AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_pursue Class Reference
Inheritance diagram for spell_pursue:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_pursue)
 
void FilterTargets (std::list< WorldObject * > &targets)
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ FilterTargets()

void spell_pursue::FilterTargets ( std::list< WorldObject * > &  targets)
inlineprivate

In the end, only one target should be selected

1463 {
1464 targets.remove_if(FlameLeviathanPursuedTargetSelector());
1465 if (!targets.empty())
1466 {
1469 targets.clear();
1470 if (_target)
1471 targets.push_back(_target);
1472 }
1473 }
Definition boss_flame_leviathan.cpp:1424
Definition Object.h:482
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133

References Acore::Containers::SelectRandomContainerElement().

Referenced by Register().

◆ HandleScript()

void spell_pursue::HandleScript ( SpellEffIndex  )
inlineprivate
1476 {
1477 Creature* target = GetHitCreature();
1478 Unit* caster = GetCaster();
1479 if (!target || !caster)
1480 return;
1481
1482 caster->GetThreatMgr().ResetAllThreat();
1483 caster->GetAI()->AttackStart(target); // Chase target
1484 caster->AddThreat(target, 10000000.0f);
1485 }
Definition Creature.h:47
Creature * GetHitCreature()
Definition SpellScript.cpp:463
Unit * GetCaster()
Definition SpellScript.cpp:401
void ResetAllThreat()
Definition ThreatManager.cpp:563
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:29
Definition Unit.h:665
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:11198
ThreatManager & GetThreatMgr()
Definition Unit.h:957
UnitAI * GetAI()
Definition Unit.h:694

References Unit::AddThreat(), UnitAI::AttackStart(), Unit::GetAI(), SpellScript::GetCaster(), SpellScript::GetHitCreature(), Unit::GetThreatMgr(), and ThreatManager::ResetAllThreat().

Referenced by Register().

◆ PrepareSpellScript()

spell_pursue::PrepareSpellScript ( spell_pursue  )
private

◆ Register()

void spell_pursue::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1488 {
1491 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:772
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition SharedDefines.h:1424
#define EFFECT_ALL
Definition SharedDefines.h:38
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void FilterTargets(std::list< WorldObject * > &targets)
Definition boss_flame_leviathan.cpp:1462
void HandleScript(SpellEffIndex)
Definition boss_flame_leviathan.cpp:1475

References EFFECT_0, EFFECT_ALL, FilterTargets(), HandleScript(), SpellScript::OnEffectHitTarget, SpellScript::OnObjectAreaTargetSelect, SPELL_EFFECT_APPLY_AURA, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENEMY.


The documentation for this class was generated from the following file: