1712 {
1713
1714
1715
1716
1717
1718
1719
1720
1721
1723 {
1726 APBonus *= 0.05f * frenzy->GetStackAmount();
1727
1729
1731 {
1733
1735 {
1737 }
1738 }
1739 }
1740 }
std::int32_t int32
Definition Define.h:103
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ BASE_ATTACK
Definition Unit.h:223
Definition SpellAuras.h:88
void SetEffectValue(int32 value)
Definition SpellScript.cpp:615
int32 GetEffectValue() const
Definition SpellScript.cpp:605
Unit * GetCaster()
Definition SpellScript.cpp:401
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:11970
Unit * GetCharmer() const
Definition Unit.cpp:7525
@ SPELL_GHOUL_FRENZY
Definition spell_dk.cpp:83