AzerothCore 3.3.5a
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boss_warbringer_omrogg Struct Reference
Inheritance diagram for boss_warbringer_omrogg:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_warbringer_omrogg (Creature *creature)
 
void HandleHeadTalk (HeadYells yell)
 
void SetData (uint32 data, uint32) override
 
void ScheduleNonBurningPhase ()
 
void ScheduleBurningPhase ()
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

TaskScheduler _headTalk
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_warbringer_omrogg()

boss_warbringer_omrogg::boss_warbringer_omrogg ( Creature creature)
inline
68 : BossAI(creature, DATA_OMROGG)
69 { }
Definition ScriptedCreature.h:485
@ DATA_OMROGG
Definition shattered_halls.h:28

Member Function Documentation

◆ HandleHeadTalk()

void boss_warbringer_omrogg::HandleHeadTalk ( HeadYells  yell)
inline
72 {
73 switch (yell)
74 {
75 case SAY_ON_AGGRO:
76 {
79 {
80 leftHead->AI()->Talk(group);
81 _headTalk.Schedule(3600ms, [this, group](TaskContext /*context*/)
82 {
84 rightHead->AI()->Talk(group);
85 });
86 }
87 break;
88 }
89 case SAY_ON_BEATDOWN:
90 {
92 {
93 leftHead->AI()->Talk(SAY_ON_BEATDOWN);
94 _headTalk.Schedule(3600ms, [this](TaskContext context)
95 {
97 rightHead->AI()->Talk(SAY_ON_BEATDOWN);
98 context.Schedule(3600ms, [this](TaskContext context)
99 {
102 leftHead->AI()->Talk(group);
103 context.Schedule(3600ms, [this, group](TaskContext /*context*/)
104 {
106 rightHead->AI()->Talk(group);
107 });
108 });
109 });
110 }
111 break;
112 }
113 case SAY_ON_KILL:
114 {
117 leftHead->AI()->Talk(group);
118 _headTalk.Schedule(3600ms, [this, group](TaskContext /*context*/)
119 {
121 rightHead->AI()->Talk(group);
122 });
123 break;
124 }
125 case SAY_ON_DEATH:
126 {
128 leftHead->AI()->Talk(SAY_ON_DEATH);
129 _headTalk.Schedule(3600ms, [this](TaskContext /*context*/)
130 {
132 rightHead->AI()->Talk(SAY_ON_DEATH);
133 });
134 break;
135 }
136 default:
137 break;
138 }
139 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_ON_DEATH
Definition boss_warbringer_omrogg.cpp:50
@ SAY_ON_BEATDOWN_3
Definition boss_warbringer_omrogg.cpp:47
@ SAY_ON_BEATDOWN_2
Definition boss_warbringer_omrogg.cpp:46
@ SAY_ON_KILL
Definition boss_warbringer_omrogg.cpp:48
@ SAY_ON_BEATDOWN
Definition boss_warbringer_omrogg.cpp:45
@ SAY_ON_KILL_2
Definition boss_warbringer_omrogg.cpp:49
@ SAY_ON_AGGRO
Definition boss_warbringer_omrogg.cpp:42
@ SAY_ON_AGGRO_3
Definition boss_warbringer_omrogg.cpp:44
InstanceScript *const instance
Definition ScriptedCreature.h:492
Definition Creature.h:47
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
Definition TaskScheduler.h:421
TaskContext & Schedule(std::chrono::duration< _Rep, _Period > const &time, TaskScheduler::task_handler_t const &task)
Definition TaskScheduler.h:533
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
@ DATA_OMROGG_RIGHT_HEAD
Definition shattered_halls.h:39
@ DATA_OMROGG_LEFT_HEAD
Definition shattered_halls.h:38
TaskScheduler _headTalk
Definition boss_warbringer_omrogg.cpp:248

References _headTalk, DATA_OMROGG_LEFT_HEAD, DATA_OMROGG_RIGHT_HEAD, InstanceScript::GetCreature(), BossAI::instance, SAY_ON_AGGRO, SAY_ON_AGGRO_3, SAY_ON_BEATDOWN, SAY_ON_BEATDOWN_2, SAY_ON_BEATDOWN_3, SAY_ON_DEATH, SAY_ON_KILL, SAY_ON_KILL_2, TaskScheduler::Schedule(), TaskContext::Schedule(), and urand().

Referenced by JustDied(), JustEngagedWith(), KilledUnit(), and ScheduleNonBurningPhase().

◆ JustDied()

void boss_warbringer_omrogg::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

229 {
231 BossAI::JustDied(killer);
232 }
void JustDied(Unit *) override
Definition ScriptedCreature.h:527
void HandleHeadTalk(HeadYells yell)
Definition boss_warbringer_omrogg.cpp:71

References HandleHeadTalk(), BossAI::JustDied(), and SAY_ON_DEATH.

◆ JustEngagedWith()

void boss_warbringer_omrogg::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

213 {
217
220 }
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged - this happens after JustEnteredCombat.
Definition ScriptedCreature.h:525
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
void ScheduleNonBurningPhase()
Definition boss_warbringer_omrogg.cpp:151
void ScheduleBurningPhase()
Definition boss_warbringer_omrogg.cpp:179

References _headTalk, TaskScheduler::CancelAll(), HandleHeadTalk(), BossAI::JustEngagedWith(), SAY_ON_AGGRO, ScheduleBurningPhase(), and ScheduleNonBurningPhase().

◆ KilledUnit()

void boss_warbringer_omrogg::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

223 {
224 if (victim && victim->IsPlayer())
226 }
bool IsPlayer() const
Definition Object.h:201

References HandleHeadTalk(), Object::IsPlayer(), and SAY_ON_KILL.

◆ ScheduleBurningPhase()

void boss_warbringer_omrogg::ScheduleBurningPhase ( )
inline
180 {
181 scheduler.
182 Schedule(45s, 60s, GROUP_BURNING_PHASE, [this](TaskContext context)
183 {
184 me->AttackStop();
187 context.Schedule(1200ms, [this](TaskContext context)
188 {
191 context.Schedule(200ms, [this](TaskContext context)
192 {
194 context.Schedule(2200ms, [this](TaskContext context)
195 {
197 if (Unit* newTarget = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, false, false))
198 me->AddThreat(newTarget, 2250.f);
200 context.Schedule(4850ms, 8500ms, GROUP_BURNING_PHASE, [this](TaskContext context)
201 {
203 context.Repeat();
204 });
205 });
206 });
207 });
208
209 });
210 }
@ REACT_PASSIVE
Definition Unit.h:566
@ REACT_AGGRESSIVE
Definition Unit.h:568
@ EMOTE_BURNING_MAUL
Definition boss_warbringer_omrogg.cpp:55
@ SPELL_FEAR
Definition boss_warbringer_omrogg.cpp:28
@ SPELL_BLAST_WAVE
Definition boss_warbringer_omrogg.cpp:27
@ SPELL_BURNING_MAUL
Definition boss_warbringer_omrogg.cpp:31
@ GROUP_NON_BURNING_PHASE
Definition boss_warbringer_omrogg.cpp:61
@ GROUP_BURNING_PHASE
Definition boss_warbringer_omrogg.cpp:62
TaskScheduler scheduler
Definition CreatureAI.h:74
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskContext & CancelGroup(TaskScheduler::group_t const group)
Cancel all tasks of a single group from within the context.
Definition TaskScheduler.cpp:263
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:285
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:178
Definition Unit.h:664
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:11413
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7436
Talk
Definition hyjal.cpp:82
void DoResetThreatList()
Definition ScriptedCreature.cpp:473
Creature * me
Definition ScriptedCreature.h:281

References Unit::AddThreat(), Unit::AttackStop(), TaskContext::CancelGroup(), UnitAI::DoCast(), UnitAI::DoCastAOE(), ScriptedAI::DoResetThreatList(), EMOTE_BURNING_MAUL, GROUP_BURNING_PHASE, GROUP_NON_BURNING_PHASE, ScriptedAI::me, Random, REACT_AGGRESSIVE, REACT_PASSIVE, TaskContext::Repeat(), TaskContext::Schedule(), CreatureAI::scheduler, UnitAI::SelectTarget(), Creature::SetReactState(), SPELL_BLAST_WAVE, SPELL_BURNING_MAUL, and SPELL_FEAR.

Referenced by JustEngagedWith(), and SetData().

◆ ScheduleNonBurningPhase()

void boss_warbringer_omrogg::ScheduleNonBurningPhase ( )
inline
152 {
153 scheduler.
154 Schedule(12100ms, 17300ms, GROUP_NON_BURNING_PHASE, [this](TaskContext context)
155 {
157 context.Repeat(17200ms, 24200ms);
158 })
159 .Schedule(20s, 30s, GROUP_NON_BURNING_PHASE, [this](TaskContext context)
160 {
162 me->AttackStop();
164 context.Schedule(200ms, GROUP_NON_BURNING_PHASE, [this](TaskContext context)
165 {
167 if (Unit* newTarget = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, false, false))
168 me->AddThreat(newTarget, 2250.f);
170 context.Schedule(1200ms, GROUP_NON_BURNING_PHASE, [this](TaskContext /*context*/)
171 {
173 });
174 });
175 context.Repeat();
176 });
177 }
@ SPELL_THUNDERCLAP
Definition boss_warbringer_omrogg.cpp:29
@ SPELL_BEATDOWN
Definition boss_warbringer_omrogg.cpp:30
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394

References Unit::AddThreat(), Unit::AttackStop(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), ScriptedAI::DoResetThreatList(), GROUP_NON_BURNING_PHASE, HandleHeadTalk(), ScriptedAI::me, Random, REACT_AGGRESSIVE, REACT_PASSIVE, TaskContext::Repeat(), SAY_ON_BEATDOWN, TaskContext::Schedule(), CreatureAI::scheduler, UnitAI::SelectTarget(), Creature::SetReactState(), SPELL_BEATDOWN, and SPELL_THUNDERCLAP.

Referenced by JustEngagedWith(), and SetData().

◆ SetData()

void boss_warbringer_omrogg::SetData ( uint32  data,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

142 {
143 if (data != DATA_BURNING_MAUL_END)
144 return;
145
149 }
@ DATA_BURNING_MAUL_END
Definition boss_warbringer_omrogg.cpp:56
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53

References TaskScheduler::CancelGroup(), DATA_BURNING_MAUL_END, GROUP_BURNING_PHASE, ScheduleBurningPhase(), ScheduleNonBurningPhase(), and CreatureAI::scheduler.

◆ UpdateAI()

void boss_warbringer_omrogg::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

235 {
236 _headTalk.Update(diff);
237
238 if (!UpdateVictim())
239 return;
240
241 scheduler.Update(diff, [this]
242 {
244 });
245 }
bool UpdateVictim()
Definition CreatureAI.cpp:353
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40

References _headTalk, UnitAI::DoMeleeAttackIfReady(), CreatureAI::scheduler, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _headTalk

TaskScheduler boss_warbringer_omrogg::_headTalk
protected

The documentation for this struct was generated from the following file: