1707 {
1708
1709
1710
1711
1712
1713
1714
1715
1716
1718 {
1721 APBonus *= 0.05f * frenzy->GetStackAmount();
1722
1724
1726 {
1728
1730 {
1732 }
1733 }
1734 }
1735 }
std::int32_t int32
Definition Define.h:103
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ BASE_ATTACK
Definition Unit.h:216
Definition SpellAuras.h:87
void SetEffectValue(int32 value)
Definition SpellScript.cpp:610
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetCaster()
Definition SpellScript.cpp:401
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:12302
Unit * GetCharmer() const
Definition Unit.cpp:7754
@ SPELL_GHOUL_FRENZY
Definition spell_dk.cpp:83