1727 {
1728
1729
1730
1731
1732
1733
1734
1735
1736
1738 {
1741 APBonus *= 0.05f * frenzy->GetStackAmount();
1742
1744
1746 {
1748
1750 {
1752 }
1753 }
1754 }
1755 }
std::int32_t int32
Definition Define.h:103
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ BASE_ATTACK
Definition Unit.h:215
Definition SpellAuras.h:87
void SetEffectValue(int32 value)
Definition SpellScript.cpp:610
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetCaster()
Definition SpellScript.cpp:401
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:12265
Unit * GetCharmer() const
Definition Unit.cpp:7690
@ SPELL_GHOUL_FRENZY
Definition spell_dk.cpp:83