AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_yoggsaron_brain Struct Reference
Inheritance diagram for boss_yoggsaron_brain:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_brain (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *cr) override
 
void PrepareChamberIllusion ()
 
void PrepareIceCrownIllusion ()
 
void PrepareStormwindIllusion ()
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _brainDamaged
 
uint8 _tentacleCount
 
uint8 _activeIllusion
 
uint32 _induceTimer
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_brain()

boss_yoggsaron_brain::boss_yoggsaron_brain ( Creature creature)
inline
1211 : NullCreatureAI(creature), summons(creature)
1212 {
1213 me->SetDisableGravity(true);
1214 _tentacleCount = 0;
1215 _activeIllusion = 0;
1216 _induceTimer = 0;
1217 _brainDamaged = false;
1218 me->SetRegeneratingHealth(false);
1219 }
Creature *const me
Definition CreatureAI.h:71
void SetRegeneratingHealth(bool enable)
Definition Creature.h:328
Definition PassiveAI.h:56
void SetDisableGravity(bool disable)
Definition Unit.cpp:16527
uint32 _induceTimer
Definition boss_yoggsaron.cpp:1224
uint8 _tentacleCount
Definition boss_yoggsaron.cpp:1222
bool _brainDamaged
Definition boss_yoggsaron.cpp:1221
SummonList summons
Definition boss_yoggsaron.cpp:1225
uint8 _activeIllusion
Definition boss_yoggsaron.cpp:1223

References _activeIllusion, _brainDamaged, _induceTimer, _tentacleCount, CreatureAI::me, Unit::SetDisableGravity(), and Creature::SetRegeneratingHealth().

Member Function Documentation

◆ DamageTaken()

void boss_yoggsaron_brain::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

1410 {
1411 if (_tentacleCount < 7) // if all tentacles aren't killed
1412 {
1413 damage = 0;
1414 if (who)
1415 Unit::Kill(who, who);
1416 return;
1417 }
1418
1419 if (!_brainDamaged)
1420 {
1421 // START PHASE 3
1422 if (me->HealthBelowPctDamaged(30, damage))
1423 {
1424 me->SetRegeneratingHealth(false);
1426 _brainDamaged = true;
1427
1429 if (me->GetInstanceScript())
1431 sara->AI()->DoAction(ACTION_BRAIN_DAMAGED);
1432 }
1433 }
1434 }
@ SPELL_BRAIN_HURT_VISUAL
Definition boss_yoggsaron.cpp:123
@ ACTION_BRAIN_DAMAGED
Definition boss_yoggsaron.cpp:238
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:383
Definition Creature.h:47
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:116
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13997
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1389
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1117
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
@ DATA_SARA
Definition ulduar.h:126

References _brainDamaged, CreatureAI::_EnterEvadeMode(), _tentacleCount, ACTION_BRAIN_DAMAGED, Unit::CastSpell(), DATA_SARA, InstanceScript::GetCreature(), WorldObject::GetInstanceScript(), Unit::HealthBelowPctDamaged(), Unit::Kill(), CreatureAI::me, Creature::SetRegeneratingHealth(), and SPELL_BRAIN_HURT_VISUAL.

◆ DoAction()

void boss_yoggsaron_brain::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1350 {
1351 if (param == ACTION_DESPAWN_ADDS)
1352 {
1354 return;
1355 }
1356 else if (param == ACTION_INFLUENCE_TENTACLE_DIED)
1357 {
1359 if (_tentacleCount >= 7 /*TENTACLES COUNT*/)
1360 {
1361 // Stun
1362 if (me->GetInstanceScript())
1364 sara->AI()->DoAction(MINUTE * IN_MILLISECONDS - std::min((uint32)MINUTE * IN_MILLISECONDS, _induceTimer));
1365
1366 _induceTimer = 0;
1369 go->SetGoState(GO_STATE_ACTIVE);
1370 }
1371 return;
1372 }
1373 else if (param == ACTION_REMOVE_STUN)
1374 return;
1375
1377 switch (param)
1378 {
1381 break;
1384 break;
1387 break;
1388 }
1389
1391 if (GameObject* go = me->FindNearestGameObject(i, 150.0f))
1392 go->SetGoState(GO_STATE_READY);
1393
1394 _activeIllusion = param - 1;
1395 _tentacleCount = 0;
1396 _induceTimer = 1;
1397
1399 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
std::uint32_t uint32
Definition Define.h:107
@ GO_STATE_READY
Definition GameObjectData.h:709
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ SPELL_INDUCE_MADNESS
Definition boss_yoggsaron.cpp:122
@ ACTION_ILLUSION_ICECROWN
Definition boss_yoggsaron.cpp:247
@ ACTION_ILLUSION_STORMWIND
Definition boss_yoggsaron.cpp:248
@ ACTION_DESPAWN_ADDS
Definition boss_yoggsaron.cpp:231
@ ACTION_REMOVE_STUN
Definition boss_yoggsaron.cpp:239
@ ACTION_INFLUENCE_TENTACLE_DIED
Definition boss_yoggsaron.cpp:237
@ ACTION_ILLUSION_DRAGONS
Definition boss_yoggsaron.cpp:246
@ GO_STORMWIND_ILLUSION_DOORS
Definition boss_yoggsaron.cpp:222
@ GO_CHAMBER_ILLUSION_DOORS
Definition boss_yoggsaron.cpp:220
@ NPC_LAUGHING_SKULL
Definition boss_yoggsaron.cpp:193
Definition GameObject.h:120
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:55
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2507
void PrepareStormwindIllusion()
Definition boss_yoggsaron.cpp:1318
void PrepareChamberIllusion()
Definition boss_yoggsaron.cpp:1251
void PrepareIceCrownIllusion()
Definition boss_yoggsaron.cpp:1284

References _activeIllusion, _induceTimer, _tentacleCount, ACTION_DESPAWN_ADDS, ACTION_ILLUSION_DRAGONS, ACTION_ILLUSION_ICECROWN, ACTION_ILLUSION_STORMWIND, ACTION_INFLUENCE_TENTACLE_DIED, ACTION_REMOVE_STUN, Unit::CastSpell(), DATA_SARA, SummonList::DespawnAll(), SummonList::DespawnEntry(), WorldObject::FindNearestGameObject(), InstanceScript::GetCreature(), WorldObject::GetInstanceScript(), GO_CHAMBER_ILLUSION_DOORS, GO_STATE_ACTIVE, GO_STATE_READY, GO_STORMWIND_ILLUSION_DOORS, IN_MILLISECONDS, CreatureAI::me, MINUTE, NPC_LAUGHING_SKULL, PrepareChamberIllusion(), PrepareIceCrownIllusion(), PrepareStormwindIllusion(), SPELL_INDUCE_MADNESS, and summons.

◆ GetData()

uint32 boss_yoggsaron_brain::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

1402 {
1403 if (param == DATA_GET_CURRENT_ILLUSION)
1404 return _activeIllusion + 1;
1405
1406 return 0;
1407 }
@ DATA_GET_CURRENT_ILLUSION
Definition boss_yoggsaron.cpp:262

References _activeIllusion, and DATA_GET_CURRENT_ILLUSION.

◆ JustSummoned()

void boss_yoggsaron_brain::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

1229 {
1230 if (cr->GetEntry() == NPC_INFLUENCE_TENTACLE)
1231 {
1232 // Dragons Illusion
1233 if (cr->GetPositionX() > 2000.0f && cr->GetPositionX() < 2150.0f)
1235 // Icecrown Illusion
1236 else if (cr->GetPositionY() > -150.0f && cr->GetPositionY() < -90.0f)
1237 {
1240 }
1241 // Stormwind Illusion
1242 else
1244 }
1245 else if (cr->GetEntry() == NPC_LICH_KING)
1246 cr->CastSpell(cr, SPELL_DEATHGRASP, false);
1247
1248 summons.Summon(cr);
1249 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:43
@ SPELL_DEATHGRASP
Definition boss_yoggsaron.cpp:136
@ NPC_INFLUENCE_TENTACLE
Definition boss_yoggsaron.cpp:190
@ NPC_CONSORT_LAST
Definition boss_yoggsaron.cpp:200
@ NPC_DEATHSWORN_ZEALOT
Definition boss_yoggsaron.cpp:208
@ NPC_LICH_KING
Definition boss_yoggsaron.cpp:209
@ NPC_SUIT_OF_ARMOR
Definition boss_yoggsaron.cpp:213
@ NPC_CONSORT_FIRST
Definition boss_yoggsaron.cpp:199
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:581
uint32 GetEntry() const
Definition Object.h:117
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void SetStandState(uint8 state)
Definition Unit.cpp:13148
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Unit::CastSpell(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), NPC_CONSORT_FIRST, NPC_CONSORT_LAST, NPC_DEATHSWORN_ZEALOT, NPC_INFLUENCE_TENTACLE, NPC_LICH_KING, NPC_SUIT_OF_ARMOR, Unit::SetStandState(), SPELL_DEATHGRASP, SummonList::Summon(), summons, UNIT_STAND_STATE_KNEEL, Creature::UpdateEntry(), and urand().

◆ PrepareChamberIllusion()

void boss_yoggsaron_brain::PrepareChamberIllusion ( )
inline
1252 {
1253 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2126.13f, -65.488f, 239.721f, 1.99171f);
1254 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2141.05f, -50.5146f, 239.751f, 2.72998f);
1255 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2148.83f, -23.9568f, 239.721f, 3.04807f);
1256 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2064.39f, -42.0691f, 239.719f, 0.0949586f);
1257 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2064.29f, -7.13128f, 239.756f, 5.96974f);
1258 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2117.31f, 14.897f, 239.731f, 4.32041f);
1259 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2136.7f, 2.43262f, 239.72f, 3.90023f);
1260
1261 // Laughing Skulls
1262 if (urand(0, 1))
1263 me->SummonCreature(NPC_LAUGHING_SKULL, 2139.13f, -59.0848f, 239.728f, 2.2974f);
1264 else
1265 me->SummonCreature(NPC_LAUGHING_SKULL, 2083, -25.66f, 244, 0);
1266 if (urand(0, 1))
1267 me->SummonCreature(NPC_LAUGHING_SKULL, 2066.67f, -59.8984f, 239.72f, 0.718747f);
1268 else
1269 me->SummonCreature(NPC_LAUGHING_SKULL, 2126.22f, -25.86f, 244, 0);
1270
1271 me->SummonCreature(NPC_LAUGHING_SKULL, 2133.09f, 15.341f, 239.72f, 4.0724f);
1272 me->SummonCreature(NPC_LAUGHING_SKULL, 2065.83f, 12.3772f, 239.792f, 5.49789f);
1273
1274 // Aspects
1275 me->SummonCreature(NPC_ALEXTRASZA, 2091.92f, -25.8f, 242.647f, 0);
1276 me->SummonCreature(NPC_YSERA, 2116, -25.8f, 242.647f, 3.14f);
1277 me->SummonCreature(NPC_NELTHARION, 2103.6f, -35.8f, 242.64f, 1.5f);
1278 me->SummonCreature(NPC_MALYGOS, 2103.6f, -15.8f, 242.64f, 4.7f);
1279
1280 // Yogg Vision
1281 me->SummonCreature(NPC_YOGG_SARON_VISION, 2109.695f, -25.09549f, 222.3250f, 0);
1282 }
@ NPC_MALYGOS
Definition boss_yoggsaron.cpp:202
@ NPC_NELTHARION
Definition boss_yoggsaron.cpp:203
@ NPC_YOGG_SARON_VISION
Definition boss_yoggsaron.cpp:184
@ NPC_ALEXTRASZA
Definition boss_yoggsaron.cpp:201
@ NPC_YSERA
Definition boss_yoggsaron.cpp:204
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2393

References CreatureAI::me, NPC_ALEXTRASZA, NPC_INFLUENCE_TENTACLE, NPC_LAUGHING_SKULL, NPC_MALYGOS, NPC_NELTHARION, NPC_YOGG_SARON_VISION, NPC_YSERA, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ PrepareIceCrownIllusion()

void boss_yoggsaron_brain::PrepareIceCrownIllusion ( )
inline
1285 {
1286 // Laughing Skulls
1287 me->SummonCreature(NPC_LAUGHING_SKULL, 1931.12f, -92.702f, 239.991f, 5.2819f);
1288 if (urand(0, 1))
1289 me->SummonCreature(NPC_LAUGHING_SKULL, 1969.88f, -147.729f, 239.991f, 2.37593f);
1290 else
1291 me->SummonCreature(NPC_LAUGHING_SKULL, 1878, -93.3f, 240, 0);
1292 if (urand(0, 1))
1293 me->SummonCreature(NPC_LAUGHING_SKULL, 1950.78f, -167.902f, 239.991f, 2.34844f);
1294 else
1295 me->SummonCreature(NPC_LAUGHING_SKULL, 1938.45f, -116.5f, 240, 0);
1296 if (urand(0, 1))
1297 me->SummonCreature(NPC_LAUGHING_SKULL, 1896.45f, -141.469f, 239.991f, 6.12227f);
1298 else
1299 me->SummonCreature(NPC_LAUGHING_SKULL, 1921, -158, 240, 0);
1300
1301 // Influence
1302 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1958.29f, -128.65f, 239.99f, 3.61293f);
1303 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1957.78f, -134.368f, 239.99f, 3.35375f);
1304 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1953.04f, -137.843f, 239.99f, 3.55796f);
1305 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1900.31f, -93.5241f, 239.99f, 4.50043f);
1306 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1895.03f, -98.0773f, 239.99f, 4.88135f);
1307 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1895.19f, -104.587f, 239.99f, 5.02271f);
1308 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1923.31f, -125.98f, 240, 4.2f);
1309
1310 // Others
1311 me->SummonCreature(NPC_LICH_KING, 1906.98f, -153, 240, 4.2f);
1312 me->SummonCreature(NPC_IMMOLATED_CHAMPION, 1902.03f, -161.7f, 240, 1.07f);
1313
1314 // Yogg Vision
1315 me->SummonCreature(NPC_YOGG_SARON_VISION, 1906.226f, -155.8941f, 223.4727, 0);
1316 }
@ NPC_IMMOLATED_CHAMPION
Definition boss_yoggsaron.cpp:210

References CreatureAI::me, NPC_IMMOLATED_CHAMPION, NPC_INFLUENCE_TENTACLE, NPC_LAUGHING_SKULL, NPC_LICH_KING, NPC_YOGG_SARON_VISION, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ PrepareStormwindIllusion()

void boss_yoggsaron_brain::PrepareStormwindIllusion ( )
inline
1319 {
1320 // Laughing Skulls
1321 if (urand(0, 1))
1322 me->SummonCreature(NPC_LAUGHING_SKULL, 1916.36f, 28.05f, 239.666f, 1.30238f);
1323 else
1324 me->SummonCreature(NPC_LAUGHING_SKULL, 1966.7f, 57.8f, 239.66f, 0);
1325 if (urand(0, 1))
1326 me->SummonCreature(NPC_LAUGHING_SKULL, 1902, 75.1362f, 239.666f, 6.06189f);
1327 else
1328 me->SummonCreature(NPC_LAUGHING_SKULL, 1933, 91, 240, 0);
1329 me->SummonCreature(NPC_LAUGHING_SKULL, 1914.42f, 90.8465f, 239.666f, 5.25294f);
1330 me->SummonCreature(NPC_LAUGHING_SKULL, 1963.68f, 89.7549f, 239.667f, 3.70571f);
1331
1332 // Influence
1333 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1931.41f, 39.0711f, 239.66f, 1.82467f);
1334 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1908.67f, 45.5867f, 239.666f, 0.72119f);
1335 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1897.68f, 66.1274f, 239.666f, 6.27395f);
1336 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1950.73f, 49.3446f, 239.666f, 2.63756f);
1337 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1923.16f, 97.5586f, 239.666f, 4.74635f);
1338 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1956.16f, 72.1403f, 239.666f, 3.19518f);
1339 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1944.81f, 92.3154f, 239.666f, 4.03556f);
1340
1341 // Others
1342 me->SummonCreature(NPC_GARONA, 1928.58f, 65.64f, 242.37f, 2.1f);
1343 me->SummonCreature(NPC_KING_LLANE, 1925.14f, 71.74f, 242.37f, 5.17f);
1344
1345 // Yogg Vision
1346 me->SummonCreature(NPC_YOGG_SARON_VISION, 1929.160f, 67.75694f, 221.7322f, 0);
1347 }
@ NPC_KING_LLANE
Definition boss_yoggsaron.cpp:215
@ NPC_GARONA
Definition boss_yoggsaron.cpp:214

References CreatureAI::me, NPC_GARONA, NPC_INFLUENCE_TENTACLE, NPC_KING_LLANE, NPC_LAUGHING_SKULL, NPC_YOGG_SARON_VISION, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ Reset()

void boss_yoggsaron_brain::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1227{ }

◆ UpdateAI()

void boss_yoggsaron_brain::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1437 {
1438 if (_induceTimer)
1439 _induceTimer += diff;
1440 }

References _induceTimer.

Member Data Documentation

◆ _activeIllusion

uint8 boss_yoggsaron_brain::_activeIllusion

◆ _brainDamaged

bool boss_yoggsaron_brain::_brainDamaged

◆ _induceTimer

uint32 boss_yoggsaron_brain::_induceTimer

◆ _tentacleCount

uint8 boss_yoggsaron_brain::_tentacleCount

◆ summons

SummonList boss_yoggsaron_brain::summons

Referenced by DoAction(), and JustSummoned().


The documentation for this struct was generated from the following file: