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| | go_ravager_cage () |
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| bool | OnGossipHello (Player *player, GameObject *go) override |
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| bool | IsDatabaseBound () const override |
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| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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| virtual void | OnDestroyed (GameObject *, Player *) |
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| virtual void | OnDamaged (GameObject *, Player *) |
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| virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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| virtual GameObjectAI * | GetAI (GameObject *) const |
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| virtual bool | isAfterLoadScript () const |
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| virtual void | checkValidity () |
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| const std::string & | GetName () const |
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| uint16 | GetTotalAvailableHooks () |
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| virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_ravager_cage()
| go_ravager_cage::go_ravager_cage |
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Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
344 {
347 {
349 {
352 ravager->AI()->AttackStart(player);
353 }
354 }
355 return true;
356 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ REACT_AGGRESSIVE
Definition Unit.h:552
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1410
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
@ QUEST_STRENGTH_ONE
Definition zone_azuremyst_isle.cpp:335
@ NPC_DEATH_RAVAGER
Definition zone_azuremyst_isle.cpp:330
References WorldObject::FindNearestCreature(), Player::GetQuestStatus(), NPC_DEATH_RAVAGER, QUEST_STATUS_INCOMPLETE, QUEST_STRENGTH_ONE, REACT_AGGRESSIVE, UNIT_FLAG_NON_ATTACKABLE, and GameObject::UseDoorOrButton().
The documentation for this class was generated from the following file: