AzerothCore 3.3.5a
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boss_fathomguard_tidalvess Struct Reference
Inheritance diagram for boss_fathomguard_tidalvess:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_fathomguard_tidalvess (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void ScheduleRemoval (uint32 entry)
 
void DoAction (int32 action) override
 
void SummonTotem (uint32 entry)
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

TaskScheduler _scheduler
 
TaskScheduler _totemScheduler
 
InstanceScript_instance
 
uint8 _choice
 
SummonList _summons
 
std::list< uint32_entryList
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_fathomguard_tidalvess()

boss_fathomguard_tidalvess::boss_fathomguard_tidalvess ( Creature creature)
inline
309 : ScriptedAI(creature), _summons(creature)
310 {
311 _instance = creature->GetInstanceScript();
313
315 {
317 });
318 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
void SetBoundary(CreatureBoundary const *boundary, bool negativeBoundaries=false)
Definition CreatureAI.cpp:621
CreatureBoundary const * GetBossBoundary(uint32 id) const
Definition InstanceScript.h:254
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition TaskScheduler.h:198
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1242
@ DATA_FATHOM_LORD_KARATHRESS
Definition serpent_shrine.h:32
Definition ScriptedCreature.h:191
Creature * me
Definition ScriptedCreature.h:281
InstanceScript * _instance
Definition boss_fathomlord_karathress.cpp:468
TaskScheduler _scheduler
Definition boss_fathomlord_karathress.cpp:466
SummonList _summons
Definition boss_fathomlord_karathress.cpp:470

References _instance, _scheduler, DATA_FATHOM_LORD_KARATHRESS, InstanceScript::GetBossBoundary(), WorldObject::GetInstanceScript(), Unit::HasUnitState(), ScriptedAI::me, CreatureAI::SetBoundary(), TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ DoAction()

void boss_fathomguard_tidalvess::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

372 {
373 switch (action)
374 {
378 break;
382 break;
386 break;
387 default:
388 return;
389 }
390 }
@ NPC_GREATER_POISON_CLEANSING_TOTEM
Definition boss_fathomlord_karathress.cpp:290
@ NPC_SPITFIRE_TOTEM
Definition boss_fathomlord_karathress.cpp:288
@ NPC_GREATER_EARTHBIND_TOTEM
Definition boss_fathomlord_karathress.cpp:289
@ CLEANSING
Definition boss_fathomlord_karathress.cpp:304
@ SPITFIRE
Definition boss_fathomlord_karathress.cpp:302
@ EARTHBIND
Definition boss_fathomlord_karathress.cpp:303
@ ACTION_REMOVE_SPITFIRE
Definition boss_fathomlord_karathress.cpp:295
@ ACTION_REMOVE_CLEANSING
Definition boss_fathomlord_karathress.cpp:297
@ ACTION_REMOVE_EARTHBIND
Definition boss_fathomlord_karathress.cpp:296
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53
TaskScheduler _totemScheduler
Definition boss_fathomlord_karathress.cpp:467
std::list< uint32 > _entryList
Definition boss_fathomlord_karathress.cpp:471

References _entryList, _totemScheduler, ACTION_REMOVE_CLEANSING, ACTION_REMOVE_EARTHBIND, ACTION_REMOVE_SPITFIRE, TaskScheduler::CancelGroup(), CLEANSING, EARTHBIND, NPC_GREATER_EARTHBIND_TOTEM, NPC_GREATER_POISON_CLEANSING_TOTEM, NPC_SPITFIRE_TOTEM, and SPITFIRE.

Referenced by ScheduleRemoval().

◆ EnterEvadeMode()

void boss_fathomguard_tidalvess::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

457 {
459 {
460 karathress->AI()->DoAction(ACTION_RESET_ADDS);
461 }
463 }
@ ACTION_RESET_ADDS
Definition boss_fathomlord_karathress.cpp:72
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
Definition Creature.h:47
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:120

References _instance, ACTION_RESET_ADDS, DATA_FATHOM_LORD_KARATHRESS, CreatureAI::EnterEvadeMode(), and InstanceScript::GetCreature().

◆ JustDied()

void boss_fathomguard_tidalvess::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

434 {
436 {
437 me->CastSpell(karathress, SPELL_POWER_OF_TIDALVESS, true);
438 karathress->AI()->Talk(SAY_GAIN_ABILITY1);
440 }
441 }
@ SPELL_POWER_OF_TIDALVESS
Definition boss_fathomlord_karathress.cpp:58
@ SAY_GAIN_ABILITY1
Definition boss_fathomlord_karathress.cpp:30
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2199
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361

References _instance, Unit::CastSpell(), DATA_FATHOM_LORD_KARATHRESS, Creature::DespawnOrUnsummon(), InstanceScript::GetCreature(), ScriptedAI::me, SAY_GAIN_ABILITY1, and SPELL_POWER_OF_TIDALVESS.

◆ JustEngagedWith()

void boss_fathomguard_tidalvess::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

411 {
413 {
414 karathress->Attack(who, false);
415 }
416 _scheduler.Schedule(10900ms, [this](TaskContext context)
417 {
419 context.Repeat(10900ms, 14700ms);
420 }).Schedule(15800ms, [this](TaskContext context)
421 {
422 if (_entryList.size() != 0) //don't summon when all totems are up
423 {
424 uint32 totemEntry = _entryList.front();
425 _entryList.pop_front();
426 SummonTotem(totemEntry);
427 ScheduleRemoval(totemEntry);
428 }
429 context.Repeat(13350ms, 24250ms);
430 });
431 }
std::uint32_t uint32
Definition Define.h:107
@ SPELL_FROST_SHOCK
Definition boss_fathomlord_karathress.cpp:54
Definition TaskScheduler.h:422
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:494
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:233
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:278
void ScheduleRemoval(uint32 entry)
Definition boss_fathomlord_karathress.cpp:339
void SummonTotem(uint32 entry)
Definition boss_fathomlord_karathress.cpp:392

References _entryList, _instance, _scheduler, DATA_FATHOM_LORD_KARATHRESS, UnitAI::DoCastVictim(), InstanceScript::GetCreature(), TaskContext::Repeat(), TaskScheduler::Schedule(), ScheduleRemoval(), SPELL_FROST_SHOCK, and SummonTotem().

◆ JustSummoned()

void boss_fathomguard_tidalvess::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

333 {
334 _summons.Summon(summon);
335 summon->Attack(me->GetVictim(), false);
336 summon->SetInCombatWithZone();
337 }
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2863
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:7333
Unit * GetVictim() const
Definition Unit.h:904

References _summons, Unit::Attack(), Unit::GetVictim(), ScriptedAI::me, Creature::SetInCombatWithZone(), and SummonList::Summon().

◆ Reset()

void boss_fathomguard_tidalvess::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

321 {
323 _choice = 0;
324
326
327 _entryList.clear();
328
330 }
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
uint8 _choice
Definition boss_fathomlord_karathress.cpp:469

References _choice, _entryList, _scheduler, _summons, TaskScheduler::CancelAll(), SummonList::DespawnAll(), NPC_GREATER_EARTHBIND_TOTEM, NPC_GREATER_POISON_CLEANSING_TOTEM, and NPC_SPITFIRE_TOTEM.

◆ ScheduleRemoval()

void boss_fathomguard_tidalvess::ScheduleRemoval ( uint32  entry)
inline
340 {
341 std::chrono::seconds timer = 0s;
342 int32 action = 0;
343 uint8 group = 0;
344
345 switch (entry)
346 {
348 timer = 59s;
349 action = ACTION_REMOVE_SPITFIRE;
350 group = SPITFIRE;
351 break;
353 timer = 44s;
355 group = EARTHBIND;
356 break;
358 timer = 29s;
360 group = CLEANSING;
361 break;
362 default:
363 timer = 29s;
364 }
365 _totemScheduler.Schedule(timer, group, [this, action](TaskContext)
366 {
367 me->AI()->DoAction(action);
368 });
369 }
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
CreatureAI * AI() const
Definition Creature.h:144
void DoAction(int32 action) override
Definition boss_fathomlord_karathress.cpp:371

References _totemScheduler, ACTION_REMOVE_CLEANSING, ACTION_REMOVE_EARTHBIND, ACTION_REMOVE_SPITFIRE, Creature::AI(), CLEANSING, DoAction(), EARTHBIND, ScriptedAI::me, NPC_GREATER_EARTHBIND_TOTEM, NPC_GREATER_POISON_CLEANSING_TOTEM, NPC_SPITFIRE_TOTEM, TaskScheduler::Schedule(), and SPITFIRE.

Referenced by JustEngagedWith().

◆ SummonTotem()

void boss_fathomguard_tidalvess::SummonTotem ( uint32  entry)
inline
393 {
394 switch (entry)
395 {
398 break;
401 break;
404 break;
405 default:
406 return;
407 }
408 }
@ SPELL_EARTHBIND_TOTEM
Definition boss_fathomlord_karathress.cpp:55
@ SPELL_SPITFIRE_TOTEM
Definition boss_fathomlord_karathress.cpp:57
@ SPELL_POISON_CLEANSING_TOTEM
Definition boss_fathomlord_karathress.cpp:56
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394

References UnitAI::DoCastSelf(), NPC_GREATER_EARTHBIND_TOTEM, NPC_GREATER_POISON_CLEANSING_TOTEM, NPC_SPITFIRE_TOTEM, SPELL_EARTHBIND_TOTEM, SPELL_POISON_CLEANSING_TOTEM, and SPELL_SPITFIRE_TOTEM.

Referenced by JustEngagedWith().

◆ UpdateAI()

void boss_fathomguard_tidalvess::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

444 {
445 if (!UpdateVictim())
446 {
447 return;
448 }
449
450 _scheduler.Update(diff);
452
454 }
bool UpdateVictim()
Definition CreatureAI.cpp:350
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41

References _scheduler, _totemScheduler, UnitAI::DoMeleeAttackIfReady(), TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _choice

uint8 boss_fathomguard_tidalvess::_choice
private

Referenced by Reset().

◆ _entryList

std::list<uint32> boss_fathomguard_tidalvess::_entryList
private

Referenced by DoAction(), JustEngagedWith(), and Reset().

◆ _instance

InstanceScript* boss_fathomguard_tidalvess::_instance
private

◆ _scheduler

TaskScheduler boss_fathomguard_tidalvess::_scheduler
private

◆ _summons

SummonList boss_fathomguard_tidalvess::_summons
private

Referenced by JustSummoned(), and Reset().

◆ _totemScheduler

TaskScheduler boss_fathomguard_tidalvess::_totemScheduler
private

Referenced by DoAction(), ScheduleRemoval(), and UpdateAI().


The documentation for this struct was generated from the following file: