AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_pursue Class Reference
Inheritance diagram for spell_pursue:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_pursue)
 
void FilterTargets (std::list< WorldObject * > &targets)
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ FilterTargets()

void spell_pursue::FilterTargets ( std::list< WorldObject * > &  targets)
inlineprivate

In the end, only one target should be selected

1617 {
1618 targets.remove_if(FlameLeviathanPursuedTargetSelector());
1619 if (targets.empty())
1620 {
1621 if (Creature* caster = GetCaster()->ToCreature())
1622 caster->AI()->EnterEvadeMode();
1623 }
1624 else
1625 {
1628 targets.clear();
1629 if (_target)
1630 targets.push_back(_target);
1631 }
1632 }
Definition Creature.h:43
Definition boss_flame_leviathan.cpp:1578
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition Object.h:411
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133

References Acore::Containers::SelectRandomContainerElement().

Referenced by Register().

◆ HandleScript()

void spell_pursue::HandleScript ( SpellEffIndex  )
inlineprivate
1635 {
1636 Creature* target = GetHitCreature();
1637 Unit* caster = GetCaster();
1638 if (!target || !caster)
1639 return;
1640
1641 caster->GetThreatMgr().ResetAllThreat();
1642 caster->GetAI()->AttackStart(target); // Chase target
1643 caster->AddThreat(target, 10000000.0f);
1644 }
Creature * GetHitCreature()
Definition SpellScript.cpp:458
void ResetAllThreat()
Definition ThreatMgr.cpp:651
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
Definition Unit.h:620
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14704
UnitAI * GetAI()
Definition Unit.h:648
ThreatMgr & GetThreatMgr()
Definition Unit.h:896

References Unit::AddThreat(), UnitAI::AttackStart(), Unit::GetAI(), Unit::GetThreatMgr(), and ThreatMgr::ResetAllThreat().

Referenced by Register().

◆ PrepareSpellScript()

spell_pursue::PrepareSpellScript ( spell_pursue  )
private

◆ Register()

void spell_pursue::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1647 {
1650 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:784
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition SharedDefines.h:1420
#define EFFECT_ALL
Definition SharedDefines.h:38
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void FilterTargets(std::list< WorldObject * > &targets)
Definition boss_flame_leviathan.cpp:1616
void HandleScript(SpellEffIndex)
Definition boss_flame_leviathan.cpp:1634

References EFFECT_0, EFFECT_ALL, FilterTargets(), HandleScript(), SPELL_EFFECT_APPLY_AURA, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENEMY.


The documentation for this class was generated from the following file: