AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_shattrath_daily_quest Struct Reference
Inheritance diagram for npc_shattrath_daily_quest:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_shattrath_daily_quest (Creature *c)
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_shattrath_daily_quest()

npc_shattrath_daily_quest::npc_shattrath_daily_quest ( Creature *  c)
inline
228: NullCreatureAI(c) {}
Definition PassiveAI.h:56

Member Function Documentation

◆ DoAction()

void npc_shattrath_daily_quest::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

231 {
232 if (action == ACTION_UPDATE_QUEST_STATUS)
233 {
234 uint32 creature = me->GetEntry();
235 QueryResult result = CharacterDatabase.Query("SELECT `quest_id` FROM `pool_quest_save` WHERE `pool_id` = '{}'", creature == NPC_SHATTRATH_DAILY_H ? POOL_SHATTRATH_DAILY_H : POOL_SHATTRATH_DAILY_N);
236 if (result)
237 {
238 Field *fields = result->Fetch();
239 int quest_id = fields[0].Get<int>();
240 uint32 templateID = 0;
241
242 if (creature == NPC_SHATTRATH_DAILY_H)
243 {
244 switch (quest_id)
245 {
246 case QUEST_H_NAZZAN:
247 templateID = 24410;
248 break;
249 case QUEST_H_KELIDAN:
250 templateID = 24413;
251 break;
253 templateID = 24414;
254 break;
255 case QUEST_H_QUAG:
256 templateID = 24419;
257 break;
259 templateID = 24420;
260 break;
261 case QUEST_H_WARLORD:
262 templateID = 24421;
263 break;
264 case QUEST_H_IKISS:
265 templateID = 24422;
266 break;
267 case QUEST_H_SHAFFAR:
268 templateID = 24423;
269 break;
270 case QUEST_H_EXARCH:
271 templateID = 24424;
272 break;
273 case QUEST_H_MURMUR:
274 templateID = 24425;
275 break;
276 case QUEST_H_EPOCH:
277 templateID = 24427;
278 break;
279 case QUEST_H_AEONUS:
280 templateID = 24428;
281 break;
282 case QUEST_H_WARP:
283 templateID = 24431;
284 break;
286 templateID = 21504;
287 break;
288 case QUEST_H_SKYRISS:
289 templateID = 24435;
290 break;
291 case QUEST_H_KAEL:
292 templateID = 24855;
293 break;
294 default:
295 break;
296 }
297 }
298
299 if (creature == NPC_SHATTRATH_DAILY_N)
300 {
301 switch (quest_id)
302 {
304 templateID = 24411;
305 break;
307 templateID = 24415;
308 break;
310 templateID = 24426;
311 break;
312 case QUEST_N_LORDS:
313 templateID = 24429;
314 break;
316 templateID = 24430;
317 break;
319 templateID = 24432;
320 break;
322 templateID = 24434;
323 break;
324 case QUEST_N_SISTERS:
325 templateID = 24854;
326 break;
327 default:
328 break;
329 }
330 }
331
332 if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(templateID))
333 {
334 CreatureModel const* model = ObjectMgr::ChooseDisplayId(ci);
336 }
337 }
338 }
339 }
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint32_t uint32
Definition Define.h:107
#define sObjectMgr
Definition ObjectMgr.h:1731
Creature *const me
Definition CreatureAI.h:71
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3592
Class used to access individual fields of database query result.
Definition Field.h:99
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:113
static CreatureModel const * ChooseDisplayId(CreatureTemplate const *cinfo, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1644
uint32 GetEntry() const
Definition Object.h:123
Definition CreatureData.h:170
uint32 CreatureDisplayID
Definition CreatureData.h:180
float DisplayScale
Definition CreatureData.h:181
Definition CreatureData.h:187
@ QUEST_H_SHAFFAR
Definition zone_shattrath_city.cpp:197
@ NPC_SHATTRATH_DAILY_H
Definition zone_shattrath_city.cpp:222
@ QUEST_H_EXARCH
Definition zone_shattrath_city.cpp:198
@ QUEST_H_QUAG
Definition zone_shattrath_city.cpp:193
@ QUEST_N_SISTERS
Definition zone_shattrath_city.cpp:214
@ QUEST_H_WARP
Definition zone_shattrath_city.cpp:202
@ QUEST_H_CALCULATOR
Definition zone_shattrath_city.cpp:203
@ QUEST_N_SENTINELS
Definition zone_shattrath_city.cpp:213
@ QUEST_H_BLADEFIST
Definition zone_shattrath_city.cpp:192
@ QUEST_H_MURMUR
Definition zone_shattrath_city.cpp:199
@ POOL_SHATTRATH_DAILY_H
Definition zone_shattrath_city.cpp:218
@ ACTION_UPDATE_QUEST_STATUS
Definition zone_shattrath_city.cpp:216
@ QUEST_H_WARLORD
Definition zone_shattrath_city.cpp:195
@ QUEST_H_KAEL
Definition zone_shattrath_city.cpp:205
@ QUEST_N_CENTURIONS
Definition zone_shattrath_city.cpp:207
@ QUEST_N_DESTROYERS
Definition zone_shattrath_city.cpp:212
@ QUEST_N_LORDS
Definition zone_shattrath_city.cpp:210
@ QUEST_H_SKYRISS
Definition zone_shattrath_city.cpp:204
@ QUEST_N_MYRMIDONS
Definition zone_shattrath_city.cpp:208
@ QUEST_H_NAZZAN
Definition zone_shattrath_city.cpp:190
@ QUEST_H_EPOCH
Definition zone_shattrath_city.cpp:200
@ POOL_SHATTRATH_DAILY_N
Definition zone_shattrath_city.cpp:219
@ NPC_SHATTRATH_DAILY_N
Definition zone_shattrath_city.cpp:223
@ QUEST_N_CHANNELERS
Definition zone_shattrath_city.cpp:211
@ QUEST_H_BLACKSTALKER
Definition zone_shattrath_city.cpp:194
@ QUEST_H_IKISS
Definition zone_shattrath_city.cpp:196
@ QUEST_H_KELIDAN
Definition zone_shattrath_city.cpp:191
@ QUEST_N_INSTRUCTORS
Definition zone_shattrath_city.cpp:209
@ QUEST_H_AEONUS
Definition zone_shattrath_city.cpp:201

