AzerothCore 3.3.5a
OpenSource WoW Emulator
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FlameLeviathanPursuedTargetSelector Class Reference

Public Member Functions

 FlameLeviathanPursuedTargetSelector ()
 
bool operator() (WorldObject *target) const
 

Detailed Description

Constructor & Destructor Documentation

◆ FlameLeviathanPursuedTargetSelector()

FlameLeviathanPursuedTargetSelector::FlameLeviathanPursuedTargetSelector ( )
inlineexplicit
1293{};

Member Function Documentation

◆ operator()()

bool FlameLeviathanPursuedTargetSelector::operator() ( WorldObject target) const
inline

No players, only vehicles. Pursue is never cast on players.

NPC entries must match

NPC must be a valid vehicle installation

Entity needs to be in appropriate area

Vehicle must be in use by player

1296 {
1298 Creature* creatureTarget = target->ToCreature();
1299 if (!creatureTarget)
1300 return true;
1301
1303 if (creatureTarget->GetEntry() != NPC_SALVAGED_DEMOLISHER && creatureTarget->GetEntry() != NPC_SALVAGED_SIEGE_ENGINE)
1304 return true;
1305
1307 Vehicle* vehicle = creatureTarget->GetVehicleKit();
1308 if (!vehicle)
1309 return true;
1310
1312 if (target->GetAreaId() != AREA_FORMATION_GROUNDS)
1313 return true;
1314
1316 bool playerFound = false;
1317 for (SeatMap::const_iterator itr = vehicle->Seats.begin(); itr != vehicle->Seats.end() && !playerFound; ++itr)
1318 if (itr->second.Passenger.Guid.IsPlayer())
1319 playerFound = true;
1320
1321 return !playerFound;
1322 }
@ AREA_FORMATION_GROUNDS
Definition AreaDefines.h:163
Definition Creature.h:47
uint32 GetEntry() const
Definition Object.h:117
Creature * ToCreature()
Definition Object.h:206
Vehicle * GetVehicleKit() const
Definition Unit.h:1925
Definition Vehicle.h:28
SeatMap Seats
Definition Vehicle.h:57
uint32 GetAreaId() const
Definition Object.cpp:3120
@ NPC_SALVAGED_SIEGE_ENGINE
Definition ulduar.h:200
@ NPC_SALVAGED_DEMOLISHER
Definition ulduar.h:203

References AREA_FORMATION_GROUNDS, WorldObject::GetAreaId(), Object::GetEntry(), Unit::GetVehicleKit(), NPC_SALVAGED_DEMOLISHER, NPC_SALVAGED_SIEGE_ENGINE, Vehicle::Seats, and Object::ToCreature().


The documentation for this class was generated from the following file: