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npc_azure_saboteur::npc_azure_saboteurAI Struct Reference
Inheritance diagram for npc_azure_saboteur::npc_azure_saboteurAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_azure_saboteurAI (Creature *c)
 
void WaypointReached (uint32 uiWPointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void FinishPointReached ()
 
void MoveInLineOfSight (Unit *) override
 
virtual void WaypointReached (uint32, uint32)
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
virtual void WaypointReached (uint32, uint32)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
bool bAddedWPs
 
uint8 uiBoss
 
bool bOpening
 
uint32 timer
 
uint8 count
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_azure_saboteurAI()

npc_azure_saboteur::npc_azure_saboteurAI::npc_azure_saboteurAI ( Creature c)
inline
1008 : npc_escortAI(c)
1009 {
1011 uiBoss = 0;
1012 if (pInstance)
1014 bAddedWPs = false;
1015 bOpening = false;
1016 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
InstanceScript * pInstance
Definition violet_hold.cpp:1018
uint8 uiBoss
Definition violet_hold.cpp:1020
bool bOpening
Definition violet_hold.cpp:1021
bool bAddedWPs
Definition violet_hold.cpp:1019
Definition ScriptedEscortAI.h:53
@ DATA_FIRST_BOSS_NUMBER
Definition violet_hold.h:135
@ DATA_WAVE_COUNT
Definition violet_hold.h:131
@ DATA_SECOND_BOSS_NUMBER
Definition violet_hold.h:136

References bAddedWPs, bOpening, DATA_FIRST_BOSS_NUMBER, DATA_SECOND_BOSS_NUMBER, DATA_WAVE_COUNT, ZoneScript::GetData(), WorldObject::GetInstanceScript(), pInstance, and uiBoss.

Member Function Documentation

◆ FinishPointReached()

void npc_azure_saboteur::npc_azure_saboteurAI::FinishPointReached ( )
inline
1133 {
1134 bOpening = true;
1135 timer = 1000;
1136 count = 0;
1138 }
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
Creature * me
Definition ScriptedCreature.h:281
uint32 timer
Definition violet_hold.cpp:1022
uint8 count
Definition violet_hold.cpp:1023
@ SABOTEUR_SHIELD_DISRUPTION
Definition violet_hold.cpp:991

References bOpening, Unit::CastSpell(), count, ScriptedAI::me, SABOTEUR_SHIELD_DISRUPTION, and timer.

Referenced by WaypointReached().

◆ MoveInLineOfSight()

void npc_azure_saboteur::npc_azure_saboteurAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1140{}

◆ UpdateAI()

void npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1061 {
1063
1064 if (!bAddedWPs)
1065 {
1066 bAddedWPs = true;
1067 switch (uiBoss)
1068 {
1069 case 1:
1070 for(int i = 0; i < 3; i++)
1073 break;
1074 case 2:
1075 for(int i = 0; i < 3; i++)
1078 break;
1079 case 3:
1080 for(int i = 0; i < 2; i++)
1083 break;
1084 case 4:
1087 break;
1088 case 5:
1091 break;
1092 case 6:
1093 for(int i = 0; i < 5; i++)
1096 break;
1097 }
1098 SetDespawnAtEnd(false);
1099 Start(true);
1100 }
1101
1102 if (bOpening)
1103 {
1104 if (timer <= diff)
1105 {
1106 if (count < 2)
1107 {
1109 timer = 1000;
1110 }
1111 else if (count == 2)
1112 {
1114 if (pInstance)
1116 timer = 500;
1117 }
1118 else
1119 {
1120 bOpening = false;
1122 me->SetDisplayId(11686);
1124 me->DespawnOrUnsummon(1s);
1125 }
1126 ++count;
1127 }
1128 else timer -= diff;
1129 }
1130 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:345
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3437
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2126
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:419
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:231
void SetDespawnAtEnd(bool despawn)
Definition ScriptedEscortAI.h:104
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition ScriptedEscortAI.cpp:386
@ SPELL_TELEPORT_VISUAL
Definition violet_hold.cpp:993
const float SaboteurFinalPos3[2][3]
Definition violet_hold.h:280
const float SaboteurFinalPos2[3][3]
Definition violet_hold.h:273
const float SaboteurFinalPos1[3][3]
Definition violet_hold.h:266
const float SaboteurFinalPos4[3]
Definition violet_hold.h:286
const float SaboteurFinalPos5[3]
Definition violet_hold.h:291
const float SaboteurFinalPos6[5][3]
Definition violet_hold.h:296
@ DATA_RELEASE_BOSS
Definition violet_hold.h:137

References npc_escortAI::AddWaypoint(), bAddedWPs, bOpening, Unit::CastSpell(), count, DATA_RELEASE_BOSS, Creature::DespawnOrUnsummon(), ScriptedAI::me, pInstance, SABOTEUR_SHIELD_DISRUPTION, SaboteurFinalPos1, SaboteurFinalPos2, SaboteurFinalPos3, SaboteurFinalPos4, SaboteurFinalPos5, SaboteurFinalPos6, ZoneScript::SetData(), npc_escortAI::SetDespawnAtEnd(), Creature::SetDisplayId(), Creature::SetHomePosition(), Unit::SetUnitFlag(), SPELL_TELEPORT_VISUAL, npc_escortAI::Start(), timer, uiBoss, UNIT_FLAG_NOT_SELECTABLE, and npc_escortAI::UpdateAI().

◆ WaypointReached() [1/2]

void npc_azure_saboteur::npc_azure_saboteurAI::WaypointReached ( uint32  uiWPointId)
inlineoverridevirtual

Implements npc_escortAI.

1027 {
1028 if (!pInstance)
1029 return;
1030
1031 switch (uiBoss)
1032 {
1033 case 1:
1034 if (uiWPointId == 2)
1036 break;
1037 case 2:
1038 if (uiWPointId == 2)
1040 break;
1041 case 3:
1042 if (uiWPointId == 1)
1044 break;
1045 case 4:
1046 if (uiWPointId == 0)
1048 break;
1049 case 5:
1050 if (uiWPointId == 0)
1052 break;
1053 case 6:
1054 if (uiWPointId == 4)
1056 break;
1057 }
1058 }
void FinishPointReached()
Definition violet_hold.cpp:1132

References FinishPointReached(), pInstance, and uiBoss.

◆ WaypointReached() [2/2]

virtual void CreatureAI::WaypointReached ( uint32  ,
uint32   
)
inlinevirtual

Reimplemented from CreatureAI.

193{ }

Member Data Documentation

◆ bAddedWPs

bool npc_azure_saboteur::npc_azure_saboteurAI::bAddedWPs

Referenced by npc_azure_saboteurAI(), and UpdateAI().

◆ bOpening

bool npc_azure_saboteur::npc_azure_saboteurAI::bOpening

◆ count

uint8 npc_azure_saboteur::npc_azure_saboteurAI::count

Referenced by FinishPointReached(), and UpdateAI().

◆ pInstance

InstanceScript* npc_azure_saboteur::npc_azure_saboteurAI::pInstance

◆ timer

uint32 npc_azure_saboteur::npc_azure_saboteurAI::timer

Referenced by FinishPointReached(), and UpdateAI().

◆ uiBoss

uint8 npc_azure_saboteur::npc_azure_saboteurAI::uiBoss

The documentation for this struct was generated from the following file: