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npc_azure_saboteur::npc_azure_saboteurAI Struct Reference
Inheritance diagram for npc_azure_saboteur::npc_azure_saboteurAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_azure_saboteurAI (Creature *c)
 
void WaypointReached (uint32 uiWPointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void FinishPointReached ()
 
void MoveInLineOfSight (Unit *) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
bool bAddedWPs
 
uint8 uiBoss
 
bool bOpening
 
uint32 timer
 
uint8 count
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_azure_saboteurAI()

npc_azure_saboteur::npc_azure_saboteurAI::npc_azure_saboteurAI ( Creature c)
inline
1006 : npc_escortAI(c)
1007 {
1009 uiBoss = 0;
1010 if (pInstance)
1012 bAddedWPs = false;
1013 bOpening = false;
1014 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
InstanceScript * pInstance
Definition violet_hold.cpp:1016
uint8 uiBoss
Definition violet_hold.cpp:1018
bool bOpening
Definition violet_hold.cpp:1019
bool bAddedWPs
Definition violet_hold.cpp:1017
Definition ScriptedEscortAI.h:53
@ DATA_FIRST_BOSS_NUMBER
Definition violet_hold.h:134
@ DATA_WAVE_COUNT
Definition violet_hold.h:130
@ DATA_SECOND_BOSS_NUMBER
Definition violet_hold.h:135

References bAddedWPs, bOpening, DATA_FIRST_BOSS_NUMBER, DATA_SECOND_BOSS_NUMBER, DATA_WAVE_COUNT, ZoneScript::GetData(), WorldObject::GetInstanceScript(), pInstance, and uiBoss.

Member Function Documentation

◆ FinishPointReached()

void npc_azure_saboteur::npc_azure_saboteurAI::FinishPointReached ( )
inline
1130 {
1131 bOpening = true;
1132 timer = 1000;
1133 count = 0;
1135 }
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
Creature * me
Definition ScriptedCreature.h:280
uint32 timer
Definition violet_hold.cpp:1020
uint8 count
Definition violet_hold.cpp:1021
@ SABOTEUR_SHIELD_DISRUPTION
Definition violet_hold.cpp:989

References bOpening, Unit::CastSpell(), count, ScriptedAI::me, SABOTEUR_SHIELD_DISRUPTION, and timer.

Referenced by WaypointReached().

◆ MoveInLineOfSight()

void npc_azure_saboteur::npc_azure_saboteurAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1137{}

◆ UpdateAI()

void npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1058 {
1060
1061 if (!bAddedWPs)
1062 {
1063 bAddedWPs = true;
1064 switch (uiBoss)
1065 {
1066 case 1:
1067 for(int i = 0; i < 3; i++)
1070 break;
1071 case 2:
1072 for(int i = 0; i < 3; i++)
1075 break;
1076 case 3:
1077 for(int i = 0; i < 2; i++)
1080 break;
1081 case 4:
1084 break;
1085 case 5:
1088 break;
1089 case 6:
1090 for(int i = 0; i < 5; i++)
1093 break;
1094 }
1095 SetDespawnAtEnd(false);
1096 Start(true);
1097 }
1098
1099 if (bOpening)
1100 {
1101 if (timer <= diff)
1102 {
1103 if (count < 2)
1104 {
1106 timer = 1000;
1107 }
1108 else if (count == 2)
1109 {
1111 if (pInstance)
1113 timer = 500;
1114 }
1115 else
1116 {
1117 bOpening = false;
1119 me->SetDisplayId(11686);
1121 me->DespawnOrUnsummon(1s);
1122 }
1123 ++count;
1124 }
1125 else timer -= diff;
1126 }
1127 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:339
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3412
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2182
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:733
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:419
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:231
void SetDespawnAtEnd(bool despawn)
Definition ScriptedEscortAI.h:103
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition ScriptedEscortAI.cpp:386
@ SPELL_TELEPORT_VISUAL
Definition violet_hold.cpp:991
const float SaboteurFinalPos3[2][3]
Definition violet_hold.h:279
const float SaboteurFinalPos2[3][3]
Definition violet_hold.h:272
const float SaboteurFinalPos1[3][3]
Definition violet_hold.h:265
const float SaboteurFinalPos4[3]
Definition violet_hold.h:285
const float SaboteurFinalPos5[3]
Definition violet_hold.h:290
const float SaboteurFinalPos6[5][3]
Definition violet_hold.h:295
@ DATA_RELEASE_BOSS
Definition violet_hold.h:136

References npc_escortAI::AddWaypoint(), bAddedWPs, bOpening, Unit::CastSpell(), count, DATA_RELEASE_BOSS, Creature::DespawnOrUnsummon(), ScriptedAI::me, pInstance, SABOTEUR_SHIELD_DISRUPTION, SaboteurFinalPos1, SaboteurFinalPos2, SaboteurFinalPos3, SaboteurFinalPos4, SaboteurFinalPos5, SaboteurFinalPos6, ZoneScript::SetData(), npc_escortAI::SetDespawnAtEnd(), Creature::SetDisplayId(), Creature::SetHomePosition(), Unit::SetUnitFlag(), SPELL_TELEPORT_VISUAL, npc_escortAI::Start(), timer, uiBoss, UNIT_FLAG_NOT_SELECTABLE, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_azure_saboteur::npc_azure_saboteurAI::WaypointReached ( uint32  uiWPointId)
inlineoverridevirtual

Implements npc_escortAI.

1024 {
1025 if (!pInstance)
1026 return;
1027
1028 switch (uiBoss)
1029 {
1030 case 1:
1031 if (uiWPointId == 2)
1033 break;
1034 case 2:
1035 if (uiWPointId == 2)
1037 break;
1038 case 3:
1039 if (uiWPointId == 1)
1041 break;
1042 case 4:
1043 if (uiWPointId == 0)
1045 break;
1046 case 5:
1047 if (uiWPointId == 0)
1049 break;
1050 case 6:
1051 if (uiWPointId == 4)
1053 break;
1054 }
1055 }
void FinishPointReached()
Definition violet_hold.cpp:1129

References FinishPointReached(), pInstance, and uiBoss.

Member Data Documentation

◆ bAddedWPs

bool npc_azure_saboteur::npc_azure_saboteurAI::bAddedWPs

Referenced by npc_azure_saboteurAI(), and UpdateAI().

◆ bOpening

bool npc_azure_saboteur::npc_azure_saboteurAI::bOpening

◆ count

uint8 npc_azure_saboteur::npc_azure_saboteurAI::count

Referenced by FinishPointReached(), and UpdateAI().

◆ pInstance

InstanceScript* npc_azure_saboteur::npc_azure_saboteurAI::pInstance

◆ timer

uint32 npc_azure_saboteur::npc_azure_saboteurAI::timer

Referenced by FinishPointReached(), and UpdateAI().

◆ uiBoss

uint8 npc_azure_saboteur::npc_azure_saboteurAI::uiBoss

The documentation for this struct was generated from the following file: