AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_firework::npc_fireworkAI Struct Reference
Inheritance diagram for npc_firework::npc_fireworkAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_fireworkAI (Creature *creature)
 
bool isCluster ()
 
GameObjectFindNearestLauncher ()
 
uint32 GetFireworkSpell (uint32 entry)
 
uint32 GetFireworkGameObjectId ()
 
void Reset () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_fireworkAI()

npc_firework::npc_fireworkAI::npc_fireworkAI ( Creature creature)
inline
2124: ScriptedAI(creature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ FindNearestLauncher()

GameObject * npc_firework::npc_fireworkAI::FindNearestLauncher ( )
inline
2162 {
2163 GameObject* launcher = nullptr;
2164
2165 if (isCluster())
2166 {
2171
2172 if (launcher1)
2173 launcher = launcher1;
2174 else if (launcher2)
2175 launcher = launcher2;
2176 else if (launcher3)
2177 launcher = launcher3;
2178 else if (launcher4)
2179 launcher = launcher4;
2180 }
2181 else
2182 {
2186
2187 if (launcher1)
2188 launcher = launcher1;
2189 else if (launcher2)
2190 launcher = launcher2;
2191 else if (launcher3)
2192 launcher = launcher3;
2193 }
2194
2195 return launcher;
2196 }
GameObject * GetClosestGameObjectWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool onlySpawned)
Definition ScriptedCreature.cpp:892
Definition GameObject.h:120
@ GO_CLUSTER_LAUNCHER_1
Definition npcs_special.cpp:2093
@ GO_CLUSTER_LAUNCHER_3
Definition npcs_special.cpp:2095
@ GO_FIREWORK_LAUNCHER_2
Definition npcs_special.cpp:2091
@ GO_FIREWORK_LAUNCHER_1
Definition npcs_special.cpp:2090
@ GO_CLUSTER_LAUNCHER_2
Definition npcs_special.cpp:2094
@ GO_CLUSTER_LAUNCHER_4
Definition npcs_special.cpp:2096
@ GO_FIREWORK_LAUNCHER_3
Definition npcs_special.cpp:2092
Creature * me
Definition ScriptedCreature.h:280
bool isCluster()
Definition npcs_special.cpp:2126

References GetClosestGameObjectWithEntry(), GO_CLUSTER_LAUNCHER_1, GO_CLUSTER_LAUNCHER_2, GO_CLUSTER_LAUNCHER_3, GO_CLUSTER_LAUNCHER_4, GO_FIREWORK_LAUNCHER_1, GO_FIREWORK_LAUNCHER_2, and GO_FIREWORK_LAUNCHER_3.

◆ GetFireworkGameObjectId()

uint32 npc_firework::npc_fireworkAI::GetFireworkGameObjectId ( )
inline
2232 {
2233 uint32 spellId = 0;
2234
2235 switch (me->GetEntry())
2236 {
2237 case NPC_CLUSTER_BLUE:
2239 break;
2240 case NPC_CLUSTER_GREEN:
2242 break;
2243 case NPC_CLUSTER_PURPLE:
2245 break;
2246 case NPC_CLUSTER_RED:
2248 break;
2249 case NPC_CLUSTER_YELLOW:
2251 break;
2252 case NPC_CLUSTER_WHITE:
2254 break;
2257 break;
2260 break;
2263 break;
2266 break;
2269 break;
2272 break;
2273 case NPC_CLUSTER_ELUNE:
2275 break;
2276 }
2277
2278 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
2279
2280 if (spellInfo && spellInfo->Effects[0].Effect == SPELL_EFFECT_SUMMON_OBJECT_WILD)
2281 return spellInfo->Effects[0].MiscValue;
2282
2283 return 0;
2284 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELL_EFFECT_SUMMON_OBJECT_WILD
Definition SharedDefines.h:865
#define sSpellMgr
Definition SpellMgr.h:825
uint32 GetEntry() const
Definition Object.h:116
Definition SpellInfo.h:316
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
@ NPC_FIREWORK_BIG_YELLOW
Definition npcs_special.cpp:2073
@ NPC_FIREWORK_BIG_WHITE
Definition npcs_special.cpp:2074
@ NPC_FIREWORK_BIG_GREEN
Definition npcs_special.cpp:2070
@ NPC_FIREWORK_GREEN
Definition npcs_special.cpp:2064
@ NPC_CLUSTER_RED
Definition npcs_special.cpp:2077
@ NPC_FIREWORK_BIG_RED
Definition npcs_special.cpp:2072
@ NPC_CLUSTER_WHITE
Definition npcs_special.cpp:2080
@ NPC_FIREWORK_BIG_PURPLE
Definition npcs_special.cpp:2071
@ NPC_CLUSTER_BIG_YELLOW
Definition npcs_special.cpp:2087
@ NPC_CLUSTER_PURPLE
Definition npcs_special.cpp:2079
@ NPC_CLUSTER_YELLOW
Definition npcs_special.cpp:2081
@ NPC_FIREWORK_WHITE
Definition npcs_special.cpp:2068
@ NPC_CLUSTER_BIG_WHITE
Definition npcs_special.cpp:2086
@ NPC_CLUSTER_GREEN
Definition npcs_special.cpp:2078
@ NPC_FIREWORK_RED
Definition npcs_special.cpp:2066
@ NPC_FIREWORK_PURPLE
Definition npcs_special.cpp:2065
@ NPC_FIREWORK_BIG_BLUE
Definition npcs_special.cpp:2069
@ NPC_CLUSTER_BIG_PURPLE
Definition npcs_special.cpp:2084
@ NPC_FIREWORK_YELLOW
Definition npcs_special.cpp:2067
@ NPC_CLUSTER_BIG_GREEN
Definition npcs_special.cpp:2083
@ NPC_CLUSTER_BLUE
Definition npcs_special.cpp:2076
@ NPC_FIREWORK_BLUE
Definition npcs_special.cpp:2063
@ NPC_CLUSTER_BIG_BLUE
Definition npcs_special.cpp:2082
@ NPC_CLUSTER_BIG_RED
Definition npcs_special.cpp:2085
@ NPC_CLUSTER_ELUNE
Definition npcs_special.cpp:2088
uint32 GetFireworkSpell(uint32 entry)
Definition npcs_special.cpp:2198

References SpellInfo::Effects, NPC_CLUSTER_BIG_BLUE, NPC_CLUSTER_BIG_GREEN, NPC_CLUSTER_BIG_PURPLE, NPC_CLUSTER_BIG_RED, NPC_CLUSTER_BIG_WHITE, NPC_CLUSTER_BIG_YELLOW, NPC_CLUSTER_BLUE, NPC_CLUSTER_ELUNE, NPC_CLUSTER_GREEN, NPC_CLUSTER_PURPLE, NPC_CLUSTER_RED, NPC_CLUSTER_WHITE, NPC_CLUSTER_YELLOW, NPC_FIREWORK_BIG_BLUE, NPC_FIREWORK_BIG_GREEN, NPC_FIREWORK_BIG_PURPLE, NPC_FIREWORK_BIG_RED, NPC_FIREWORK_BIG_WHITE, NPC_FIREWORK_BIG_YELLOW, NPC_FIREWORK_BLUE, NPC_FIREWORK_GREEN, NPC_FIREWORK_PURPLE, NPC_FIREWORK_RED, NPC_FIREWORK_WHITE, NPC_FIREWORK_YELLOW, SPELL_EFFECT_SUMMON_OBJECT_WILD, sSpellMgr, and urand().

◆ GetFireworkSpell()

uint32 npc_firework::npc_fireworkAI::GetFireworkSpell ( uint32  entry)
inline
2199 {
2200 switch (entry)
2201 {
2202 case NPC_FIREWORK_BLUE:
2203 return SPELL_ROCKET_BLUE;
2204 case NPC_FIREWORK_GREEN:
2205 return SPELL_ROCKET_GREEN;
2207 return SPELL_ROCKET_PURPLE;
2208 case NPC_FIREWORK_RED:
2209 return SPELL_ROCKET_RED;
2211 return SPELL_ROCKET_YELLOW;
2212 case NPC_FIREWORK_WHITE:
2213 return SPELL_ROCKET_WHITE;
2215 return SPELL_ROCKET_BIG_BLUE;
2221 return SPELL_ROCKET_BIG_RED;
2226 default:
2227 return 0;
2228 }
2229 }
@ SPELL_ROCKET_BIG_RED
Definition npcs_special.cpp:2107
@ SPELL_ROCKET_YELLOW
Definition npcs_special.cpp:2103
@ SPELL_ROCKET_BIG_WHITE
Definition npcs_special.cpp:2108
@ SPELL_ROCKET_RED
Definition npcs_special.cpp:2101
@ SPELL_ROCKET_PURPLE
Definition npcs_special.cpp:2100
@ SPELL_ROCKET_BLUE
Definition npcs_special.cpp:2098
@ SPELL_ROCKET_BIG_YELLOW
Definition npcs_special.cpp:2109
@ SPELL_ROCKET_WHITE
Definition npcs_special.cpp:2102
@ SPELL_ROCKET_BIG_BLUE
Definition npcs_special.cpp:2104
@ SPELL_ROCKET_GREEN
Definition npcs_special.cpp:2099
@ SPELL_ROCKET_BIG_GREEN
Definition npcs_special.cpp:2105
@ SPELL_ROCKET_BIG_PURPLE
Definition npcs_special.cpp:2106

References NPC_FIREWORK_BIG_BLUE, NPC_FIREWORK_BIG_GREEN, NPC_FIREWORK_BIG_PURPLE, NPC_FIREWORK_BIG_RED, NPC_FIREWORK_BIG_WHITE, NPC_FIREWORK_BIG_YELLOW, NPC_FIREWORK_BLUE, NPC_FIREWORK_GREEN, NPC_FIREWORK_PURPLE, NPC_FIREWORK_RED, NPC_FIREWORK_WHITE, NPC_FIREWORK_YELLOW, SPELL_ROCKET_BIG_BLUE, SPELL_ROCKET_BIG_GREEN, SPELL_ROCKET_BIG_PURPLE, SPELL_ROCKET_BIG_RED, SPELL_ROCKET_BIG_WHITE, SPELL_ROCKET_BIG_YELLOW, SPELL_ROCKET_BLUE, SPELL_ROCKET_GREEN, SPELL_ROCKET_PURPLE, SPELL_ROCKET_RED, SPELL_ROCKET_WHITE, and SPELL_ROCKET_YELLOW.

◆ isCluster()

◆ Reset()

void npc_firework::npc_fireworkAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

2287 {
2288 if (GameObject* launcher = FindNearestLauncher())
2289 {
2290 launcher->SendCustomAnim(ANIM_GO_LAUNCH_FIREWORK);
2291 me->SetOrientation(launcher->GetOrientation() + M_PI / 2);
2292 }
2293 else
2294 return;
2295
2296 if (isCluster())
2297 {
2298 // Check if we are near Elune'ara lake south, if so try to summon Omen or a minion
2299 if (me->GetZoneId() == AREA_MOONGLADE)
2300 {
2302 {
2303 switch (urand(0, 9))
2304 {
2305 case 0:
2306 case 1:
2307 case 2:
2308 case 3:
2309 if (Creature* minion = me->SummonCreature(NPC_MINION_OF_OMEN, me->GetPositionX() + frand(-5.0f, 5.0f), me->GetPositionY() + frand(-5.0f, 5.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
2310 minion->AI()->AttackStart(me->SelectNearestPlayer(20.0f));
2311 break;
2312 case 9:
2314 break;
2315 }
2316 }
2317 }
2318 if (me->GetEntry() == NPC_CLUSTER_ELUNE)
2320
2321 float displacement = 0.7f;
2322 for (uint8 i = 0; i < 4; i++)
2323 me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 1);
2324 }
2325 else
2326 //me->CastSpell(me, GetFireworkSpell(me->GetEntry()), true);
2328 }
@ AREA_MOONGLADE
Definition AreaDefines.h:74
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:53
float frand(float min, float max)
Definition Random.cpp:57
Definition Creature.h:47
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1296
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2477
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
uint32 GetZoneId() const
Definition Object.cpp:3063
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2373
@ ANIM_GO_LAUNCH_FIREWORK
Definition npcs_special.cpp:2112
@ NPC_OMEN
Definition npcs_special.cpp:2061
@ SPELL_LUNAR_FORTUNE
Definition npcs_special.cpp:2110
@ NPC_MINION_OF_OMEN
Definition npcs_special.cpp:2062
Position omenSummonPos
Definition npcs_special.cpp:2115
float GetPositionZ() const
Definition Position.h:123
void SetOrientation(float orientation)
Definition Position.h:116
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
GameObject * FindNearestLauncher()
Definition npcs_special.cpp:2161
uint32 GetFireworkGameObjectId()
Definition npcs_special.cpp:2231

References ANIM_GO_LAUNCH_FIREWORK, AREA_MOONGLADE, frand(), Position::GetPositionX(), Position::GetPositionY(), NPC_CLUSTER_ELUNE, NPC_MINION_OF_OMEN, NPC_OMEN, omenSummonPos, SPELL_LUNAR_FORTUNE, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().


The documentation for this struct was generated from the following file: