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spell_item_necrotic_touch Class Reference
Inheritance diagram for spell_item_necrotic_touch:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_item_necrotic_touch)
bool Validate (SpellInfo const *) override
bool CheckProc (ProcEventInfo &eventInfo)
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
void Register () override

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
bool _Validate (SpellInfo const *entry) override
bool _Load (Aura *aura)
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
void _FinishScriptCall ()
bool _IsDefaultActionPrevented ()
void PreventDefaultAction ()
SpellInfo const * GetSpellInfo () const
uint32 GetId () const
ObjectGuid GetCasterGUID () const
UnitGetCaster () const
WorldObjectGetOwner () const
UnitGetUnitOwner () const
DynamicObjectGetDynobjOwner () const
void Remove (uint32 removeMode=0)
AuraGetAura () const
AuraObjectType GetType () const
int32 GetDuration () const
void SetDuration (int32 duration, bool withMods=false)
void RefreshDuration ()
time_t GetApplyTime () const
int32 GetMaxDuration () const
void SetMaxDuration (int32 duration)
int32 CalcMaxDuration () const
bool IsExpired () const
bool IsPermanent () const
uint8 GetCharges () const
void SetCharges (uint8 charges)
uint8 CalcMaxCharges () const
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
uint8 GetStackAmount () const
void SetStackAmount (uint8 num)
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool IsPassive () const
bool IsDeathPersistent () const
bool HasEffect (uint8 effIndex) const
AuraEffectGetEffect (uint8 effIndex) const
bool HasEffectType (AuraType type) const
UnitGetTarget () const
AuraApplication const * GetTargetApplication () const
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
virtual ~_SpellScript ()
virtual void _Register ()
virtual void _Unload ()
virtual void _Init (std::string const *scriptname, uint32 spellId)
std::string const * _GetScriptName () const
virtual void Register ()=0
virtual bool Validate (SpellInfo const *)
virtual bool Load ()
virtual void Unload ()
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
HookList< AuraDispelHandlerOnDispel
HookList< AuraDispelHandlerAfterDispel
HookList< EffectApplyHandlerOnEffectApply
HookList< EffectApplyHandlerAfterEffectApply
HookList< EffectApplyHandlerOnEffectRemove
HookList< EffectApplyHandlerAfterEffectRemove
HookList< EffectPeriodicHandlerOnEffectPeriodic
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
HookList< EffectAbsorbHandlerOnEffectAbsorb
HookList< EffectAbsorbHandlerAfterEffectAbsorb
HookList< EffectManaShieldHandlerOnEffectManaShield
HookList< EffectManaShieldHandlerAfterEffectManaShield
HookList< EffectSplitHandlerOnEffectSplit
HookList< CheckProcHandlerDoCheckProc
HookList< CheckProcHandlerDoCheckAfterProc
HookList< AuraProcHandlerDoPrepareProc
HookList< AuraProcHandlerOnProc
HookList< AuraProcHandlerAfterProc
HookList< EffectProcHandlerOnEffectProc
HookList< EffectProcHandlerAfterEffectProc
virtual bool _Validate (SpellInfo const *entry)
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
std::string const * m_scriptName
uint32 m_scriptSpellId

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_item_necrotic_touch::CheckProc ( ProcEventInfo eventInfo)
1914 {
1915 return eventInfo.GetProcTarget() && eventInfo.GetProcTarget()->IsAlive();
1916 }
Unit * GetProcTarget() const
Definition: Unit.h:860
bool IsAlive() const
Definition: Unit.h:2024

References ProcEventInfo::GetProcTarget(), and Unit::IsAlive().

Referenced by Register().

◆ HandleProc()

void spell_item_necrotic_touch::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
1919 {
1922 DamageInfo* damageInfo = eventInfo.GetDamageInfo();
1924 if (!damageInfo || !damageInfo->GetDamage())
1925 {
1926 return;
1927 }
1929 int32 bp = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
1931 }
std::int32_t int32
Definition: Define.h:104
T CalculatePct(T base, U pct)
Definition: Util.h:61
Definition: SpellDefines.h:114
Definition: spell_item.cpp:1901
Definition: Unit.h:761
uint32 GetDamage() const
Definition: Unit.h:795
DamageInfo * GetDamageInfo() const
Definition: Unit.h:868
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1521
void PreventDefaultAction()
Definition: SpellScript.cpp:975
Unit * GetTarget() const
Definition: SpellScript.cpp:1155

References CalculatePct(), Unit::CastCustomSpell(), AuraEffect::GetAmount(), DamageInfo::GetDamage(), ProcEventInfo::GetDamageInfo(), ProcEventInfo::GetProcTarget(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), SPELL_ITEM_NECROTIC_TOUCH_PROC, and SPELLVALUE_BASE_POINT0.

Referenced by Register().

◆ PrepareAuraScript()

spell_item_necrotic_touch::PrepareAuraScript ( spell_item_necrotic_touch  )

◆ Register()

void spell_item_necrotic_touch::Register ( )

Implements _SpellScript.

1934 {
1937 }
Definition: SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:836
#define AuraCheckProcFn(F)
Definition: SpellScript.h:812
Definition: SharedDefines.h:30
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:807
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:831
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition: spell_item.cpp:1918
bool CheckProc(ProcEventInfo &eventInfo)
Definition: spell_item.cpp:1913

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_item_necrotic_touch::Validate ( SpellInfo const *  )

Reimplemented from _SpellScript.

1909 {
1911 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_ITEM_NECROTIC_TOUCH_PROC, and _SpellScript::ValidateSpellInfo().