AzerothCore 3.3.5a
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npc_garments_of_quests::npc_garments_of_questsAI Struct Reference
Inheritance diagram for npc_garments_of_quests::npc_garments_of_questsAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_garments_of_questsAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void WaypointReached (uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid CasterGUID
 
bool IsHealed
 
bool CanRun
 
uint32 RunAwayTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_garments_of_questsAI()

npc_garments_of_quests::npc_garments_of_questsAI::npc_garments_of_questsAI ( Creature creature)
inline
1258 : npc_escortAI(creature)
1259 {
1260 Reset();
1261 }
Definition ScriptedEscortAI.h:53
void Reset() override
Definition npcs_special.cpp:1270

Member Function Documentation

◆ JustEngagedWith()

void npc_garments_of_quests::npc_garments_of_questsAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1285{ }

◆ Reset()

void npc_garments_of_quests::npc_garments_of_questsAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1271 {
1272 CasterGUID.Clear();
1273
1274 IsHealed = false;
1275 CanRun = false;
1276
1277 RunAwayTimer = 5000;
1278
1279 me->SetPvP(true);
1281 // expect database to have RegenHealth=0
1283 }
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
void Clear()
Definition ObjectGuid.h:138
void SetPvP(bool state)
Definition Unit.h:1031
void SetHealth(uint32 val)
Definition Unit.cpp:15713
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1106
void SetStandState(uint8 state)
Definition Unit.cpp:16958
Creature * me
Definition ScriptedCreature.h:281
bool CanRun
Definition npcs_special.cpp:1266
bool IsHealed
Definition npcs_special.cpp:1265
uint32 RunAwayTimer
Definition npcs_special.cpp:1268
ObjectGuid CasterGUID
Definition npcs_special.cpp:1263

References CanRun, ObjectGuid::Clear(), and UNIT_STAND_STATE_KNEEL.

◆ SpellHit()

void npc_garments_of_quests::npc_garments_of_questsAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1288 {
1289 if (spell->Id == SPELL_LESSER_HEAL_R2 || spell->Id == SPELL_FORTITUDE_R1)
1290 {
1291 //not while in combat
1292 if (me->IsInCombat())
1293 return;
1294
1295 //nothing to be done now
1296 if (IsHealed && CanRun)
1297 return;
1298
1299 if (Player* player = caster->ToPlayer())
1300 {
1301 switch (me->GetEntry())
1302 {
1303 case ENTRY_SHAYA:
1304 if (player->GetQuestStatus(QUEST_MOON) == QUEST_STATUS_INCOMPLETE)
1305 {
1306 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1307 {
1308 Talk(SAY_THANKS, caster);
1309 CanRun = true;
1310 }
1311 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1312 {
1313 CasterGUID = caster->GetGUID();
1315 Talk(SAY_HEALED, caster);
1316 IsHealed = true;
1317 }
1318 }
1319 break;
1320 case ENTRY_ROBERTS:
1321 if (player->GetQuestStatus(QUEST_LIGHT_1) == QUEST_STATUS_INCOMPLETE)
1322 {
1323 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1324 {
1325 Talk(SAY_THANKS, caster);
1326 CanRun = true;
1327 }
1328 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1329 {
1330 CasterGUID = caster->GetGUID();
1332 Talk(SAY_HEALED, caster);
1333 IsHealed = true;
1334 }
1335 }
1336 break;
1337 case ENTRY_DOLF:
1338 if (player->GetQuestStatus(QUEST_LIGHT_2) == QUEST_STATUS_INCOMPLETE)
1339 {
1340 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1341 {
1342 Talk(SAY_THANKS, caster);
1343 CanRun = true;
1344 }
1345 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1346 {
1347 CasterGUID = caster->GetGUID();
1349 Talk(SAY_HEALED, caster);
1350 IsHealed = true;
1351 }
1352 }
1353 break;
1354 case ENTRY_KORJA:
1355 if (player->GetQuestStatus(QUEST_SPIRIT) == QUEST_STATUS_INCOMPLETE)
1356 {
1357 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1358 {
1359 Talk(SAY_THANKS, caster);
1360 CanRun = true;
1361 }
1362 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1363 {
1364 CasterGUID = caster->GetGUID();
1366 Talk(SAY_HEALED, caster);
1367 IsHealed = true;
1368 }
1369 }
1370 break;
1371 case ENTRY_DG_KEL:
1372 if (player->GetQuestStatus(QUEST_DARKNESS) == QUEST_STATUS_INCOMPLETE)
1373 {
1374 if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
1375 {
1376 Talk(SAY_THANKS, caster);
1377 CanRun = true;
1378 }
1379 else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
1380 {
1381 CasterGUID = caster->GetGUID();
1383 Talk(SAY_HEALED, caster);
1384 IsHealed = true;
1385 }
1386 }
1387 break;
1388 }
1389
1390 // give quest credit, not expect any special quest objectives
1391 if (CanRun)
1392 player->TalkedToCreature(me->GetEntry(), me->GetGUID());
1393 }
1394 }
1395 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
Player * ToPlayer()
Definition Object.h:201
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Definition Player.h:1071
bool IsInCombat() const
Definition Unit.h:924
Talk
Definition hyjal.cpp:82
@ QUEST_DARKNESS
Definition npcs_special.cpp:1237
@ SAY_THANKS
Definition npcs_special.cpp:1246
@ QUEST_MOON
Definition npcs_special.cpp:1233
@ QUEST_LIGHT_1
Definition npcs_special.cpp:1234
@ SAY_HEALED
Definition npcs_special.cpp:1248
@ ENTRY_SHAYA
Definition npcs_special.cpp:1239
@ ENTRY_DOLF
Definition npcs_special.cpp:1241
@ ENTRY_DG_KEL
Definition npcs_special.cpp:1243
@ QUEST_SPIRIT
Definition npcs_special.cpp:1236
@ SPELL_FORTITUDE_R1
Definition npcs_special.cpp:1231
@ QUEST_LIGHT_2
Definition npcs_special.cpp:1235
@ ENTRY_ROBERTS
Definition npcs_special.cpp:1240
@ ENTRY_KORJA
Definition npcs_special.cpp:1242
@ SPELL_LESSER_HEAL_R2
Definition npcs_special.cpp:1230

References CanRun, ENTRY_DG_KEL, ENTRY_DOLF, ENTRY_KORJA, ENTRY_ROBERTS, ENTRY_SHAYA, Object::GetGUID(), SpellInfo::Id, QUEST_DARKNESS, QUEST_LIGHT_1, QUEST_LIGHT_2, QUEST_MOON, QUEST_SPIRIT, QUEST_STATUS_INCOMPLETE, SAY_HEALED, SAY_THANKS, SPELL_FORTITUDE_R1, SPELL_LESSER_HEAL_R2, Object::ToPlayer(), and UNIT_STAND_STATE_STAND.

◆ UpdateAI()

void npc_garments_of_quests::npc_garments_of_questsAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from npc_escortAI.

1402 {
1403 if (CanRun && !me->IsInCombat())
1404 {
1405 if (RunAwayTimer <= diff)
1406 {
1408 {
1409 switch (me->GetEntry())
1410 {
1411 case ENTRY_SHAYA:
1412 case ENTRY_ROBERTS:
1413 case ENTRY_DOLF:
1414 case ENTRY_KORJA:
1415 case ENTRY_DG_KEL:
1416 Talk(SAY_GOODBYE, unit);
1417 break;
1418 }
1419
1420 me->SetWalk(true);
1421 Start(false);
1422 }
1423 else
1424 EnterEvadeMode(); //something went wrong
1425
1426 RunAwayTimer = 30000;
1427 }
1428 else
1429 RunAwayTimer -= diff;
1430 }
1431
1433 }
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3218
Definition Unit.h:655
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
@ SAY_GOODBYE
Definition npcs_special.cpp:1247
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition ScriptedEscortAI.cpp:192
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:419
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:231

References CanRun, ENTRY_DG_KEL, ENTRY_DOLF, ENTRY_KORJA, ENTRY_ROBERTS, ENTRY_SHAYA, ObjectAccessor::GetUnit(), SAY_GOODBYE, and npc_escortAI::UpdateAI().

◆ WaypointReached()

void npc_garments_of_quests::npc_garments_of_questsAI::WaypointReached ( uint32  )
inlineoverridevirtual

Implements npc_escortAI.

1398 {
1399 }

Member Data Documentation

◆ CanRun

bool npc_garments_of_quests::npc_garments_of_questsAI::CanRun

◆ CasterGUID

ObjectGuid npc_garments_of_quests::npc_garments_of_questsAI::CasterGUID

◆ IsHealed

bool npc_garments_of_quests::npc_garments_of_questsAI::IsHealed

◆ RunAwayTimer

uint32 npc_garments_of_quests::npc_garments_of_questsAI::RunAwayTimer

The documentation for this struct was generated from the following file: