AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI Struct Reference
Inheritance diagram for npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_sinkhole_kill_creditAI (Creature *creature)
 
void Reset () override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 phaseTimer
 
uint8 phase
 
ObjectGuid casterGuid
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_sinkhole_kill_creditAI()

npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::npc_sinkhole_kill_creditAI ( Creature *  creature)
inline
102: NullCreatureAI(creature) { }
Definition PassiveAI.h:56

Member Function Documentation

◆ Reset()

void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

109 {
110 phaseTimer = 30000;
111 phase = 0;
113 }
void Clear()
Definition ObjectGuid.h:141
ObjectGuid casterGuid
Definition zone_borean_tundra.cpp:106
uint32 phaseTimer
Definition zone_borean_tundra.cpp:104
uint8 phase
Definition zone_borean_tundra.cpp:105

References casterGuid, ObjectGuid::Clear(), phase, and phaseTimer.

◆ SpellHit()

void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::SpellHit ( Unit *  caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

116 {
117 if (phase || spell->Id != SPELL_SET_CART)
118 return;
119
120 Player* player = caster->ToPlayer();
122 {
123 phase = 1;
124 phaseTimer = 0;
125 casterGuid = caster->GetGUID();
126 }
127 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
Player * ToPlayer()
Definition Object.h:208
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
Definition Player.h:1086
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1504
@ SPELL_SET_CART
Definition zone_borean_tundra.cpp:89
@ QUEST_PLUG_THE_SINKHOLES
Definition zone_borean_tundra.cpp:88

References casterGuid, Object::GetGUID(), Player::GetQuestStatus(), SpellInfo::Id, phase, phaseTimer, QUEST_PLUG_THE_SINKHOLES, QUEST_STATUS_INCOMPLETE, SPELL_SET_CART, and Object::ToPlayer().

◆ UpdateAI()

void npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

130 {
131 if (!phase)
132 return;
133
134 if (phaseTimer <= diff)
135 {
136 switch (phase)
137 {
138 case 1:
142 cart->SetUInt32Value(GAMEOBJECT_FACTION, 14);
143 phaseTimer = 3000;
144 phase = 2;
145 break;
146 case 2:
148 cart->UseDoorOrButton();
150 phaseTimer = 3000;
151 phase = 3;
152 break;
153 case 3:
155 phaseTimer = 2000;
156 phase = 5; // @fixme: phase 4 is missing...
157 break;
158 case 5:
161 {
162 worm->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
163 worm->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
164 }
165 phaseTimer = 1000;
166 phase = 6;
167 break;
168 case 6:
171 {
172 Unit::Kill(me, worm);
173 worm->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
174 }
175 phaseTimer = 2000;
176 phase = 7;
177 break;
178 case 7:
181 caster->KilledMonster(me->GetCreatureTemplate(), me->GetGUID());
182 phaseTimer = 5000;
183 phase = 8;
184 break;
185 default:
187 break;
188 }
189 }
190 else phaseTimer -= diff;
191 }
@ EMOTE_ONESHOT_EMERGE
Definition SharedDefines.h:2047
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3354
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ GAMEOBJECT_FACTION
Definition UpdateFields.h:402
Creature *const me
Definition CreatureAI.h:71
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:207
Definition GameObject.h:120
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:179
Definition Unit.h:665
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13580
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2567
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2558
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:244
@ SPELL_SUMMON_WORM
Definition zone_borean_tundra.cpp:92
@ SPELL_SUMMON_CART
Definition zone_borean_tundra.cpp:91
@ SPELL_EXPLODE_CART
Definition zone_borean_tundra.cpp:90
@ NPC_SCOURGED_BURROWER
Definition zone_borean_tundra.cpp:87
@ GO_EXPLOSIVES_CART
Definition zone_borean_tundra.cpp:86

References casterGuid, UnitAI::DoCast(), EMOTE_ONESHOT_EMERGE, CreatureAI::EnterEvadeMode(), WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), GAMEOBJECT_FACTION, Creature::GetCreatureTemplate(), Object::GetGUID(), ObjectAccessor::GetPlayer(), GO_EXPLOSIVES_CART, Unit::Kill(), CreatureAI::me, NPC_SCOURGED_BURROWER, phase, phaseTimer, SPELL_EXPLODE_CART, SPELL_SUMMON_CART, SPELL_SUMMON_WORM, UNIT_DYNFLAG_LOOTABLE, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ casterGuid

ObjectGuid npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::casterGuid

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ phase

uint8 npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::phase

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ phaseTimer

uint32 npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::phaseTimer

Referenced by Reset(), SpellHit(), and UpdateAI().


The documentation for this struct was generated from the following file: