
Definition: boss_faction_champions.cpp:262
Definition: boss_faction_champions.cpp:259
Definition: boss_faction_champions.cpp:256
Definition: boss_faction_champions.cpp:258
Definition: boss_faction_champions.cpp:260
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:512
Definition: boss_faction_champions.cpp:39


Member Function Documentation

◆ myCanCast()

bool npc_toc_druid::npc_toc_druidAI::myCanCast ( )
294 {
296 }
Definition: Unit.h:340
Definition: Unit.h:461
Creature * me
Definition: ScriptedCreature.h:267
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1478
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool IsCCed()
Definition: boss_faction_champions.cpp:143

References Unit::HasUnitFlag(), Unit::HasUnitState(), boss_faction_championsAI::IsCCed(), ScriptedAI::me, UNIT_FLAG_SILENCED, and UNIT_STATE_CASTING.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_toc_druid::npc_toc_druidAI::UpdateAI ( uint32  diff)

Reimplemented from boss_faction_championsAI.

299 {
301 if( !UpdateVictim() )
302 return;
304 events.Update(diff);
306 if( !myCanCast() )
307 return;
309 switch( events.ExecuteEvent() )
310 {
311 case 0:
312 break;
315 me->CastSpell(target, SPELL_LIFEBLOOM, false);
316 events.RepeatEvent(urand(10000, 15000));
317 EventMapGCD(events, 1500);
318 break;
321 me->CastSpell(target, SPELL_NOURISH, false);
322 events.RepeatEvent(urand(10000, 15000));
323 EventMapGCD(events, 1500);
324 break;
327 me->CastSpell(target, SPELL_REGROWTH, false);
328 events.RepeatEvent(urand(10000, 15000));
329 EventMapGCD(events, 1500);
330 break;
333 me->CastSpell(target, SPELL_REJUVENATION, false);
334 events.RepeatEvent(urand(10000, 15000));
335 EventMapGCD(events, 1500);
336 break;
339 me->CastSpell(target, SPELL_THORNS, false);
340 events.RepeatEvent(urand(10000, 15000));
341 EventMapGCD(events, 1500);
342 break;
345 events.RepeatEvent(urand(120000, 180000));
346 EventMapGCD(events, 1500);
347 break;
349 if( HealthBelowPct(50) )
350 {
351 me->CastSpell(me, SPELL_BARKSKIN, false);
352 events.RepeatEvent(60000);
353 EventMapGCD(events, 1500);
354 }
355 else
356 events.RepeatEvent(6000);
357 break;
360 events.RepeatEvent(60000);
361 EventMapGCD(events, 1500);
362 break;
363 }
366 }
Definition: boss_faction_champions.cpp:250
Definition: boss_faction_champions.cpp:243
Definition: boss_faction_champions.cpp:249
Definition: boss_faction_champions.cpp:247
Definition: boss_faction_champions.cpp:246
Definition: boss_faction_champions.cpp:244
Definition: boss_faction_champions.cpp:245
Definition: boss_faction_champions.cpp:248
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:332
Definition: Creature.h:46
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1428
void UpdateAI(uint32 diff) override
Definition: boss_faction_champions.cpp:205
void EventMapGCD(EventMap &e, uint32 delay, uint32 gcd=0)
Definition: boss_faction_champions.cpp:120
Creature * SelectTarget_MostHPLostFriendlyMissingBuff(uint32 spell, float range)
Definition: boss_faction_champions.cpp:162
bool myCanCast()
Definition: boss_faction_champions.cpp:293

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_BARKSKIN, EVENT_SPELL_LIFEBLOOM, EVENT_SPELL_NATURE_GRASP, EVENT_SPELL_NOURISH, EVENT_SPELL_REGROWTH, EVENT_SPELL_REJUVENATION, EVENT_SPELL_THORNS, EVENT_SPELL_TRANQUILITY, boss_faction_championsAI::EventMapGCD(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, myCanCast(), boss_faction_championsAI::SelectTarget_MostHPLostFriendlyMissingBuff(), SPELL_BARKSKIN, SPELL_LIFEBLOOM, SPELL_NATURE_GRASP, SPELL_NOURISH, SPELL_REGROWTH, SPELL_REJUVENATION, SPELL_THORNS, SPELL_TRANQUILITY, boss_faction_championsAI::UpdateAI(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap npc_toc_druid::npc_toc_druidAI::events