References ACTION_UPDATE_QUEST_STATUS, CharacterDatabase, ObjectMgr::ChooseDisplayId(), CreatureModel::CreatureDisplayID, CreatureModel::DisplayScale, Field::Get(), Object::GetEntry(), CreatureAI::me, NPC_SHATTRATH_DAILY_H, NPC_SHATTRATH_DAILY_N, POOL_SHATTRATH_DAILY_H, POOL_SHATTRATH_DAILY_N, QUEST_H_AEONUS, QUEST_H_BLACKSTALKER, QUEST_H_BLADEFIST, QUEST_H_CALCULATOR, QUEST_H_EPOCH, QUEST_H_EXARCH, QUEST_H_IKISS, QUEST_H_KAEL, QUEST_H_KELIDAN, QUEST_H_MURMUR, QUEST_H_NAZZAN, QUEST_H_QUAG, QUEST_H_SHAFFAR, QUEST_H_SKYRISS, QUEST_H_WARLORD, QUEST_H_WARP, QUEST_N_CENTURIONS, QUEST_N_CHANNELERS, QUEST_N_DESTROYERS, QUEST_N_INSTRUCTORS, QUEST_N_LORDS, QUEST_N_MYRMIDONS, QUEST_N_SENTINELS, QUEST_N_SISTERS, Creature::SetDisplayId(), and sObjectMgr.


The documentation for this struct was generated from the following file: