372 {
375 return;
376
377 std::list<Creature*> triggers;
379 if (triggers.empty())
380 return;
381
384
385 }
bool roll_chance_i(int chance)
Definition Random.h:63
@ NPC_VIAL_BUNNY
Definition boss_apothecary_hummel.cpp:72
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
Unit * GetCaster()
Definition SpellScript.cpp:401
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
bool IsInCombat() const
Definition Unit.h:935
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2560
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
void GetPosition(float &x, float &y) const
Definition Position.h:126