AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_azure_saboteur Struct Reference
Inheritance diagram for npc_azure_saboteur:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_azure_saboteur (Creature *c)
 
void WaypointReached (uint32 waypointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void FinishPointReached ()
 
void MoveInLineOfSight (Unit *) override
 
virtual void WaypointReached (uint32, uint32)
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
bool IsEscortNPC (bool=true) const override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
virtual void WaypointReached (uint32, uint32)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript_instance
 
bool _addedWaypoints
 
uint8 _boss
 
bool _isOpening
 
EventMap _events
 
uint8 _count
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_azure_saboteur()

npc_azure_saboteur::npc_azure_saboteur ( Creature c)
inline
831 : npc_escortAI(c)
832 {
837 _addedWaypoints = false;
838 _isOpening = false;
839 }
uint32 GetPersistentData(uint32 index) const
Definition InstanceScript.h:257
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
bool _isOpening
Definition violet_hold.cpp:956
InstanceScript * _instance
Definition violet_hold.cpp:953
uint8 _boss
Definition violet_hold.cpp:955
bool _addedWaypoints
Definition violet_hold.cpp:954
Definition ScriptedEscortAI.h:53
@ DATA_WAVE_COUNT
Definition violet_hold.h:50
@ PERSISTENT_DATA_SECOND_BOSS
Definition violet_hold.h:70
@ PERSISTENT_DATA_FIRST_BOSS
Definition violet_hold.h:69

References _addedWaypoints, _boss, _instance, _isOpening, DATA_WAVE_COUNT, ZoneScript::GetData(), WorldObject::GetInstanceScript(), InstanceScript::GetPersistentData(), PERSISTENT_DATA_FIRST_BOSS, and PERSISTENT_DATA_SECOND_BOSS.

Member Function Documentation

◆ FinishPointReached()

void npc_azure_saboteur::FinishPointReached ( )
inline
943 {
944 _isOpening = true;
945 _count = 1;
948 }
void RescheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:70
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394
EventMap _events
Definition violet_hold.cpp:957
uint8 _count
Definition violet_hold.cpp:958
@ EVENT_SABOTEUR_SHIELD_DISRUPTION
Definition violet_hold.cpp:824
@ SABOTEUR_SHIELD_DISRUPTION
Definition violet_hold.cpp:817

References _count, _events, _isOpening, UnitAI::DoCastSelf(), EVENT_SABOTEUR_SHIELD_DISRUPTION, EventMap::RescheduleEvent(), and SABOTEUR_SHIELD_DISRUPTION.

Referenced by WaypointReached().

◆ MoveInLineOfSight()

void npc_azure_saboteur::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

950{}

◆ UpdateAI()

void npc_azure_saboteur::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

874 {
876
877 if (!_addedWaypoints)
878 {
879 _addedWaypoints = true;
880 switch (_boss)
881 {
882 case BOSS_MORAGG:
883 for (int i = 0; i < 3; i++)
886 break;
887 case BOSS_EREKEM:
888 for (int i = 0; i < 3; i++)
891 break;
892 case BOSS_ICHORON:
893 for (int i = 0; i < 2; i++)
896 break;
897 case BOSS_LAVANTHOR:
900 break;
901 case BOSS_XEVOZZ:
904 break;
905 case BOSS_ZURAMAT:
906 for (int i = 0; i < 5; i++)
909 break;
910 }
911 SetDespawnAtEnd(false);
912 Start(true);
913 }
914
915 if (_isOpening)
916 {
917 _events.Update(diff);
918 switch (_events.ExecuteEvent())
919 {
922 ++_count;
923 if (_count < 3)
925 else
926 {
929 }
930 break;
932 _isOpening = false;
934 me->SetDisplayId(11686);
937 break;
938 }
939 }
940 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:347
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3513
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2186
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
virtual void DoAction(int32)
Definition InstanceScript.h:286
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
Creature * me
Definition ScriptedCreature.h:281
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:428
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:240
void SetDespawnAtEnd(bool despawn)
Definition ScriptedEscortAI.h:108
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition ScriptedEscortAI.cpp:395
@ EVENT_SABOTEUR_DISAPPEAR
Definition violet_hold.cpp:826
@ SPELL_TELEPORT_VISUAL
Definition violet_hold.cpp:819
const float SaboteurFinalPos3[2][3]
Definition violet_hold.h:308
const float SaboteurFinalPos2[3][3]
Definition violet_hold.h:301
@ BOSS_XEVOZZ
Definition violet_hold.h:139
@ BOSS_ZURAMAT
Definition violet_hold.h:140
@ BOSS_MORAGG
Definition violet_hold.h:135
@ BOSS_LAVANTHOR
Definition violet_hold.h:138
@ BOSS_EREKEM
Definition violet_hold.h:136
@ BOSS_ICHORON
Definition violet_hold.h:137
const float SaboteurFinalPos1[3][3]
Definition violet_hold.h:294
@ ACTION_RELEASE_BOSS
Definition violet_hold.h:63
const float SaboteurFinalPos4[3]
Definition violet_hold.h:314
const float SaboteurFinalPos5[3]
Definition violet_hold.h:319
const float SaboteurFinalPos6[5][3]
Definition violet_hold.h:324

