AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_yoggsaron_brain Struct Reference
Inheritance diagram for boss_yoggsaron_brain:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_brain (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *cr) override
 
void PrepareChamberIllusion ()
 
void PrepareIceCrownIllusion ()
 
void PrepareStormwindIllusion ()
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _brainDamaged
 
uint8 _tentacleCount
 
uint8 _activeIllusion
 
uint32 _induceTimer
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_brain()

boss_yoggsaron_brain::boss_yoggsaron_brain ( Creature creature)
inline
1209 : NullCreatureAI(creature), summons(creature)
1210 {
1211 me->SetDisableGravity(true);
1212 _tentacleCount = 0;
1213 _activeIllusion = 0;
1214 _induceTimer = 0;
1215 _brainDamaged = false;
1216 me->SetRegeneratingHealth(false);
1217 }
Creature *const me
Definition CreatureAI.h:71
void SetRegeneratingHealth(bool enable)
Definition Creature.h:326
Definition PassiveAI.h:56
void SetDisableGravity(bool disable)
Definition Unit.cpp:16462
uint32 _induceTimer
Definition boss_yoggsaron.cpp:1222
uint8 _tentacleCount
Definition boss_yoggsaron.cpp:1220
bool _brainDamaged
Definition boss_yoggsaron.cpp:1219
SummonList summons
Definition boss_yoggsaron.cpp:1223
uint8 _activeIllusion
Definition boss_yoggsaron.cpp:1221

References _activeIllusion, _brainDamaged, _induceTimer, _tentacleCount, CreatureAI::me, Unit::SetDisableGravity(), and Creature::SetRegeneratingHealth().

Member Function Documentation

◆ DamageTaken()

void boss_yoggsaron_brain::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

1408 {
1409 if (_tentacleCount < 7) // if all tentacles aren't killed
1410 {
1411 damage = 0;
1412 if (who)
1413 Unit::Kill(who, who);
1414 return;
1415 }
1416
1417 if (!_brainDamaged)
1418 {
1419 // START PHASE 3
1420 if (me->HealthBelowPctDamaged(30, damage))
1421 {
1422 me->SetRegeneratingHealth(false);
1424 _brainDamaged = true;
1425
1427 if (me->GetInstanceScript())
1429 sara->AI()->DoAction(ACTION_BRAIN_DAMAGED);
1430 }
1431 }
1432 }
@ SPELL_BRAIN_HURT_VISUAL
Definition boss_yoggsaron.cpp:121
@ ACTION_BRAIN_DAMAGED
Definition boss_yoggsaron.cpp:236
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:382
Definition Creature.h:47
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13938
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1117
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
@ DATA_SARA
Definition ulduar.h:126

References _brainDamaged, CreatureAI::_EnterEvadeMode(), _tentacleCount, ACTION_BRAIN_DAMAGED, Unit::CastSpell(), DATA_SARA, InstanceScript::GetCreature(), WorldObject::GetInstanceScript(), Unit::HealthBelowPctDamaged(), Unit::Kill(), CreatureAI::me, Creature::SetRegeneratingHealth(), and SPELL_BRAIN_HURT_VISUAL.

◆ DoAction()

void boss_yoggsaron_brain::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1348 {
1349 if (param == ACTION_DESPAWN_ADDS)
1350 {
1352 return;
1353 }
1354 else if (param == ACTION_INFLUENCE_TENTACLE_DIED)
1355 {
1357 if (_tentacleCount >= 7 /*TENTACLES COUNT*/)
1358 {
1359 // Stun
1360 if (me->GetInstanceScript())
1362 sara->AI()->DoAction(MINUTE * IN_MILLISECONDS - std::min((uint32)MINUTE * IN_MILLISECONDS, _induceTimer));
1363
1364 _induceTimer = 0;
1367 go->SetGoState(GO_STATE_ACTIVE);
1368 }
1369 return;
1370 }
1371 else if (param == ACTION_REMOVE_STUN)
1372 return;
1373
1375 switch (param)
1376 {
1379 break;
1382 break;
1385 break;
1386 }
1387
1389 if (GameObject* go = me->FindNearestGameObject(i, 150.0f))
1390 go->SetGoState(GO_STATE_READY);
1391
1392 _activeIllusion = param - 1;
1393 _tentacleCount = 0;
1394 _induceTimer = 1;
1395
1397 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
std::uint32_t uint32
Definition Define.h:107
@ GO_STATE_READY
Definition GameObjectData.h:709
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ SPELL_INDUCE_MADNESS
Definition boss_yoggsaron.cpp:120
@ ACTION_ILLUSION_ICECROWN
Definition boss_yoggsaron.cpp:245
@ ACTION_ILLUSION_STORMWIND
Definition boss_yoggsaron.cpp:246
@ ACTION_DESPAWN_ADDS
Definition boss_yoggsaron.cpp:229
@ ACTION_REMOVE_STUN
Definition boss_yoggsaron.cpp:237
@ ACTION_INFLUENCE_TENTACLE_DIED
Definition boss_yoggsaron.cpp:235
@ ACTION_ILLUSION_DRAGONS
Definition boss_yoggsaron.cpp:244
@ GO_STORMWIND_ILLUSION_DOORS
Definition boss_yoggsaron.cpp:220
@ GO_CHAMBER_ILLUSION_DOORS
Definition boss_yoggsaron.cpp:218
@ NPC_LAUGHING_SKULL
Definition boss_yoggsaron.cpp:191
Definition GameObject.h:120
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:55
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2508
void PrepareStormwindIllusion()
Definition boss_yoggsaron.cpp:1316
void PrepareChamberIllusion()
Definition boss_yoggsaron.cpp:1249
void PrepareIceCrownIllusion()
Definition boss_yoggsaron.cpp:1282

References _activeIllusion, _induceTimer, _tentacleCount, ACTION_DESPAWN_ADDS, ACTION_ILLUSION_DRAGONS, ACTION_ILLUSION_ICECROWN, ACTION_ILLUSION_STORMWIND, ACTION_INFLUENCE_TENTACLE_DIED, ACTION_REMOVE_STUN, Unit::CastSpell(), DATA_SARA, SummonList::DespawnAll(), SummonList::DespawnEntry(), WorldObject::FindNearestGameObject(), InstanceScript::GetCreature(), WorldObject::GetInstanceScript(), GO_CHAMBER_ILLUSION_DOORS, GO_STATE_ACTIVE, GO_STATE_READY, GO_STORMWIND_ILLUSION_DOORS, IN_MILLISECONDS, CreatureAI::me, MINUTE, NPC_LAUGHING_SKULL, PrepareChamberIllusion(), PrepareIceCrownIllusion(), PrepareStormwindIllusion(), SPELL_INDUCE_MADNESS, and summons.

◆ GetData()

uint32 boss_yoggsaron_brain::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

1400 {
1401 if (param == DATA_GET_CURRENT_ILLUSION)
1402 return _activeIllusion + 1;
1403
1404 return 0;
1405 }
@ DATA_GET_CURRENT_ILLUSION
Definition boss_yoggsaron.cpp:260

References _activeIllusion, and DATA_GET_CURRENT_ILLUSION.

◆ JustSummoned()

void boss_yoggsaron_brain::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

1227 {
1228 if (cr->GetEntry() == NPC_INFLUENCE_TENTACLE)
1229 {
1230 // Dragons Illusion
1231 if (cr->GetPositionX() > 2000.0f && cr->GetPositionX() < 2150.0f)
1233 // Icecrown Illusion
1234 else if (cr->GetPositionY() > -150.0f && cr->GetPositionY() < -90.0f)
1235 {
1238 }
1239 // Stormwind Illusion
1240 else
1242 }
1243 else if (cr->GetEntry() == NPC_LICH_KING)
1244 cr->CastSpell(cr, SPELL_DEATHGRASP, false);
1245
1246 summons.Summon(cr);
1247 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:43
@ SPELL_DEATHGRASP
Definition boss_yoggsaron.cpp:134
@ NPC_INFLUENCE_TENTACLE
Definition boss_yoggsaron.cpp:188
@ NPC_CONSORT_LAST
Definition boss_yoggsaron.cpp:198
@ NPC_DEATHSWORN_ZEALOT
Definition boss_yoggsaron.cpp:206
@ NPC_LICH_KING
Definition boss_yoggsaron.cpp:207
@ NPC_SUIT_OF_ARMOR
Definition boss_yoggsaron.cpp:211
@ NPC_CONSORT_FIRST
Definition boss_yoggsaron.cpp:197
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:560
uint32 GetEntry() const
Definition Object.h:117
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void SetStandState(uint8 state)
Definition Unit.cpp:13089
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Unit::CastSpell(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), NPC_CONSORT_FIRST, NPC_CONSORT_LAST, NPC_DEATHSWORN_ZEALOT, NPC_INFLUENCE_TENTACLE, NPC_LICH_KING, NPC_SUIT_OF_ARMOR, Unit::SetStandState(), SPELL_DEATHGRASP, SummonList::Summon(), summons, UNIT_STAND_STATE_KNEEL, Creature::UpdateEntry(), and urand().

◆ PrepareChamberIllusion()

void boss_yoggsaron_brain::PrepareChamberIllusion ( )
inline
1250 {
1251 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2126.13f, -65.488f, 239.721f, 1.99171f);
1252 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2141.05f, -50.5146f, 239.751f, 2.72998f);
1253 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2148.83f, -23.9568f, 239.721f, 3.04807f);
1254 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2064.39f, -42.0691f, 239.719f, 0.0949586f);
1255 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2064.29f, -7.13128f, 239.756f, 5.96974f);
1256 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2117.31f, 14.897f, 239.731f, 4.32041f);
1257 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 2136.7f, 2.43262f, 239.72f, 3.90023f);
1258
1259 // Laughing Skulls
1260 if (urand(0, 1))
1261 me->SummonCreature(NPC_LAUGHING_SKULL, 2139.13f, -59.0848f, 239.728f, 2.2974f);
1262 else
1263 me->SummonCreature(NPC_LAUGHING_SKULL, 2083, -25.66f, 244, 0);
1264 if (urand(0, 1))
1265 me->SummonCreature(NPC_LAUGHING_SKULL, 2066.67f, -59.8984f, 239.72f, 0.718747f);
1266 else
1267 me->SummonCreature(NPC_LAUGHING_SKULL, 2126.22f, -25.86f, 244, 0);
1268
1269 me->SummonCreature(NPC_LAUGHING_SKULL, 2133.09f, 15.341f, 239.72f, 4.0724f);
1270 me->SummonCreature(NPC_LAUGHING_SKULL, 2065.83f, 12.3772f, 239.792f, 5.49789f);
1271
1272 // Aspects
1273 me->SummonCreature(NPC_ALEXTRASZA, 2091.92f, -25.8f, 242.647f, 0);
1274 me->SummonCreature(NPC_YSERA, 2116, -25.8f, 242.647f, 3.14f);
1275 me->SummonCreature(NPC_NELTHARION, 2103.6f, -35.8f, 242.64f, 1.5f);
1276 me->SummonCreature(NPC_MALYGOS, 2103.6f, -15.8f, 242.64f, 4.7f);
1277
1278 // Yogg Vision
1279 me->SummonCreature(NPC_YOGG_SARON_VISION, 2109.695f, -25.09549f, 222.3250f, 0);
1280 }
@ NPC_MALYGOS
Definition boss_yoggsaron.cpp:200
@ NPC_NELTHARION
Definition boss_yoggsaron.cpp:201
@ NPC_YOGG_SARON_VISION
Definition boss_yoggsaron.cpp:182
@ NPC_ALEXTRASZA
Definition boss_yoggsaron.cpp:199
@ NPC_YSERA
Definition boss_yoggsaron.cpp:202
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394

References CreatureAI::me, NPC_ALEXTRASZA, NPC_INFLUENCE_TENTACLE, NPC_LAUGHING_SKULL, NPC_MALYGOS, NPC_NELTHARION, NPC_YOGG_SARON_VISION, NPC_YSERA, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ PrepareIceCrownIllusion()

void boss_yoggsaron_brain::PrepareIceCrownIllusion ( )
inline
1283 {
1284 // Laughing Skulls
1285 me->SummonCreature(NPC_LAUGHING_SKULL, 1931.12f, -92.702f, 239.991f, 5.2819f);
1286 if (urand(0, 1))
1287 me->SummonCreature(NPC_LAUGHING_SKULL, 1969.88f, -147.729f, 239.991f, 2.37593f);
1288 else
1289 me->SummonCreature(NPC_LAUGHING_SKULL, 1878, -93.3f, 240, 0);
1290 if (urand(0, 1))
1291 me->SummonCreature(NPC_LAUGHING_SKULL, 1950.78f, -167.902f, 239.991f, 2.34844f);
1292 else
1293 me->SummonCreature(NPC_LAUGHING_SKULL, 1938.45f, -116.5f, 240, 0);
1294 if (urand(0, 1))
1295 me->SummonCreature(NPC_LAUGHING_SKULL, 1896.45f, -141.469f, 239.991f, 6.12227f);
1296 else
1297 me->SummonCreature(NPC_LAUGHING_SKULL, 1921, -158, 240, 0);
1298
1299 // Influence
1300 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1958.29f, -128.65f, 239.99f, 3.61293f);
1301 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1957.78f, -134.368f, 239.99f, 3.35375f);
1302 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1953.04f, -137.843f, 239.99f, 3.55796f);
1303 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1900.31f, -93.5241f, 239.99f, 4.50043f);
1304 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1895.03f, -98.0773f, 239.99f, 4.88135f);
1305 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1895.19f, -104.587f, 239.99f, 5.02271f);
1306 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1923.31f, -125.98f, 240, 4.2f);
1307
1308 // Others
1309 me->SummonCreature(NPC_LICH_KING, 1906.98f, -153, 240, 4.2f);
1310 me->SummonCreature(NPC_IMMOLATED_CHAMPION, 1902.03f, -161.7f, 240, 1.07f);
1311
1312 // Yogg Vision
1313 me->SummonCreature(NPC_YOGG_SARON_VISION, 1906.226f, -155.8941f, 223.4727, 0);
1314 }
@ NPC_IMMOLATED_CHAMPION
Definition boss_yoggsaron.cpp:208

References CreatureAI::me, NPC_IMMOLATED_CHAMPION, NPC_INFLUENCE_TENTACLE, NPC_LAUGHING_SKULL, NPC_LICH_KING, NPC_YOGG_SARON_VISION, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ PrepareStormwindIllusion()

void boss_yoggsaron_brain::PrepareStormwindIllusion ( )
inline
1317 {
1318 // Laughing Skulls
1319 if (urand(0, 1))
1320 me->SummonCreature(NPC_LAUGHING_SKULL, 1916.36f, 28.05f, 239.666f, 1.30238f);
1321 else
1322 me->SummonCreature(NPC_LAUGHING_SKULL, 1966.7f, 57.8f, 239.66f, 0);
1323 if (urand(0, 1))
1324 me->SummonCreature(NPC_LAUGHING_SKULL, 1902, 75.1362f, 239.666f, 6.06189f);
1325 else
1326 me->SummonCreature(NPC_LAUGHING_SKULL, 1933, 91, 240, 0);
1327 me->SummonCreature(NPC_LAUGHING_SKULL, 1914.42f, 90.8465f, 239.666f, 5.25294f);
1328 me->SummonCreature(NPC_LAUGHING_SKULL, 1963.68f, 89.7549f, 239.667f, 3.70571f);
1329
1330 // Influence
1331 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1931.41f, 39.0711f, 239.66f, 1.82467f);
1332 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1908.67f, 45.5867f, 239.666f, 0.72119f);
1333 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1897.68f, 66.1274f, 239.666f, 6.27395f);
1334 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1950.73f, 49.3446f, 239.666f, 2.63756f);
1335 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1923.16f, 97.5586f, 239.666f, 4.74635f);
1336 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1956.16f, 72.1403f, 239.666f, 3.19518f);
1337 me->SummonCreature(NPC_INFLUENCE_TENTACLE, 1944.81f, 92.3154f, 239.666f, 4.03556f);
1338
1339 // Others
1340 me->SummonCreature(NPC_GARONA, 1928.58f, 65.64f, 242.37f, 2.1f);
1341 me->SummonCreature(NPC_KING_LLANE, 1925.14f, 71.74f, 242.37f, 5.17f);
1342
1343 // Yogg Vision
1344 me->SummonCreature(NPC_YOGG_SARON_VISION, 1929.160f, 67.75694f, 221.7322f, 0);
1345 }
@ NPC_KING_LLANE
Definition boss_yoggsaron.cpp:213
@ NPC_GARONA
Definition boss_yoggsaron.cpp:212

References CreatureAI::me, NPC_GARONA, NPC_INFLUENCE_TENTACLE, NPC_KING_LLANE, NPC_LAUGHING_SKULL, NPC_YOGG_SARON_VISION, WorldObject::SummonCreature(), and urand().

Referenced by DoAction().

◆ Reset()

void boss_yoggsaron_brain::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1225{ }

◆ UpdateAI()

void boss_yoggsaron_brain::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1435 {
1436 if (_induceTimer)
1437 _induceTimer += diff;
1438 }

References _induceTimer.

Member Data Documentation

◆ _activeIllusion

uint8 boss_yoggsaron_brain::_activeIllusion

◆ _brainDamaged

bool boss_yoggsaron_brain::_brainDamaged

◆ _induceTimer

uint32 boss_yoggsaron_brain::_induceTimer

◆ _tentacleCount

uint8 boss_yoggsaron_brain::_tentacleCount

◆ summons

SummonList boss_yoggsaron_brain::summons

Referenced by DoAction(), and JustSummoned().


The documentation for this struct was generated from the following file: