AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_firework::npc_fireworkAI Struct Reference
Inheritance diagram for npc_firework::npc_fireworkAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_fireworkAI (Creature *creature)
 
bool isCluster ()
 
GameObjectFindNearestLauncher ()
 
uint32 GetFireworkSpell (uint32 entry)
 
uint32 GetFireworkGameObjectId ()
 
void Reset () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_fireworkAI()

npc_firework::npc_fireworkAI::npc_fireworkAI ( Creature creature)
inline
2089: ScriptedAI(creature) { }
Definition ScriptedCreature.h:191

Member Function Documentation

◆ FindNearestLauncher()

GameObject * npc_firework::npc_fireworkAI::FindNearestLauncher ( )
inline
2127 {
2128 GameObject* launcher = nullptr;
2129
2130 if (isCluster())
2131 {
2136
2137 if (launcher1)
2138 launcher = launcher1;
2139 else if (launcher2)
2140 launcher = launcher2;
2141 else if (launcher3)
2142 launcher = launcher3;
2143 else if (launcher4)
2144 launcher = launcher4;
2145 }
2146 else
2147 {
2151
2152 if (launcher1)
2153 launcher = launcher1;
2154 else if (launcher2)
2155 launcher = launcher2;
2156 else if (launcher3)
2157 launcher = launcher3;
2158 }
2159
2160 return launcher;
2161 }
GameObject * GetClosestGameObjectWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool onlySpawned)
Definition ScriptedCreature.cpp:938
Definition GameObject.h:120
@ GO_CLUSTER_LAUNCHER_1
Definition npcs_special.cpp:2058
@ GO_CLUSTER_LAUNCHER_3
Definition npcs_special.cpp:2060
@ GO_FIREWORK_LAUNCHER_2
Definition npcs_special.cpp:2056
@ GO_FIREWORK_LAUNCHER_1
Definition npcs_special.cpp:2055
@ GO_CLUSTER_LAUNCHER_2
Definition npcs_special.cpp:2059
@ GO_CLUSTER_LAUNCHER_4
Definition npcs_special.cpp:2061
@ GO_FIREWORK_LAUNCHER_3
Definition npcs_special.cpp:2057
Creature * me
Definition ScriptedCreature.h:281
bool isCluster()
Definition npcs_special.cpp:2091

References GetClosestGameObjectWithEntry(), GO_CLUSTER_LAUNCHER_1, GO_CLUSTER_LAUNCHER_2, GO_CLUSTER_LAUNCHER_3, GO_CLUSTER_LAUNCHER_4, GO_FIREWORK_LAUNCHER_1, GO_FIREWORK_LAUNCHER_2, and GO_FIREWORK_LAUNCHER_3.

◆ GetFireworkGameObjectId()

uint32 npc_firework::npc_fireworkAI::GetFireworkGameObjectId ( )
inline
2197 {
2198 uint32 spellId = 0;
2199
2200 switch (me->GetEntry())
2201 {
2202 case NPC_CLUSTER_BLUE:
2204 break;
2205 case NPC_CLUSTER_GREEN:
2207 break;
2208 case NPC_CLUSTER_PURPLE:
2210 break;
2211 case NPC_CLUSTER_RED:
2213 break;
2214 case NPC_CLUSTER_YELLOW:
2216 break;
2217 case NPC_CLUSTER_WHITE:
2219 break;
2222 break;
2225 break;
2228 break;
2231 break;
2234 break;
2237 break;
2238 case NPC_CLUSTER_ELUNE:
2240 break;
2241 }
2242
2243 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
2244
2245 if (spellInfo && spellInfo->Effects[0].Effect == SPELL_EFFECT_SUMMON_OBJECT_WILD)
2246 return spellInfo->Effects[0].MiscValue;
2247
2248 return 0;
2249 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELL_EFFECT_SUMMON_OBJECT_WILD
Definition SharedDefines.h:842
#define sSpellMgr
Definition SpellMgr.h:836
uint32 GetEntry() const
Definition Object.h:117
Definition SpellInfo.h:340
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
@ NPC_FIREWORK_BIG_YELLOW
Definition npcs_special.cpp:2038
@ NPC_FIREWORK_BIG_WHITE
Definition npcs_special.cpp:2039
@ NPC_FIREWORK_BIG_GREEN
Definition npcs_special.cpp:2035
@ NPC_FIREWORK_GREEN
Definition npcs_special.cpp:2029
@ NPC_CLUSTER_RED
Definition npcs_special.cpp:2042
@ NPC_FIREWORK_BIG_RED
Definition npcs_special.cpp:2037
@ NPC_CLUSTER_WHITE
Definition npcs_special.cpp:2045
@ NPC_FIREWORK_BIG_PURPLE
Definition npcs_special.cpp:2036
@ NPC_CLUSTER_BIG_YELLOW
Definition npcs_special.cpp:2052
@ NPC_CLUSTER_PURPLE
Definition npcs_special.cpp:2044
@ NPC_CLUSTER_YELLOW
Definition npcs_special.cpp:2046
@ NPC_FIREWORK_WHITE
Definition npcs_special.cpp:2033
@ NPC_CLUSTER_BIG_WHITE
Definition npcs_special.cpp:2051
@ NPC_CLUSTER_GREEN
Definition npcs_special.cpp:2043
@ NPC_FIREWORK_RED
Definition npcs_special.cpp:2031
@ NPC_FIREWORK_PURPLE
Definition npcs_special.cpp:2030
@ NPC_FIREWORK_BIG_BLUE
Definition npcs_special.cpp:2034
@ NPC_CLUSTER_BIG_PURPLE
Definition npcs_special.cpp:2049
@ NPC_FIREWORK_YELLOW
Definition npcs_special.cpp:2032
@ NPC_CLUSTER_BIG_GREEN
Definition npcs_special.cpp:2048
@ NPC_CLUSTER_BLUE
Definition npcs_special.cpp:2041
@ NPC_FIREWORK_BLUE
Definition npcs_special.cpp:2028
@ NPC_CLUSTER_BIG_BLUE
Definition npcs_special.cpp:2047
@ NPC_CLUSTER_BIG_RED
Definition npcs_special.cpp:2050
@ NPC_CLUSTER_ELUNE
Definition npcs_special.cpp:2053
uint32 GetFireworkSpell(uint32 entry)
Definition npcs_special.cpp:2163

References SpellInfo::Effects, NPC_CLUSTER_BIG_BLUE, NPC_CLUSTER_BIG_GREEN, NPC_CLUSTER_BIG_PURPLE, NPC_CLUSTER_BIG_RED, NPC_CLUSTER_BIG_WHITE, NPC_CLUSTER_BIG_YELLOW, NPC_CLUSTER_BLUE, NPC_CLUSTER_ELUNE, NPC_CLUSTER_GREEN, NPC_CLUSTER_PURPLE, NPC_CLUSTER_RED, NPC_CLUSTER_WHITE, NPC_CLUSTER_YELLOW, NPC_FIREWORK_BIG_BLUE, NPC_FIREWORK_BIG_GREEN, NPC_FIREWORK_BIG_PURPLE, NPC_FIREWORK_BIG_RED, NPC_FIREWORK_BIG_WHITE, NPC_FIREWORK_BIG_YELLOW, NPC_FIREWORK_BLUE, NPC_FIREWORK_GREEN, NPC_FIREWORK_PURPLE, NPC_FIREWORK_RED, NPC_FIREWORK_WHITE, NPC_FIREWORK_YELLOW, SPELL_EFFECT_SUMMON_OBJECT_WILD, sSpellMgr, and urand().

◆ GetFireworkSpell()

uint32 npc_firework::npc_fireworkAI::GetFireworkSpell ( uint32  entry)
inline
2164 {
2165 switch (entry)
2166 {
2167 case NPC_FIREWORK_BLUE:
2168 return SPELL_ROCKET_BLUE;
2169 case NPC_FIREWORK_GREEN:
2170 return SPELL_ROCKET_GREEN;
2172 return SPELL_ROCKET_PURPLE;
2173 case NPC_FIREWORK_RED:
2174 return SPELL_ROCKET_RED;
2176 return SPELL_ROCKET_YELLOW;
2177 case NPC_FIREWORK_WHITE:
2178 return SPELL_ROCKET_WHITE;
2180 return SPELL_ROCKET_BIG_BLUE;
2186 return SPELL_ROCKET_BIG_RED;
2191 default:
2192 return 0;
2193 }
2194 }
@ SPELL_ROCKET_BIG_RED
Definition npcs_special.cpp:2072
@ SPELL_ROCKET_YELLOW
Definition npcs_special.cpp:2068
@ SPELL_ROCKET_BIG_WHITE
Definition npcs_special.cpp:2073
@ SPELL_ROCKET_RED
Definition npcs_special.cpp:2066
@ SPELL_ROCKET_PURPLE
Definition npcs_special.cpp:2065
@ SPELL_ROCKET_BLUE
Definition npcs_special.cpp:2063
@ SPELL_ROCKET_BIG_YELLOW
Definition npcs_special.cpp:2074
@ SPELL_ROCKET_WHITE
Definition npcs_special.cpp:2067
@ SPELL_ROCKET_BIG_BLUE
Definition npcs_special.cpp:2069
@ SPELL_ROCKET_GREEN
Definition npcs_special.cpp:2064
@ SPELL_ROCKET_BIG_GREEN
Definition npcs_special.cpp:2070
@ SPELL_ROCKET_BIG_PURPLE
Definition npcs_special.cpp:2071

References NPC_FIREWORK_BIG_BLUE, NPC_FIREWORK_BIG_GREEN, NPC_FIREWORK_BIG_PURPLE, NPC_FIREWORK_BIG_RED, NPC_FIREWORK_BIG_WHITE, NPC_FIREWORK_BIG_YELLOW, NPC_FIREWORK_BLUE, NPC_FIREWORK_GREEN, NPC_FIREWORK_PURPLE, NPC_FIREWORK_RED, NPC_FIREWORK_WHITE, NPC_FIREWORK_YELLOW, SPELL_ROCKET_BIG_BLUE, SPELL_ROCKET_BIG_GREEN, SPELL_ROCKET_BIG_PURPLE, SPELL_ROCKET_BIG_RED, SPELL_ROCKET_BIG_WHITE, SPELL_ROCKET_BIG_YELLOW, SPELL_ROCKET_BLUE, SPELL_ROCKET_GREEN, SPELL_ROCKET_PURPLE, SPELL_ROCKET_RED, SPELL_ROCKET_WHITE, and SPELL_ROCKET_YELLOW.

◆ isCluster()

◆ Reset()

void npc_firework::npc_fireworkAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

2252 {
2253 if (GameObject* launcher = FindNearestLauncher())
2254 {
2255 launcher->SendCustomAnim(ANIM_GO_LAUNCH_FIREWORK);
2256 me->SetOrientation(launcher->GetOrientation() + M_PI / 2);
2257 }
2258 else
2259 return;
2260
2261 if (isCluster())
2262 {
2263 // Check if we are near Elune'ara lake south, if so try to summon Omen or a minion
2264 if (me->GetZoneId() == AREA_MOONGLADE)
2265 {
2267 {
2268 switch (urand(0, 9))
2269 {
2270 case 0:
2271 case 1:
2272 case 2:
2273 case 3:
2274 if (Creature* minion = me->SummonCreature(NPC_MINION_OF_OMEN, me->GetPositionX() + frand(-5.0f, 5.0f), me->GetPositionY() + frand(-5.0f, 5.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
2275 minion->AI()->AttackStart(me->SelectNearestPlayer(20.0f));
2276 break;
2277 case 9:
2279 break;
2280 }
2281 }
2282 }
2283 if (me->GetEntry() == NPC_CLUSTER_ELUNE)
2285
2286 float displacement = 0.7f;
2287 for (uint8 i = 0; i < 4; i++)
2288 me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 1);
2289 }
2290 else
2291 //me->CastSpell(me, GetFireworkSpell(me->GetEntry()), true);
2293 }
@ AREA_MOONGLADE
Definition AreaDefines.h:74
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:54
float frand(float min, float max)
Definition Random.cpp:57
Definition Creature.h:47
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:178
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1313
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2526
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2499
uint32 GetZoneId() const
Definition Object.cpp:3112
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2408
@ ANIM_GO_LAUNCH_FIREWORK
Definition npcs_special.cpp:2077
@ NPC_OMEN
Definition npcs_special.cpp:2026
@ SPELL_LUNAR_FORTUNE
Definition npcs_special.cpp:2075
@ NPC_MINION_OF_OMEN
Definition npcs_special.cpp:2027
Position omenSummonPos
Definition npcs_special.cpp:2080
float GetPositionZ() const
Definition Position.h:123
void SetOrientation(float orientation)
Definition Position.h:116
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
GameObject * FindNearestLauncher()
Definition npcs_special.cpp:2126
uint32 GetFireworkGameObjectId()
Definition npcs_special.cpp:2196

References ANIM_GO_LAUNCH_FIREWORK, AREA_MOONGLADE, frand(), Position::GetPositionX(), Position::GetPositionY(), NPC_CLUSTER_ELUNE, NPC_MINION_OF_OMEN, NPC_OMEN, omenSummonPos, SPELL_LUNAR_FORTUNE, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().


The documentation for this struct was generated from the following file: