AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_air_force_bots::npc_air_force_botsAI Struct Reference
Inheritance diagram for npc_air_force_bots::npc_air_force_botsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_air_force_botsAI (Creature *creature)
 
void Reset () override
 
Creature * SummonGuard ()
 
Creature * GetSummonedGuard ()
 
void MoveInLineOfSight (Unit *who) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SpawnAssociation * SpawnAssoc
 
ObjectGuid SpawnedGUID
 
FactionTemplateEntry const * SpawnedFactionTemplate
 
- Public Attributes inherited from ScriptedAI
Creature * me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_air_force_botsAI()

npc_air_force_bots::npc_air_force_botsAI::npc_air_force_botsAI ( Creature *  creature)
inline
452 : ScriptedAI(creature)
453 {
454 SpawnAssoc = nullptr;
456 SpawnedFactionTemplate = nullptr;
457
458 // find the correct spawnhandling
459 static uint32 entryCount = sizeof(spawnAssociations) / sizeof(SpawnAssociation);
460
461 for (uint8 i = 0; i < entryCount; ++i)
462 {
463 if (spawnAssociations[i].thisCreatureEntry == creature->GetEntry())
464 {
466 break;
467 }
468 }
469
470 if (!SpawnAssoc)
471 LOG_ERROR("sql.sql", "TCSR: Creature template entry {} has ScriptName npc_air_force_bots, but it's not handled by that script", creature->GetEntry());
472 else
473 {
474 CreatureTemplate const* spawnedTemplate = sObjectMgr->GetCreatureTemplate(SpawnAssoc->spawnedCreatureEntry);
475
476 if (!spawnedTemplate)
477 {
478 LOG_ERROR("sql.sql", "TCSR: Creature template entry {} does not exist in DB, which is required by npc_air_force_bots", SpawnAssoc->spawnedCreatureEntry);
479 SpawnAssoc = nullptr;
480 return;
481 }
482
483 // guard posts and trip wires are of the neutral Ambient faction, so the reaction
484 // towards players is judged by the faction of the guard they summon
485 SpawnedFactionTemplate = sFactionTemplateStore.LookupEntry(spawnedTemplate->faction);
486 }
487 }
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
#define sObjectMgr
Definition ObjectMgr.h:1731
void Clear()
Definition ObjectGuid.h:141
uint32 GetEntry() const
Definition Object.h:123
SpawnAssociation spawnAssociations[]
Definition npcs_special.cpp:414
Definition CreatureData.h:187
uint32 faction
Definition CreatureData.h:199
Definition ScriptedCreature.h:202
Definition npcs_special.cpp:399
uint32 spawnedCreatureEntry
Definition npcs_special.cpp:401
FactionTemplateEntry const * SpawnedFactionTemplate
Definition npcs_special.cpp:491
ObjectGuid SpawnedGUID
Definition npcs_special.cpp:490
SpawnAssociation * SpawnAssoc
Definition npcs_special.cpp:489

References ObjectGuid::Clear(), CreatureTemplate::faction, Object::GetEntry(), LOG_ERROR, sFactionTemplateStore, sObjectMgr, SpawnAssoc, spawnAssociations, SpawnAssociation::spawnedCreatureEntry, SpawnedFactionTemplate, and SpawnedGUID.

Member Function Documentation

◆ GetSummonedGuard()

Creature * npc_air_force_bots::npc_air_force_botsAI::GetSummonedGuard ( )
inline
511 {
513
514 if (creature && creature->IsAlive())
515 return creature;
516
517 return nullptr;
518 }
Definition Creature.h:47
bool IsAlive() const
Definition Unit.h:1812
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
Creature * me
Definition ScriptedCreature.h:292

References ObjectAccessor::GetCreature(), Unit::IsAlive(), ScriptedAI::me, and SpawnedGUID.

Referenced by MoveInLineOfSight().

◆ MoveInLineOfSight()

void npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

522 {
523 if (!SpawnAssoc)
524 return;
525
526 if (me->IsValidAttackTarget(who))
527 {
528 Player* playerTarget = who->ToPlayer();
529
530 // airforce guards only spawn for players
531 if (!playerTarget)
532 return;
533
534 // only mark and attack players the summoned guard is hostile to, e.g. players
535 // merely Unfriendly with Sporeggar are attackable but must not be aggroed
536 if (SpawnedFactionTemplate && !playerTarget->IsHostileTo(me)
538 return;
539
540 Creature* lastSpawnedGuard = !SpawnedGUID ? nullptr : GetSummonedGuard();
541
542 // prevent calling ObjectAccessor::GetUnit at next MoveInLineOfSight call - speedup
543 if (!lastSpawnedGuard)
545
546 switch (SpawnAssoc->spawnType)
547 {
549 {
551 return;
552
553 Aura* markAura = who->GetAura(SPELL_GUARDS_MARK);
554 if (markAura)
555 {
556 // the target wasn't able to move out of our range within 25 seconds
557 if (!lastSpawnedGuard)
558 {
559 lastSpawnedGuard = SummonGuard();
560
561 if (!lastSpawnedGuard)
562 return;
563 }
564
565 if (markAura->GetDuration() < AURA_DURATION_TIME_LEFT)
566 if (!lastSpawnedGuard->GetVictim())
567 lastSpawnedGuard->AI()->AttackStart(who);
568 }
569 else
570 {
571 if (!lastSpawnedGuard)
572 lastSpawnedGuard = SummonGuard();
573
574 if (!lastSpawnedGuard)
575 return;
576
577 lastSpawnedGuard->CastSpell(who, SPELL_GUARDS_MARK, true);
578 }
579 break;
580 }
582 {
584 return;
585
586 if (!lastSpawnedGuard)
587 lastSpawnedGuard = SummonGuard();
588
589 if (!lastSpawnedGuard)
590 return;
591
592 // ROOFTOP only triggers if the player is on the ground
593 if (!playerTarget->IsFlying() && !lastSpawnedGuard->GetVictim())
594 lastSpawnedGuard->AI()->AttackStart(who);
595
596 break;
597 }
598 }
599 }
600 }
@ REP_HOSTILE
Definition SharedDefines.h:158
Definition SpellAuras.h:88
int32 GetDuration() const
Definition SpellAuras.h:135
CreatureAI * AI() const
Definition Creature.h:143
Player * ToPlayer()
Definition Object.h:208
Definition Player.h:1086
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:29
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5658
ReputationRank GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
Definition Unit.cpp:7014
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378
Unit * GetVictim() const
Definition Unit.h:910
bool IsFlying() const
Definition Unit.h:1733
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:10537
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:7074
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1386
float const RANGE_GUARDS_MARK
Definition npcs_special.cpp:412
@ SPAWNTYPE_TRIPWIRE_ROOFTOP
Definition npcs_special.cpp:394
@ SPAWNTYPE_ALARMBOT
Definition npcs_special.cpp:395
@ SPELL_GUARDS_MARK
Definition npcs_special.cpp:407
@ AURA_DURATION_TIME_LEFT
Definition npcs_special.cpp:408
float const RANGE_TRIPWIRE
Definition npcs_special.cpp:411
SpawnType spawnType
Definition npcs_special.cpp:402
Creature * SummonGuard()
Definition npcs_special.cpp:495
Creature * GetSummonedGuard()
Definition npcs_special.cpp:510

References Creature::AI(), UnitAI::AttackStart(), AURA_DURATION_TIME_LEFT, Unit::CastSpell(), ObjectGuid::Clear(), Unit::GetAura(), Aura::GetDuration(), Unit::GetFactionReactionTo(), GetSummonedGuard(), Unit::GetVictim(), Unit::IsFlying(), Unit::IsHostileTo(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, RANGE_GUARDS_MARK, RANGE_TRIPWIRE, REP_HOSTILE, SpawnAssoc, SpawnedFactionTemplate, SpawnedGUID, SpawnAssociation::spawnType, SPAWNTYPE_ALARMBOT, SPAWNTYPE_TRIPWIRE_ROOFTOP, SPELL_GUARDS_MARK, SummonGuard(), and Object::ToPlayer().

◆ Reset()

void npc_air_force_bots::npc_air_force_botsAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

493{}

◆ SummonGuard()

Creature * npc_air_force_bots::npc_air_force_botsAI::SummonGuard ( )
inline
496 {
498
499 if (summoned)
500 SpawnedGUID = summoned->GetGUID();
501 else
502 {
503 LOG_ERROR("sql.sql", "TCSR: npc_air_force_bots: wasn't able to spawn Creature {}", SpawnAssoc->spawnedCreatureEntry);
504 SpawnAssoc = nullptr;
505 }
506
507 return summoned;
508 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:53
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2460

References Object::GetGUID(), LOG_ERROR, ScriptedAI::me, SpawnAssoc, SpawnAssociation::spawnedCreatureEntry, SpawnedGUID, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Referenced by MoveInLineOfSight().

Member Data Documentation

◆ SpawnAssoc

SpawnAssociation* npc_air_force_bots::npc_air_force_botsAI::SpawnAssoc

◆ SpawnedFactionTemplate

FactionTemplateEntry const* npc_air_force_bots::npc_air_force_botsAI::SpawnedFactionTemplate

◆ SpawnedGUID

ObjectGuid npc_air_force_bots::npc_air_force_botsAI::SpawnedGUID

The documentation for this struct was generated from the following file: