AzerothCore 3.3.5a
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npc_crate_helper::npc_crate_helperAI Struct Reference
Inheritance diagram for npc_crate_helper::npc_crate_helperAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_crate_helperAI (Creature *creature)
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

uint8 GetCrateId () const
 
void StartCitizenRP (uint32 entry)
 
void StartCrateRP ()
 

Private Attributes

bool _marked
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_crate_helperAI()

npc_crate_helper::npc_crate_helperAI::npc_crate_helperAI ( Creature *  creature)
inline
1425 : NullCreatureAI(creature)
1426 {
1427 _marked = false;
1428 }
Definition PassiveAI.h:56
bool _marked
Definition culling_of_stratholme.cpp:1490

Member Function Documentation

◆ GetCrateId()

uint8 npc_crate_helper::npc_crate_helperAI::GetCrateId ( ) const
inlineprivate
1452 {
1453 for (uint8 i = 0; i < MAX_CRATES; ++i)
1454 if (me->GetDistance(CratePos[i]) < 10.0f)
1455 return i;
1456
1457 return MAX_CRATES;
1458 }
std::uint8_t uint8
Definition Define.h:109
Creature *const me
Definition CreatureAI.h:71
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1304
Position const CratePos[MAX_CRATES]
Definition culling_of_stratholme.cpp:1405
@ MAX_CRATES
Definition culling_of_stratholme.cpp:1402

References CratePos, and MAX_CRATES.

◆ SpellHit()

void npc_crate_helper::npc_crate_helperAI::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1431 {
1432 if (spell->Id == SPELL_ARCANE_DISRUPTION && !_marked)
1433 {
1434 _marked = true;
1435 if (InstanceScript* instance = me->GetInstanceScript())
1436 instance->SetData(DATA_CRATE_COUNT, 0);
1438 {
1439 // Carry over the sniffed rotation so the plagued crate sits exactly like the suspicious one it replaces
1440 G3D::Quat const& rotation = crate->GetWorldRotation();
1441 crate->SummonGameObject(GO_PLAGUED_CRATE, crate->GetPositionX(), crate->GetPositionY(), crate->GetPositionZ(), crate->GetOrientation(), rotation.x, rotation.y, rotation.z, rotation.w, DAY);
1442 crate->Delete();
1443 }
1444
1445 StartCrateRP();
1446 }
1447 }
constexpr auto DAY
Definition Common.h:49
Definition GameObject.h:120
Definition InstanceScript.h:143
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2567
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
@ GO_PLAGUED_CRATE
Definition culling_of_stratholme.h:75
@ GO_SUSPICIOUS_CRATE
Definition culling_of_stratholme.h:74
@ SPELL_ARCANE_DISRUPTION
Definition culling_of_stratholme.h:81
@ DATA_CRATE_COUNT
Definition culling_of_stratholme.h:33
void StartCrateRP()
Definition culling_of_stratholme.cpp:1467

References DATA_CRATE_COUNT, DAY, WorldObject::FindNearestGameObject(), GO_PLAGUED_CRATE, GO_SUSPICIOUS_CRATE, SpellInfo::Id, and SPELL_ARCANE_DISRUPTION.

◆ StartCitizenRP()

void npc_crate_helper::npc_crate_helperAI::StartCitizenRP ( uint32  entry)
inlineprivate
1461 {
1462 // Jena wanders the furthest from her crate while waiting, at roughly 30 yards
1463 if (Creature* citizen = me->FindNearestCreature(entry, 40.0f))
1464 citizen->AI()->DoAction(ACTION_CRATE_DISPELLED);
1465 }
Definition Creature.h:47
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2558
@ ACTION_CRATE_DISPELLED
Definition culling_of_stratholme.cpp:1392

References ACTION_CRATE_DISPELLED, and WorldObject::FindNearestCreature().

◆ StartCrateRP()

void npc_crate_helper::npc_crate_helperAI::StartCrateRP ( )
inlineprivate
1468 {
1469 switch (GetCrateId())
1470 {
1471 case CRATE_PERELLI:
1473 break;
1474 case CRATE_OWENS:
1476 break;
1477 case CRATE_GOSLIN:
1479 break;
1480 case CRATE_MOORE:
1483 break;
1484 case CRATE_BATTSON:
1486 break;
1487 }
1488 }
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2453
@ NPC_MALCOLM_MOORE
Definition culling_of_stratholme.cpp:1387
@ NPC_JENA_ANDERSON
Definition culling_of_stratholme.cpp:1386
@ NPC_BARTLEBY_BATTSON
Definition culling_of_stratholme.cpp:1390
@ NPC_SERGEANT_MORIGAN
Definition culling_of_stratholme.cpp:1385
@ NPC_ROGER_OWENS
Definition culling_of_stratholme.cpp:1389
@ NPC_SCRUFFY
Definition culling_of_stratholme.cpp:1388
Position const ScruffyPos
Definition culling_of_stratholme.cpp:1416
Position const MalcolmMoorePos
Definition culling_of_stratholme.cpp:1415
@ CRATE_PERELLI
Definition culling_of_stratholme.cpp:1397
@ CRATE_GOSLIN
Definition culling_of_stratholme.cpp:1399
@ CRATE_OWENS
Definition culling_of_stratholme.cpp:1398
@ CRATE_MOORE
Definition culling_of_stratholme.cpp:1400
@ CRATE_BATTSON
Definition culling_of_stratholme.cpp:1401
void StartCitizenRP(uint32 entry)
Definition culling_of_stratholme.cpp:1460
uint8 GetCrateId() const
Definition culling_of_stratholme.cpp:1451

References CRATE_BATTSON, CRATE_GOSLIN, CRATE_MOORE, CRATE_OWENS, CRATE_PERELLI, MalcolmMoorePos, NPC_BARTLEBY_BATTSON, NPC_JENA_ANDERSON, NPC_MALCOLM_MOORE, NPC_ROGER_OWENS, NPC_SCRUFFY, NPC_SERGEANT_MORIGAN, and ScruffyPos.

Member Data Documentation

◆ _marked

bool npc_crate_helper::npc_crate_helperAI::_marked
private

The documentation for this struct was generated from the following file: