1545 {
1546
1547
1548
1549
1550
1551
1552
1553
1554
1556 {
1559 APBonus *= 0.05f * frenzy->GetStackAmount();
1560
1562
1564 {
1566
1568 {
1570 }
1571 }
1572 }
1573 }
std::int32_t int32
Definition Define.h:103
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ BASE_ATTACK
Definition Unit.h:210
Definition SpellAuras.h:87
void SetEffectValue(int32 value)
Definition SpellScript.cpp:610
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetCaster()
Definition SpellScript.cpp:401
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15520
Unit * GetCharmer() const
Definition Unit.cpp:10694
@ SPELL_GHOUL_FRENZY
Definition spell_dk.cpp:83