AzerothCore 3.3.5a
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npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI Struct Reference
Inheritance diagram for npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI:
CreatureAI UnitAI

Public Member Functions

 npc_vaelastrasz_the_redAI (Creature *creature)
 
void IsSummonedBy (WorldObject *summoner) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _victorGUID
 
bool _combatEnabled
 
EventMap _events2
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vaelastrasz_the_redAI()

npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::npc_vaelastrasz_the_redAI ( Creature creature)
inline
939: CreatureAI(creature) { }
Definition CreatureAI.h:71

Member Function Documentation

◆ IsSummonedBy()

void npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

942 {
943 if (!summoner)
944 {
945 return;
946 }
947 _combatEnabled = false;
949 me->SetFacingToObject(summoner);
952 {
953 _victorGUID = victor->GetGUID();
954 }
955 events.ScheduleEvent(EVENT_RED_1_TALK_BEFORE_TRANSFORM, 3s);
956 }
@ NPC_LORD_VICTOR_NEFARIUS
Definition blackrock_spire.h:80
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:73
Definition Creature.h:47
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:20290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
Talk
Definition hyjal.cpp:82
@ SAY_RED_SUMMONED
Definition instance_blackrock_spire.cpp:904
@ SPELL_VAELAN_SPAWNS
Definition instance_blackrock_spire.cpp:886
@ EVENT_RED_1_TALK_BEFORE_TRANSFORM
Definition instance_blackrock_spire.cpp:918
ObjectGuid _victorGUID
Definition instance_blackrock_spire.cpp:1077
bool _combatEnabled
Definition instance_blackrock_spire.cpp:1078

References _combatEnabled, _victorGUID, Unit::CastSpell(), EVENT_RED_1_TALK_BEFORE_TRANSFORM, WorldObject::FindNearestCreature(), CreatureAI::me, NPC_LORD_VICTOR_NEFARIUS, SAY_RED_SUMMONED, Unit::SetFacingToObject(), and SPELL_VAELAN_SPAWNS.

◆ UpdateAI()

void npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

959 {
960 events.Update(diff);
961
962 while (uint32 eventId = events.ExecuteEvent())
963 {
964 switch (eventId)
965 {
968 events.ScheduleEvent(EVENT_RED_2_TRANSFORM, 2s);
969 break;
974 events.ScheduleEvent(EVENT_VAEL_TALK_SUMMON, 1s);
975 events.ScheduleEvent(EVENT_VAEL_1_START_COMBAT, 5s);
976 break;
979 break;
981 _combatEnabled = true;
982 me->SetImmuneToNPC(false);
983 if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 100.0f, true))
984 {
985 me->AddThreat(gyth, 1000000.f);
986 me->AI()->AttackStart(gyth);
987 }
989 {
990 if (!rend->IsImmuneToNPC() && rend->isTargetableForAttack())
991 {
992 me->AddThreat(rend, 100000.f);
993 if (!me->FindNearestCreature(NPC_GYTH, 100.0f, true))
994 {
995 me->AI()->AttackStart(rend);
996 }
997 }
998 }
1000 events.ScheduleEvent(EVENT_NEFARIUS_TALK_1, 500ms);
1001 break;
1004 {
1005 victor->GetMotionMaster()->Clear(); // stop pacing
1006 victor->GetMotionMaster()->MoveIdle();
1007 victor->StopMovingOnCurrentPos();
1008 victor->SetFacingToObject(me);
1009 victor->AI()->Talk(SAY_NEFARIUS_15);
1010 }
1011 events.ScheduleEvent(EVENT_NEFARIUS_TALK_2, 6s);
1012 break;
1015 {
1016 victor->SetFacingToObject(me);
1017 victor->AI()->Talk(SAY_NEFARIUS_16);
1018 }
1019 events.ScheduleEvent(EVENT_NEFARIUS_TALK_3, 5s);
1020 break;
1023 {
1024 victor->SetFacingToObject(me);
1025 victor->AI()->Talk(SAY_NEFARIUS_17);
1026 }
1027 events.ScheduleEvent(EVENT_NEFARIUS_CORRUPTION, 5s);
1028 break;
1030 _combatEnabled = false;
1031 me->AttackStop();
1032 me->RemoveAllAuras();
1036 {
1037 victor->SetFacingToObject(me);
1039 }
1040 events.ScheduleEvent(EVENT_VAEL_2_TRANSFORM, 1s);
1041 break;
1045 events.ScheduleEvent(EVENT_VAEL_3_DESPAWN, 500ms);
1046 break;
1049 me->DespawnOrUnsummon(1500ms);
1050 break;
1051 default:
1052 break;
1053 }
1054 }
1055
1057 {
1058 return;
1059 }
1060
1061 _events2.Update(diff);
1062
1063 switch (_events2.ExecuteEvent())
1064 {
1065 case EVENT_FLAME_BREATH:
1066 me->CastSpell(me, SPELL_FLAMEBREATH, false);
1067 break;
1068 default:
1069 break;
1070 }
1071
1073 return;
1074 }
std::uint32_t uint32
Definition Define.h:107
@ FACTION_FRIENDLY
Definition SharedDefines.h:212
@ TRIGGERED_CAST_DIRECTLY
Will ignore combo point requirement.
Definition SpellDefines.h:141
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ NPC_VAELASTRASZ_UBRS
Definition blackrock_spire.h:82
@ NPC_WARCHIEF_REND_BLACKHAND
Definition blackrock_spire.h:72
@ NPC_GYTH
Definition blackrock_spire.h:73
bool UpdateVictim()
Definition CreatureAI.cpp:287
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3412
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2182
CreatureAI * AI() const
Definition Creature.h:145
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void SetEntry(uint32 entry)
Definition Object.h:117
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
void SetFaction(uint32 faction)
Definition Unit.cpp:10107
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13698
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14682
void StopMovingOnCurrentPos()
Definition Unit.cpp:16699
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
void RemoveAllAuras()
Definition Unit.cpp:5387
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10479
@ SAY_VAEL_STOP_COMBAT
Definition instance_blackrock_spire.cpp:908
@ SAY_RED_BEFORE_TRANSFORM
Definition instance_blackrock_spire.cpp:905
@ SAY_NEFARIUS_16
Definition instance_blackrock_spire.cpp:911
@ SAY_NEFARIUS_17
Definition instance_blackrock_spire.cpp:912
@ SAY_NEFARIUS_15
Definition instance_blackrock_spire.cpp:910
@ SAY_VAEL_SUMMONED
Definition instance_blackrock_spire.cpp:907
@ SPELL_TOUCH_OF_VAELASTRASZ
Definition instance_blackrock_spire.cpp:887
@ SPELL_FLAMEBREATH
Definition instance_blackrock_spire.cpp:889
@ SPELL_NEFARIUS_CORRUPTION
Definition instance_blackrock_spire.cpp:892
@ SPELL_VAELASTRASZ_SPAWN
Definition instance_blackrock_spire.cpp:890
@ MODEL_VAELASTRASZ_UBRS
Definition instance_blackrock_spire.cpp:897
@ MODEL_VAELASTRASZ_THE_RED
Definition instance_blackrock_spire.cpp:898
@ EVENT_FLAME_BREATH
Definition instance_blackrock_spire.cpp:929
@ EVENT_RED_2_TRANSFORM
Definition instance_blackrock_spire.cpp:919
@ EVENT_VAEL_TALK_SUMMON
Definition instance_blackrock_spire.cpp:921
@ EVENT_NEFARIUS_TALK_2
Definition instance_blackrock_spire.cpp:924
@ EVENT_NEFARIUS_CORRUPTION
Definition instance_blackrock_spire.cpp:926
@ EVENT_VAEL_2_TRANSFORM
Definition instance_blackrock_spire.cpp:927
@ EVENT_NEFARIUS_TALK_3
Definition instance_blackrock_spire.cpp:925
@ EVENT_NEFARIUS_TALK_1
Definition instance_blackrock_spire.cpp:923
@ EVENT_VAEL_1_START_COMBAT
Definition instance_blackrock_spire.cpp:922
@ EVENT_VAEL_3_DESPAWN
Definition instance_blackrock_spire.cpp:928
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
EventMap _events2
Definition instance_blackrock_spire.cpp:1079

References _combatEnabled, _events2, _victorGUID, Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), Unit::AttackStop(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_FLAME_BREATH, EVENT_NEFARIUS_CORRUPTION, EVENT_NEFARIUS_TALK_1, EVENT_NEFARIUS_TALK_2, EVENT_NEFARIUS_TALK_3, EVENT_RED_1_TALK_BEFORE_TRANSFORM, EVENT_RED_2_TRANSFORM, EVENT_VAEL_1_START_COMBAT, EVENT_VAEL_2_TRANSFORM, EVENT_VAEL_3_DESPAWN, EVENT_VAEL_TALK_SUMMON, EventMap::ExecuteEvent(), FACTION_FRIENDLY, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::HasUnitState(), CreatureAI::me, MODEL_VAELASTRASZ_THE_RED, MODEL_VAELASTRASZ_UBRS, NPC_GYTH, NPC_VAELASTRASZ_UBRS, NPC_WARCHIEF_REND_BLACKHAND, Unit::RemoveAllAuras(), SAY_NEFARIUS_15, SAY_NEFARIUS_16, SAY_NEFARIUS_17, SAY_RED_BEFORE_TRANSFORM, SAY_VAEL_STOP_COMBAT, SAY_VAEL_SUMMONED, EventMap::ScheduleEvent(), Creature::SetDisplayId(), Object::SetEntry(), Unit::SetFaction(), Unit::SetImmuneToNPC(), SPELL_FLAMEBREATH, SPELL_NEFARIUS_CORRUPTION, SPELL_TOUCH_OF_VAELASTRASZ, SPELL_VAELASTRASZ_SPAWN, Unit::StopMovingOnCurrentPos(), TRIGGERED_CAST_DIRECTLY, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _combatEnabled

bool npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::_combatEnabled
private

Referenced by IsSummonedBy(), and UpdateAI().

◆ _events2

EventMap npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::_events2
private

Referenced by UpdateAI().

◆ _victorGUID

ObjectGuid npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::_victorGUID
private

Referenced by IsSummonedBy(), and UpdateAI().


The documentation for this struct was generated from the following file: