400 {
403 {
405 if (
Map* map = go->GetMap())
406 map->DoForAllPlayers([&](
Player* player) {
409 go->BuildValuesUpdateBlockForPlayer(&data, player);
412 });
413 }
414 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
Definition GameObject.h:120
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5852
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
GameObject * GetHitGObj()
Definition SpellScript.cpp:494
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48
Definition WorldPacket.h:26