References _addedWaypoints, _boss, _count, _events, _instance, _isOpening, ACTION_RELEASE_BOSS, npc_escortAI::AddWaypoint(), BOSS_EREKEM, BOSS_ICHORON, BOSS_LAVANTHOR, BOSS_MORAGG, BOSS_XEVOZZ, BOSS_ZURAMAT, Creature::DespawnOrUnsummon(), InstanceScript::DoAction(), UnitAI::DoCastSelf(), EVENT_SABOTEUR_DISAPPEAR, EVENT_SABOTEUR_SHIELD_DISRUPTION, EventMap::ExecuteEvent(), ScriptedAI::me, EventMap::RescheduleEvent(), SABOTEUR_SHIELD_DISRUPTION, SaboteurFinalPos1, SaboteurFinalPos2, SaboteurFinalPos3, SaboteurFinalPos4, SaboteurFinalPos5, SaboteurFinalPos6, npc_escortAI::SetDespawnAtEnd(), Creature::SetDisplayId(), Creature::SetHomePosition(), Unit::SetUnitFlag(), SPELL_TELEPORT_VISUAL, npc_escortAI::Start(), UNIT_FLAG_NOT_SELECTABLE, EventMap::Update(), and npc_escortAI::UpdateAI().

◆ WaypointReached() [1/2]

void npc_azure_saboteur::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

843 {
844 switch (_boss)
845 {
846 case BOSS_MORAGG:
847 if (waypointId == 2)
849 break;
850 case BOSS_EREKEM:
851 if (waypointId == 2)
853 break;
854 case BOSS_ICHORON:
855 if (waypointId == 1)
857 break;
858 case BOSS_LAVANTHOR:
859 if (waypointId == 0)
861 break;
862 case BOSS_XEVOZZ:
863 if (waypointId == 0)
865 break;
866 case BOSS_ZURAMAT:
867 if (waypointId == 4)
869 break;
870 }
871 }
void FinishPointReached()
Definition violet_hold.cpp:942

References _boss, BOSS_EREKEM, BOSS_ICHORON, BOSS_LAVANTHOR, BOSS_MORAGG, BOSS_XEVOZZ, BOSS_ZURAMAT, and FinishPointReached().

◆ WaypointReached() [2/2]

virtual void CreatureAI::WaypointReached ( uint32  ,
uint32   
)
inlinevirtual

Reimplemented from CreatureAI.

196{ }

Member Data Documentation

◆ _addedWaypoints

bool npc_azure_saboteur::_addedWaypoints
private

Referenced by npc_azure_saboteur(), and UpdateAI().

◆ _boss

uint8 npc_azure_saboteur::_boss
private

◆ _count

uint8 npc_azure_saboteur::_count
private

Referenced by FinishPointReached(), and UpdateAI().

◆ _events

EventMap npc_azure_saboteur::_events
private

Referenced by FinishPointReached(), and UpdateAI().

◆ _instance

InstanceScript* npc_azure_saboteur::_instance
private

Referenced by npc_azure_saboteur(), and UpdateAI().

◆ _isOpening

bool npc_azure_saboteur::_isOpening
private

The documentation for this struct was generated from the following file: