AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_shattrath_daily_quest Struct Reference
Inheritance diagram for npc_shattrath_daily_quest:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_shattrath_daily_quest (Creature *c)
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_shattrath_daily_quest()

npc_shattrath_daily_quest::npc_shattrath_daily_quest ( Creature c)
inline
207: NullCreatureAI(c) {}
Definition PassiveAI.h:56

Member Function Documentation

◆ DoAction()

void npc_shattrath_daily_quest::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

210 {
211 if (action == ACTION_UPDATE_QUEST_STATUS)
212 {
213 uint32 creature = me->GetEntry();
214 QueryResult result = CharacterDatabase.Query("SELECT `quest_id` FROM `pool_quest_save` WHERE `pool_id` = '{}'", creature == NPC_SHATTRATH_DAILY_H ? POOL_SHATTRATH_DAILY_H : POOL_SHATTRATH_DAILY_N);
215 if (result)
216 {
217 Field *fields = result->Fetch();
218 int quest_id = fields[0].Get<int>();
219 uint32 templateID = 0;
220
221 if (creature == NPC_SHATTRATH_DAILY_H)
222 {
223 switch (quest_id)
224 {
225 case QUEST_H_NAZZAN:
226 templateID = 24410;
227 break;
228 case QUEST_H_KELIDAN:
229 templateID = 24413;
230 break;
232 templateID = 24414;
233 break;
234 case QUEST_H_QUAG:
235 templateID = 24419;
236 break;
238 templateID = 24420;
239 break;
240 case QUEST_H_WARLORD:
241 templateID = 24421;
242 break;
243 case QUEST_H_IKISS:
244 templateID = 24422;
245 break;
246 case QUEST_H_SHAFFAR:
247 templateID = 24423;
248 break;
249 case QUEST_H_EXARCH:
250 templateID = 24424;
251 break;
252 case QUEST_H_MURMUR:
253 templateID = 24425;
254 break;
255 case QUEST_H_EPOCH:
256 templateID = 24427;
257 break;
258 case QUEST_H_AEONUS:
259 templateID = 24428;
260 break;
261 case QUEST_H_WARP:
262 templateID = 24431;
263 break;
265 templateID = 21504;
266 break;
267 case QUEST_H_SKYRISS:
268 templateID = 24435;
269 break;
270 case QUEST_H_KAEL:
271 templateID = 24855;
272 break;
273 default:
274 break;
275 }
276 }
277
278 if (creature == NPC_SHATTRATH_DAILY_N)
279 {
280 switch (quest_id)
281 {
283 templateID = 24411;
284 break;
286 templateID = 24415;
287 break;
289 templateID = 24426;
290 break;
291 case QUEST_N_LORDS:
292 templateID = 24429;
293 break;
295 templateID = 24430;
296 break;
298 templateID = 24432;
299 break;
301 templateID = 24434;
302 break;
303 case QUEST_N_SISTERS:
304 templateID = 24854;
305 break;
306 default:
307 break;
308 }
309 }
310
311 if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(templateID))
312 {
313 CreatureModel const* model = ObjectMgr::ChooseDisplayId(ci);
315 }
316 }
317 }
318 }
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint32_t uint32
Definition Define.h:107
#define sObjectMgr
Definition ObjectMgr.h:1712
Creature *const me
Definition CreatureAI.h:71
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3437
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
static CreatureModel const * ChooseDisplayId(CreatureTemplate const *cinfo, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1643
uint32 GetEntry() const
Definition Object.h:117
Definition CreatureData.h:170
uint32 CreatureDisplayID
Definition CreatureData.h:180
float DisplayScale
Definition CreatureData.h:181
Definition CreatureData.h:187
@ QUEST_H_SHAFFAR
Definition zone_shattrath_city.cpp:176
@ NPC_SHATTRATH_DAILY_H
Definition zone_shattrath_city.cpp:201
@ QUEST_H_EXARCH
Definition zone_shattrath_city.cpp:177
@ QUEST_H_QUAG
Definition zone_shattrath_city.cpp:172
@ QUEST_N_SISTERS
Definition zone_shattrath_city.cpp:193
@ QUEST_H_WARP
Definition zone_shattrath_city.cpp:181
@ QUEST_H_CALCULATOR
Definition zone_shattrath_city.cpp:182
@ QUEST_N_SENTINELS
Definition zone_shattrath_city.cpp:192
@ QUEST_H_BLADEFIST
Definition zone_shattrath_city.cpp:171
@ QUEST_H_MURMUR
Definition zone_shattrath_city.cpp:178
@ POOL_SHATTRATH_DAILY_H
Definition zone_shattrath_city.cpp:197
@ ACTION_UPDATE_QUEST_STATUS
Definition zone_shattrath_city.cpp:195
@ QUEST_H_WARLORD
Definition zone_shattrath_city.cpp:174
@ QUEST_H_KAEL
Definition zone_shattrath_city.cpp:184
@ QUEST_N_CENTURIONS
Definition zone_shattrath_city.cpp:186
@ QUEST_N_DESTROYERS
Definition zone_shattrath_city.cpp:191
@ QUEST_N_LORDS
Definition zone_shattrath_city.cpp:189
@ QUEST_H_SKYRISS
Definition zone_shattrath_city.cpp:183
@ QUEST_N_MYRMIDONS
Definition zone_shattrath_city.cpp:187
@ QUEST_H_NAZZAN
Definition zone_shattrath_city.cpp:169
@ QUEST_H_EPOCH
Definition zone_shattrath_city.cpp:179
@ POOL_SHATTRATH_DAILY_N
Definition zone_shattrath_city.cpp:198
@ NPC_SHATTRATH_DAILY_N
Definition zone_shattrath_city.cpp:202
@ QUEST_N_CHANNELERS
Definition zone_shattrath_city.cpp:190
@ QUEST_H_BLACKSTALKER
Definition zone_shattrath_city.cpp:173
@ QUEST_H_IKISS
Definition zone_shattrath_city.cpp:175
@ QUEST_H_KELIDAN
Definition zone_shattrath_city.cpp:170
@ QUEST_N_INSTRUCTORS
Definition zone_shattrath_city.cpp:188
@ QUEST_H_AEONUS
Definition zone_shattrath_city.cpp:180

References ACTION_UPDATE_QUEST_STATUS, CharacterDatabase, ObjectMgr::ChooseDisplayId(), CreatureModel::CreatureDisplayID, CreatureModel::DisplayScale, Field::Get(), Object::GetEntry(), CreatureAI::me, NPC_SHATTRATH_DAILY_H, NPC_SHATTRATH_DAILY_N, POOL_SHATTRATH_DAILY_H, POOL_SHATTRATH_DAILY_N, QUEST_H_AEONUS, QUEST_H_BLACKSTALKER, QUEST_H_BLADEFIST, QUEST_H_CALCULATOR, QUEST_H_EPOCH, QUEST_H_EXARCH, QUEST_H_IKISS, QUEST_H_KAEL, QUEST_H_KELIDAN, QUEST_H_MURMUR, QUEST_H_NAZZAN, QUEST_H_QUAG, QUEST_H_SHAFFAR, QUEST_H_SKYRISS, QUEST_H_WARLORD, QUEST_H_WARP, QUEST_N_CENTURIONS, QUEST_N_CHANNELERS, QUEST_N_DESTROYERS, QUEST_N_INSTRUCTORS, QUEST_N_LORDS, QUEST_N_MYRMIDONS, QUEST_N_SENTINELS, QUEST_N_SISTERS, Creature::SetDisplayId(), and sObjectMgr.


The documentation for this struct was generated from the following file: