1529 {
1530
1531
1532
1533
1534
1535
1536
1537
1538
1540 {
1543 APBonus *= 0.05f * frenzy->GetStackAmount();
1544
1546
1548 {
1550
1552 {
1554 }
1555 }
1556 }
1557 }
std::int32_t int32
Definition Define.h:103
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ BASE_ATTACK
Definition Unit.h:210
Definition SpellAuras.h:87
void SetEffectValue(int32 value)
Definition SpellScript.cpp:610
int32 GetEffectValue() const
Definition SpellScript.cpp:600
Unit * GetCaster()
Definition SpellScript.cpp:401
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15479
Unit * GetCharmer() const
Definition Unit.cpp:10652
@ SPELL_GHOUL_FRENZY
Definition spell_dk.cpp:80