953 {
955
959 float speedXY, speedZ;
960
962 speedZ = float(
GetSpellInfo()->Effects[effIndex].MiscValue) / 10;
964 speedZ = float(
GetSpellInfo()->Effects[effIndex].MiscValueB) / 10;
965 else
966 speedZ = 10.0f;
968
970 }
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:244
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122