AzerothCore 3.3.5a
OpenSource WoW Emulator
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FlameLeviathanPursuedTargetSelector Class Reference

Public Member Functions

 FlameLeviathanPursuedTargetSelector ()
 
bool operator() (WorldObject *target) const
 

Detailed Description

Constructor & Destructor Documentation

◆ FlameLeviathanPursuedTargetSelector()

FlameLeviathanPursuedTargetSelector::FlameLeviathanPursuedTargetSelector ( )
inlineexplicit
1580{};

Member Function Documentation

◆ operator()()

bool FlameLeviathanPursuedTargetSelector::operator() ( WorldObject target) const
inline

No players, only vehicles (todo: check if blizzlike)

NPC entries must match

NPC must be a valid vehicle installation

Entity needs to be in appropriate area

Vehicle must be in use by player

1583 {
1585 Creature* creatureTarget = target->ToCreature();
1586 if (!creatureTarget)
1587 return true;
1588
1590 if (creatureTarget->GetEntry() != NPC_SALVAGED_DEMOLISHER && creatureTarget->GetEntry() != NPC_SALVAGED_SIEGE_ENGINE)
1591 return true;
1592
1594 Vehicle* vehicle = creatureTarget->GetVehicleKit();
1595 if (!vehicle)
1596 return true;
1597
1599 if (target->GetAreaId() != AREA_FORMATION_GROUNDS)
1600 return true;
1601
1603 bool playerFound = false;
1604 for (SeatMap::const_iterator itr = vehicle->Seats.begin(); itr != vehicle->Seats.end() && !playerFound; ++itr)
1605 if (itr->second.Passenger.Guid.IsPlayer())
1606 playerFound = true;
1607
1608 return !playerFound;
1609 }
@ AREA_FORMATION_GROUNDS
Definition AreaDefines.h:161
Definition Creature.h:43
uint32 GetEntry() const
Definition Object.h:116
Creature * ToCreature()
Definition Object.h:206
Vehicle * GetVehicleKit() const
Definition Unit.h:1829
Definition Vehicle.h:28
SeatMap Seats
Definition Vehicle.h:56
uint32 GetAreaId() const
Definition Object.cpp:3156
@ NPC_SALVAGED_SIEGE_ENGINE
Definition ulduar.h:152
@ NPC_SALVAGED_DEMOLISHER
Definition ulduar.h:155

References AREA_FORMATION_GROUNDS, WorldObject::GetAreaId(), Object::GetEntry(), Unit::GetVehicleKit(), NPC_SALVAGED_DEMOLISHER, NPC_SALVAGED_SIEGE_ENGINE, Vehicle::Seats, and Object::ToCreature().


The documentation for this class was generated from the following file: