1710 {
1711
1712
1713
1714
1715
1716
1717
1718
1719
1721 {
1724 APBonus *= 0.05f * frenzy->GetStackAmount();
1725
1727
1729 {
1731
1733 {
1735 }
1736 }
1737 }
1738 }
std::int32_t int32
Definition Define.h:103
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ BASE_ATTACK
Definition Unit.h:218
Definition SpellAuras.h:88
void SetEffectValue(int32 value)
Definition SpellScript.cpp:615
int32 GetEffectValue() const
Definition SpellScript.cpp:605
Unit * GetCaster()
Definition SpellScript.cpp:401
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:11904
Unit * GetCharmer() const
Definition Unit.cpp:7495
@ SPELL_GHOUL_FRENZY
Definition spell_dk.cpp:83