AzerothCore 3.3.5a
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npc_commander_dawnforge::npc_commander_dawnforgeAI Struct Reference
Inheritance diagram for npc_commander_dawnforge::npc_commander_dawnforgeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_commander_dawnforgeAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summoned) override
 
void Turn_to_Pathaleons_Image ()
 
void Turn_to_eachother ()
 
bool CanStartEvent (Player *player)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid PlayerGUID
 
ObjectGuid ardonisGUID
 
ObjectGuid pathaleonGUID
 
uint32 Phase
 
uint32 PhaseSubphase
 
uint32 Phase_Timer
 
bool isEvent
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_commander_dawnforgeAI()

npc_commander_dawnforge::npc_commander_dawnforgeAI::npc_commander_dawnforgeAI ( Creature creature)
inline
336: ScriptedAI(creature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ CanStartEvent()

bool npc_commander_dawnforge::npc_commander_dawnforgeAI::CanStartEvent ( Player player)
inline
404 {
405 if (!isEvent)
406 {
407 Creature* ardonis = me->FindNearestCreature(CreatureEntry[0], 10.0f);
408 if (!ardonis)
409 return false;
410
411 ardonisGUID = ardonis->GetGUID();
412 PlayerGUID = player->GetGUID();
413
414 isEvent = true;
415
417 return true;
418 }
419
420 LOG_DEBUG("scripts.ai", "npc_commander_dawnforge event already in progress, need to wait.");
421 return false;
422 }
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
Definition Creature.h:43
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
Definition ChatCommandTags.h:253
Creature * me
Definition ScriptedCreature.h:280
void Turn_to_eachother()
Definition zone_netherstorm.cpp:387
bool isEvent
Definition zone_netherstorm.cpp:345
ObjectGuid PlayerGUID
Definition zone_netherstorm.cpp:338
ObjectGuid ardonisGUID
Definition zone_netherstorm.cpp:339

References ardonisGUID, WorldObject::FindNearestCreature(), Object::GetGUID(), isEvent, LOG_DEBUG, ScriptedAI::me, PlayerGUID, and Turn_to_eachother().

◆ JustEngagedWith()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

359{ }

◆ JustSummoned()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

362 {
363 pathaleonGUID = summoned->GetGUID();
364 }
ObjectGuid pathaleonGUID
Definition zone_netherstorm.cpp:340

References Object::GetGUID(), and pathaleonGUID.

◆ Reset()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

348 {
352
353 Phase = 1;
354 PhaseSubphase = 0;
355 Phase_Timer = 4000;
356 isEvent = false;
357 }
Phase
Definition boss_zuljin.cpp:82
void Clear()
Definition ObjectGuid.h:138
uint32 Phase_Timer
Definition zone_netherstorm.cpp:344
uint32 PhaseSubphase
Definition zone_netherstorm.cpp:343

References ardonisGUID, ObjectGuid::Clear(), isEvent, pathaleonGUID, Phase_Timer, PhaseSubphase, and PlayerGUID.

Referenced by UpdateAI().

◆ Turn_to_eachother()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_eachother ( )
inline
388 {
389 if (Unit* ardonis = ObjectAccessor::GetUnit(*me, ardonisGUID))
390 {
391 // Turn Dawnforge
392 me->SetFacingToObject(ardonis);
393
394 // Turn Ardonis
395 ardonis->SetFacingToObject(me);
396
397 //Set state
399 ardonis->SetStandState(UNIT_STAND_STATE_STAND);
400 }
401 }
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
Definition Unit.h:620
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20337
void SetStandState(uint8 state)
Definition Unit.cpp:16759
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199

References ardonisGUID, ObjectAccessor::GetUnit(), ScriptedAI::me, Unit::SetFacingToObject(), Unit::SetStandState(), and UNIT_STAND_STATE_STAND.

Referenced by CanStartEvent(), and UpdateAI().

◆ Turn_to_Pathaleons_Image()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_Pathaleons_Image ( )
inline
368 {
371
372 if (!ardonis || !pathaleon)
373 return;
374
375 // Turn Dawnforge
376 me->SetFacingToObject(pathaleon);
377
378 // Turn Ardonis
379 ardonis->SetFacingToObject(pathaleon);
380
381 //Set them to kneel
384 }
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References ardonisGUID, ObjectAccessor::GetCreature(), ScriptedAI::me, pathaleonGUID, Unit::SetFacingToObject(), Unit::SetStandState(), and UNIT_STAND_STATE_KNEEL.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

425 {
426 //Is event even running?
427 if (!isEvent)
428 return;
429
430 //Phase timing
431 if (Phase_Timer >= diff)
432 {
433 Phase_Timer -= diff;
434 return;
435 }
436
440
441 if (!ardonis || !player)
442 {
443 Reset();
444 return;
445 }
446
447 if (Phase > 4 && !pathaleon)
448 {
449 Reset();
450 return;
451 }
452
453 //Phase 1 Dawnforge say
454 switch (Phase)
455 {
456 case 1:
458 ++Phase;
459 Phase_Timer = 16000;
460 break;
461 //Phase 2 Ardonis say
462 case 2:
463 ardonis->AI()->Talk(SAY_ARCANIST_ARDONIS_1);
464 ++Phase;
465 Phase_Timer = 16000;
466 break;
467 //Phase 3 Dawnforge say
468 case 3:
470 ++Phase;
471 Phase_Timer = 16000;
472 break;
473 //Phase 4 Pathaleon spawns up to phase 9
474 case 4:
475 //spawn pathaleon's image
476 me->SummonCreature(CreatureEntry[2], 2325.851563f, 2799.534668f, 133.084229f, 6.038996f, TEMPSUMMON_TIMED_DESPAWN, 90000);
477 ++Phase;
478 Phase_Timer = 500;
479 break;
480 //Phase 5 Pathaleon say
481 case 5:
483 ++Phase;
484 Phase_Timer = 6000;
485 break;
486 //Phase 6
487 case 6:
488 switch (PhaseSubphase)
489 {
490 //Subphase 1: Turn Dawnforge and Ardonis
491 case 0:
494 Phase_Timer = 8000;
495 break;
496 //Subphase 2 Dawnforge say
497 case 1:
499 PhaseSubphase = 0;
500 ++Phase;
501 Phase_Timer = 8000;
502 break;
503 }
504 break;
505 //Phase 7 Pathaleons say 3 Sentence, every sentence need a subphase
506 case 7:
507 switch (PhaseSubphase)
508 {
509 //Subphase 1
510 case 0:
513 Phase_Timer = 12000;
514 break;
515 //Subphase 2
516 case 1:
519 Phase_Timer = 16000;
520 break;
521 //Subphase 3
522 case 2:
524 PhaseSubphase = 0;
525 ++Phase;
526 Phase_Timer = 10000;
527 break;
528 }
529 break;
530 //Phase 8 Dawnforge & Ardonis say
531 case 8:
533 ardonis->AI()->Talk(SAY_ARCANIST_ARDONIS_2);
534 ++Phase;
535 Phase_Timer = 4000;
536 break;
537 //Phase 9 Pathaleons Despawn, Reset Dawnforge & Ardonis angle
538 case 9:
540 //hide pathaleon, unit will despawn shortly
541 pathaleon->SetVisible(false);
542 PhaseSubphase = 0;
543 ++Phase;
544 Phase_Timer = 3000;
545 break;
546 //Phase 10 Dawnforge say
547 case 10:
550 Reset();
551 break;
552 }
553 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:52
CreatureAI * AI() const
Definition Creature.h:141
Definition Player.h:1082
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791
void SetVisible(bool x)
Definition Unit.cpp:14283
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Talk
Definition hyjal.cpp:82
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
uint32 Phase
Definition zone_netherstorm.cpp:342
void Turn_to_Pathaleons_Image()
Definition zone_netherstorm.cpp:367
void Reset() override
Definition zone_netherstorm.cpp:347
@ QUEST_INFO_GATHERING
Definition zone_netherstorm.cpp:312
@ SAY_COMMANDER_DAWNFORGE_1
Definition zone_netherstorm.cpp:298
@ SAY_COMMANDER_DAWNFORGE_5
Definition zone_netherstorm.cpp:302
@ SAY_COMMANDER_DAWNFORGE_2
Definition zone_netherstorm.cpp:299
@ SAY_ARCANIST_ARDONIS_1
Definition zone_netherstorm.cpp:304
@ SAY_PATHALEON_CULATOR_IMAGE_2
Definition zone_netherstorm.cpp:308
@ SAY_PATHALEON_CULATOR_IMAGE_1
Definition zone_netherstorm.cpp:307
@ SAY_COMMANDER_DAWNFORGE_3
Definition zone_netherstorm.cpp:300
@ SAY_ARCANIST_ARDONIS_2
Definition zone_netherstorm.cpp:305
@ SAY_COMMANDER_DAWNFORGE_4
Definition zone_netherstorm.cpp:301
@ SAY_PATHALEON_CULATOR_IMAGE_2_2
Definition zone_netherstorm.cpp:310
@ SAY_PATHALEON_CULATOR_IMAGE_2_1
Definition zone_netherstorm.cpp:309

References Creature::AI(), ardonisGUID, Player::AreaExploredOrEventHappens(), ObjectAccessor::GetCreature(), ObjectAccessor::GetPlayer(), isEvent, ScriptedAI::me, pathaleonGUID, Phase, Phase_Timer, PhaseSubphase, PlayerGUID, QUEST_INFO_GATHERING, Reset(), SAY_ARCANIST_ARDONIS_1, SAY_ARCANIST_ARDONIS_2, SAY_COMMANDER_DAWNFORGE_1, SAY_COMMANDER_DAWNFORGE_2, SAY_COMMANDER_DAWNFORGE_3, SAY_COMMANDER_DAWNFORGE_4, SAY_COMMANDER_DAWNFORGE_5, SAY_PATHALEON_CULATOR_IMAGE_1, SAY_PATHALEON_CULATOR_IMAGE_2, SAY_PATHALEON_CULATOR_IMAGE_2_1, SAY_PATHALEON_CULATOR_IMAGE_2_2, Unit::SetVisible(), WorldObject::SummonCreature(), CreatureAI::Talk(), TEMPSUMMON_TIMED_DESPAWN, Turn_to_eachother(), and Turn_to_Pathaleons_Image().

Member Data Documentation

◆ ardonisGUID

ObjectGuid npc_commander_dawnforge::npc_commander_dawnforgeAI::ardonisGUID

◆ isEvent

bool npc_commander_dawnforge::npc_commander_dawnforgeAI::isEvent

Referenced by CanStartEvent(), Reset(), and UpdateAI().

◆ pathaleonGUID

ObjectGuid npc_commander_dawnforge::npc_commander_dawnforgeAI::pathaleonGUID

◆ Phase

uint32 npc_commander_dawnforge::npc_commander_dawnforgeAI::Phase

Referenced by UpdateAI().

◆ Phase_Timer

uint32 npc_commander_dawnforge::npc_commander_dawnforgeAI::Phase_Timer

Referenced by Reset(), and UpdateAI().

◆ PhaseSubphase

uint32 npc_commander_dawnforge::npc_commander_dawnforgeAI::PhaseSubphase

Referenced by Reset(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_commander_dawnforge::npc_commander_dawnforgeAI::PlayerGUID

Referenced by CanStartEvent(), Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: