1699 {
1700
1701
1702
1703
1704
1705
1706
1707
1708
1710 {
1713 APBonus *= 0.05f * frenzy->GetStackAmount();
1714
1716
1718 {
1720
1722 {
1724 }
1725 }
1726 }
1727 }
std::int32_t int32
Definition Define.h:103
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ BASE_ATTACK
Definition Unit.h:215
Definition SpellAuras.h:87
void SetEffectValue(int32 value)
Definition SpellScript.cpp:610
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetCaster()
Definition SpellScript.cpp:401
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:12291
Unit * GetCharmer() const
Definition Unit.cpp:7707
@ SPELL_GHOUL_FRENZY
Definition spell_dk.cpp:83