AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_corrupted_totem Struct Reference
Inheritance diagram for npc_corrupted_totem:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_corrupted_totem (Creature *creature)
 
void Reset () override
 
void SetAura (bool apply) const
 
void IsSummonedBy (WorldObject *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

bool _auraAdded
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_corrupted_totem()

npc_corrupted_totem::npc_corrupted_totem ( Creature creature)
inline
772 : ScriptedAI(creature)
773 {
774 uint32 hp = urand(200, 2000);
775 me->SetMaxHealth(hp);
776 me->SetHealth(hp);
777 _auraAdded = false;
778 Reset();
779 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
void SetHealth(uint32 val)
Definition Unit.cpp:15529
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15579
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
void Reset() override
Definition boss_nefarian.cpp:781
bool _auraAdded
Definition boss_nefarian.cpp:919

References _auraAdded, ScriptedAI::me, Reset(), Unit::SetHealth(), Unit::SetMaxHealth(), and urand().

Member Function Documentation

◆ IsSummonedBy()

void npc_corrupted_totem::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

867 {
869
870 scheduler.Schedule(1ms, [this](TaskContext context)
871 {
873 {
874 if (!_auraAdded)
875 {
876 context.Schedule(4s, [this](TaskContext /*context*/)
877 {
878 if (me->IsAlive())
879 {
880 DoCastAOE(SPELL_FIRE_NOVA_EFFECT, true);
881 }
882 });
883 _auraAdded = true;
884 return;
885 }
886 }
887
888 SetAura(true);
889 context.Repeat(1s);
890 })
891 .Schedule(me->GetEntry() == NPC_TOTEM_C_WINDFURY ? 89s : 59s, [this](TaskContext /*context*/)
892 {
893 SetAura(false);
895 });
896 }
@ NPC_TOTEM_C_FIRE_NOVA
Definition boss_nefarian.cpp:122
@ NPC_TOTEM_C_WINDFURY
Definition boss_nefarian.cpp:125
TaskScheduler scheduler
Definition CreatureAI.h:75
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2826
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2177
uint32 GetEntry() const
Definition Object.h:116
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
void SetAura(bool apply) const
Definition boss_nefarian.cpp:793

References Object::GetEntry(), ScriptedAI::me, NPC_TOTEM_C_FIRE_NOVA, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, SetAura(), and Creature::SetInCombatWithZone().

◆ JustDied()

void npc_corrupted_totem::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

899 {
901 {
902 SetAura(false);
903 }
904
906 }
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45

References NPC_TOTEM_C_FIRE_NOVA.

◆ Reset()

void npc_corrupted_totem::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

782 {
785 {
787 }
788
791 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ AURA_AVOIDANCE
Definition boss_nefarian.cpp:762
@ SPELL_ROOT_SELF
Definition boss_nefarian.cpp:175
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18910
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5754
void AddUnitState(uint32 f)
Definition Unit.h:690

References Unit::AddAura(), Unit::AddUnitState(), AURA_AVOIDANCE, TaskScheduler::CancelAll(), Unit::HasAura(), ScriptedAI::me, CreatureAI::scheduler, SPELL_ROOT_SELF, and UNIT_STATE_ROOT.

Referenced by npc_corrupted_totem().

◆ SetAura()

void npc_corrupted_totem::SetAura ( bool  apply) const
inline
794 {
795 uint32 spellId = 0;
796
797 switch (me->GetEntry())
798 {
800 spellId = SPELL_STONESKIN_EFFECT;
801 break;
803 spellId = SPELL_HEALING_EFFECT;
804 break;
806 spellId = SPELL_WINDFURY_EFFECT;
807 break;
808 }
809
810 if (!spellId)
811 {
812 return;
813 }
814
815 std::vector<uint32> mobsEntries =
816 {
825 };
826
827 for (auto const& entry : mobsEntries)
828 {
829 std::list<Creature*> tmpMobList;
830 GetCreatureListWithEntryInGrid(tmpMobList, me, entry, 100.f);
831 while (!tmpMobList.empty())
832 {
833 Creature* curr = tmpMobList.front();
834 tmpMobList.pop_front();
835
836 if (!curr->IsAlive())
837 {
838 continue;
839 }
840
841 if (apply && me->IsAlive())
842 {
843 if (me->IsWithinDistInMap(curr, 40.f))
844 {
845 if (!curr->HasAura(spellId))
846 {
847 curr->AddAura(spellId, curr);
848 }
849 }
850 else
851 {
852 if (curr->HasAura(spellId))
853 {
854 curr->RemoveAurasDueToSpell(spellId);
855 }
856 }
857 }
858 else
859 {
860 curr->RemoveAurasDueToSpell(spellId);
861 }
862 }
863 }
864 }
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:875
@ NPC_BONE_CONSTRUCT
Definition blackwing_lair.h:83
@ NPC_RED_DRAKONID
Definition blackwing_lair.h:79
@ NPC_CHROMATIC_DRAKONID
Definition blackwing_lair.h:82
@ NPC_BLUE_DRAKONID
Definition blackwing_lair.h:78
@ NPC_GREEN_DRAKONID
Definition blackwing_lair.h:80
@ NPC_BRONZE_DRAKONID
Definition blackwing_lair.h:77
@ NPC_BLACK_DRAKONID
Definition blackwing_lair.h:81
@ NPC_NEFARIAN
Definition blackwing_lair.h:68
@ SPELL_HEALING_EFFECT
Definition boss_nefarian.cpp:765
@ SPELL_WINDFURY_EFFECT
Definition boss_nefarian.cpp:766
@ SPELL_STONESKIN_EFFECT
Definition boss_nefarian.cpp:764
@ NPC_TOTEM_C_HEALING
Definition boss_nefarian.cpp:124
@ NPC_TOTEM_C_STONESKIN
Definition boss_nefarian.cpp:123
Definition Creature.h:43
bool IsAlive() const
Definition Unit.h:1698
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4942
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332

References Unit::AddAura(), GetCreatureListWithEntryInGrid(), Object::GetEntry(), Unit::HasAura(), Unit::IsAlive(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, NPC_BLACK_DRAKONID, NPC_BLUE_DRAKONID, NPC_BONE_CONSTRUCT, NPC_BRONZE_DRAKONID, NPC_CHROMATIC_DRAKONID, NPC_GREEN_DRAKONID, NPC_NEFARIAN, NPC_RED_DRAKONID, NPC_TOTEM_C_HEALING, NPC_TOTEM_C_STONESKIN, NPC_TOTEM_C_WINDFURY, Unit::RemoveAurasDueToSpell(), SPELL_HEALING_EFFECT, SPELL_STONESKIN_EFFECT, and SPELL_WINDFURY_EFFECT.

Referenced by IsSummonedBy().

◆ UpdateAI()

void npc_corrupted_totem::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

909 {
910 if (!UpdateVictim())
911 {
912 return;
913 }
914
915 scheduler.Update(diff);
916 }
bool UpdateVictim()
Definition CreatureAI.cpp:282
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27

Member Data Documentation

◆ _auraAdded

bool npc_corrupted_totem::_auraAdded
protected

Referenced by npc_corrupted_totem().


The documentation for this struct was generated from the following file: