AzerothCore 3.3.5a
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boss_twilight_halion::boss_twilight_halionAI Struct Reference
Inheritance diagram for boss_twilight_halion::boss_twilight_halionAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_twilight_halionAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_twilight_halionAI()

boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI ( Creature creature)
inline
436 : ScriptedAI(creature), _instance(creature->GetInstanceScript())
437 {
439 if (!halion)
440 return;
441
442 halion->AddAura(SPELL_COPY_DAMAGE, me);
443 me->AddAura(SPELL_COPY_DAMAGE, halion);
445
446 me->SetHealth(halion->GetHealth());
447 me->setActive(true);
448 }
@ SPELL_DUSK_SHROUD
Definition boss_halion.cpp:119
@ SPELL_COPY_DAMAGE
Definition boss_halion.cpp:120
Definition Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18901
void SetHealth(uint32 val)
Definition Unit.cpp:15530
uint32 GetHealth() const
Definition Unit.h:1045
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
void setActive(bool isActiveObject)
Definition Object.cpp:1094
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
@ NPC_HALION
Definition ruby_sanctum.h:66
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * _instance
Definition boss_halion.cpp:573

References _instance, Unit::AddAura(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetHealth(), ScriptedAI::me, NPC_HALION, WorldObject::setActive(), Unit::SetHealth(), SPELL_COPY_DAMAGE, and SPELL_DUSK_SHROUD.

Member Function Documentation

◆ DamageTaken()

void boss_twilight_halion::boss_twilight_halionAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

507 {
508 if (!attacker || !me->InSamePhase(attacker))
509 return;
510
512 controller->AI()->SetData(DATA_TWILIGHT_DAMAGE_TAKEN, damage);
513 }
@ DATA_TWILIGHT_DAMAGE_TAKEN
Definition boss_halion.cpp:159
bool InSamePhase(WorldObject const *obj) const
Definition Object.h:452
@ NPC_HALION_CONTROLLER
Definition ruby_sanctum.h:68

References _instance, DATA_TWILIGHT_DAMAGE_TAKEN, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::InSamePhase(), ScriptedAI::me, and NPC_HALION_CONTROLLER.

◆ EnterEvadeMode()

void boss_twilight_halion::boss_twilight_halionAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

474 {
475 }

◆ JustDied()

void boss_twilight_halion::boss_twilight_halionAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

487 {
489 {
490 // Ensure looting
492 halion->LowerPlayerDamageReq(halion->GetMaxHealth());
493
494 if (killer && halion->IsAlive())
495 Unit::Kill(killer, halion);
496 }
497
499 if (controller->IsAlive())
500 Unit::Kill(controller, controller);
501
504 }
@ ENCOUNTER_FRAME_DISENGAGE
Definition InstanceScript.h:47
@ SPELL_CLEAR_DEBUFFS
Definition boss_halion.cpp:108
bool IsDamageEnoughForLootingAndReward() const
Definition Creature.cpp:3815
void SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
Definition InstanceScript.cpp:757
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17740
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178

References _instance, Unit::CastSpell(), ENCOUNTER_FRAME_DISENGAGE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::IsAlive(), Creature::IsDamageEnoughForLootingAndReward(), Unit::Kill(), ScriptedAI::me, NPC_HALION, NPC_HALION_CONTROLLER, InstanceScript::SendEncounterUnit(), and SPELL_CLEAR_DEBUFFS.

◆ JustEngagedWith()

void boss_twilight_halion::boss_twilight_halionAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

460 {
461 _events.Reset();
469
471 }
@ EVENT_CHECK_HEALTH
Definition boss_halion.cpp:132
@ EVENT_SHADOW_PULSARS
Definition boss_halion.cpp:139
@ EVENT_SEND_ENCOUNTER_UNIT
Definition boss_halion.cpp:143
@ EVENT_TAIL_LASH
Definition boss_halion.cpp:131
@ EVENT_BREATH
Definition boss_halion.cpp:128
@ EVENT_SOUL_CONSUMPTION
Definition boss_halion.cpp:138
@ EVENT_CLEAVE
Definition boss_halion.cpp:127
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2825
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
void Reset()
Definition EventMap.cpp:21
EventMap _events
Definition boss_halion.cpp:572

References _events, EVENT_BREATH, EVENT_CHECK_HEALTH, EVENT_CLEAVE, EVENT_SEND_ENCOUNTER_UNIT, EVENT_SHADOW_PULSARS, EVENT_SOUL_CONSUMPTION, EVENT_TAIL_LASH, ScriptedAI::me, EventMap::Reset(), EventMap::ScheduleEvent(), and Creature::SetInCombatWithZone().

◆ KilledUnit()

void boss_twilight_halion::boss_twilight_halionAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

478 {
479 if (victim->IsPlayer() && _events.GetNextEventTime(EVENT_KILL_TALK) == 0)
480 {
481 Talk(SAY_KILL);
483 }
484 }
@ SAY_KILL
Definition boss_halion.cpp:43
@ EVENT_KILL_TALK
Definition boss_halion.cpp:133
uint32 GetNextEventTime(uint32 eventId) const
Definition EventMap.cpp:230
bool IsPlayer() const
Definition Object.h:200
Talk
Definition hyjal.cpp:82

References _events, EVENT_KILL_TALK, EventMap::GetNextEventTime(), Object::IsPlayer(), SAY_KILL, and EventMap::ScheduleEvent().

◆ Reset()

void boss_twilight_halion::boss_twilight_halionAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

451 {
452 _events.Reset();
453 me->SetPhaseMask(0x21, true);
455 me->SetPhaseMask(0x20, true);
457 }
@ REACT_DEFENSIVE
Definition Unit.h:549
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19087

References _events, ScriptedAI::me, REACT_DEFENSIVE, EventMap::Reset(), Creature::SetInCombatWithZone(), Unit::SetPhaseMask(), and Creature::SetReactState().

◆ UpdateAI()

void boss_twilight_halion::boss_twilight_halionAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

516 {
517 if (!UpdateVictim())
518 return;
519
520 _events.Update(diff);
522 return;
523
524 switch (_events.ExecuteEvent())
525 {
528 break;
529 case EVENT_CLEAVE:
530 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
532 break;
533 case EVENT_TAIL_LASH:
534 me->CastSpell(me, SPELL_TAIL_LASH, false);
536 break;
537 case EVENT_BREATH:
540 break;
542 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, false, SPELL_TWILIGHT_REALM))
543 me->CastSpell(target, SPELL_SOUL_CONSUMPTION, false);
545 break;
547 if (me->HealthBelowPct(50))
548 {
549 me->CastStop();
552 return;
553 }
555 break;
561 break;
564 orbCarrier->AI()->DoAction(ACTION_SHOOT);
565 break;
566 }
567
569 }
@ ENCOUNTER_FRAME_ENGAGE
Definition InstanceScript.h:46
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ ACTION_SHOOT
Definition boss_halion.cpp:155
@ SPELL_CLEAVE
Definition boss_halion.cpp:60
@ SPELL_DARK_BREATH
Definition boss_halion.cpp:97
@ SPELL_TWILIGHT_DIVISION
Definition boss_halion.cpp:111
@ SPELL_SOUL_CONSUMPTION
Definition boss_halion.cpp:74
@ SPELL_TAIL_LASH
Definition boss_halion.cpp:62
@ SPELL_TWILIGHT_REALM
Definition boss_halion.cpp:118
@ EMOTE_WARN_LASER
Definition boss_halion.cpp:53
@ SAY_SPHERE_PULSE
Definition boss_halion.cpp:49
@ SAY_PHASE_THREE
Definition boss_halion.cpp:50
@ EVENT_SHADOW_PULSARS_SHOOT
Definition boss_halion.cpp:140
bool UpdateVictim()
Definition CreatureAI.cpp:280
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1171
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1053
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
@ NPC_ORB_CARRIER
Definition ruby_sanctum.h:71

References _events, _instance, ACTION_SHOOT, Unit::CastSpell(), Unit::CastStop(), UnitAI::DoMeleeAttackIfReady(), EMOTE_WARN_LASER, ENCOUNTER_FRAME_ENGAGE, EVENT_BREATH, EVENT_CHECK_HEALTH, EVENT_CLEAVE, EVENT_SEND_ENCOUNTER_UNIT, EVENT_SHADOW_PULSARS, EVENT_SHADOW_PULSARS_SHOOT, EVENT_SOUL_CONSUMPTION, EVENT_TAIL_LASH, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, NPC_ORB_CARRIER, Random, SAY_PHASE_THREE, SAY_SPHERE_PULSE, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), InstanceScript::SendEncounterUnit(), SPELL_CLEAVE, SPELL_DARK_BREATH, SPELL_SOUL_CONSUMPTION, SPELL_TAIL_LASH, SPELL_TWILIGHT_DIVISION, SPELL_TWILIGHT_REALM, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap boss_twilight_halion::boss_twilight_halionAI::_events
private

◆ _instance

InstanceScript* boss_twilight_halion::boss_twilight_halionAI::_instance
private

The documentation for this struct was generated from the following file: