AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_halion_controller::npc_halion_controllerAI Struct Reference
Inheritance diagram for npc_halion_controller::npc_halion_controllerAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_halion_controllerAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 id, uint32 value) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

void UpdateCorporeality ()
 

Private Attributes

EventMap _events
 
InstanceScript * _instance
 
uint8 _corporeality
 
uint32 _materialDamage
 
uint32 _twilightDamage
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_halion_controllerAI()

npc_halion_controller::npc_halion_controllerAI::npc_halion_controllerAI ( Creature *  creature)
inline
581 : NullCreatureAI(creature), _instance(creature->GetInstanceScript())
582 {
583 }
Definition PassiveAI.h:56
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
InstanceScript * _instance
Definition boss_halion.cpp:730

Member Function Documentation

◆ DoAction()

void npc_halion_controller::npc_halion_controllerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

602 {
603 if (action == ACTION_INTRO_HALION)
605 else if (action == ACTION_CHECK_CORPOREALITY)
606 {
607 _materialDamage = 1;
608 _twilightDamage = 1;
609 _corporeality = 5;
611 }
612 else if (action == ACTION_RESET_ENCOUNTER)
613 {
614 _events.Reset();
615 _materialDamage = 1;
616 _twilightDamage = 1;
617 _corporeality = 5;
618 }
619 }
@ ACTION_RESET_ENCOUNTER
Definition boss_halion.cpp:157
@ ACTION_CHECK_CORPOREALITY
Definition boss_halion.cpp:156
@ EVENT_START_INTRO
Definition boss_halion.cpp:146
@ EVENT_CHECK_CORPOREALITY
Definition boss_halion.cpp:141
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void Reset()
Definition EventMap.cpp:21
@ ACTION_INTRO_HALION
Definition ruby_sanctum.h:47
uint32 _twilightDamage
Definition boss_halion.cpp:733
uint8 _corporeality
Definition boss_halion.cpp:731
EventMap _events
Definition boss_halion.cpp:729
uint32 _materialDamage
Definition boss_halion.cpp:732

References _corporeality, _events, _materialDamage, _twilightDamage, ACTION_CHECK_CORPOREALITY, ACTION_INTRO_HALION, ACTION_RESET_ENCOUNTER, EVENT_CHECK_CORPOREALITY, EVENT_START_INTRO, EventMap::Reset(), and EventMap::ScheduleEvent().

Referenced by UpdateCorporeality().

◆ Reset()

void npc_halion_controller::npc_halion_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

586 {
587 _events.Reset();
588 }

References _events, and EventMap::Reset().

◆ SetData()

void npc_halion_controller::npc_halion_controllerAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

591 {
593 return;
594
596 _materialDamage += value;
597 else
598 _twilightDamage += value;
599 }
@ DATA_MATERIAL_DAMAGE_TAKEN
Definition boss_halion.cpp:160
bool HasTimeUntilEvent(EventId eventId) const
Definition EventMap.cpp:209

References _events, _materialDamage, _twilightDamage, DATA_MATERIAL_DAMAGE_TAKEN, EVENT_CHECK_CORPOREALITY, and EventMap::HasTimeUntilEvent().

◆ UpdateAI()

void npc_halion_controller::npc_halion_controllerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

622 {
623 _events.Update(diff);
624 switch (_events.ExecuteEvent())
625 {
626 // Intro
630 break;
635 break;
640 break;
646 break;
649 {
650 halion->SetVisible(true);
651 halion->SetReactState(REACT_AGGRESSIVE);
652 halion->AI()->Talk(SAY_INTRO);
653 }
654 break;
656 me->CastSpell((Unit*)nullptr, SPELL_TWILIGHT_MENDING, true);
657 break;
661 break;
662 }
663 }
@ DONE
Definition InstanceScript.h:61
@ NOT_STARTED
Definition InstanceScript.h:58
@ REACT_AGGRESSIVE
Definition Unit.h:569
@ SPELL_COSMETIC_FIRE_PILLAR
Definition boss_halion.cpp:107
@ SPELL_TWILIGHT_MENDING
Definition boss_halion.cpp:118
@ SPELL_FIERY_EXPLOSION
Definition boss_halion.cpp:108
@ SAY_INTRO
Definition boss_halion.cpp:39
@ EVENT_TWILIGHT_MENDING
Definition boss_halion.cpp:142
@ EVENT_INTRO_PROGRESS_1
Definition boss_halion.cpp:147
@ EVENT_INTRO_PROGRESS_2
Definition boss_halion.cpp:148
@ EVENT_INTRO_PROGRESS_3
Definition boss_halion.cpp:149
@ EVENT_INTRO_PROGRESS_4
Definition boss_halion.cpp:150
Creature *const me
Definition CreatureAI.h:71
Definition Creature.h:47
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:400
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:115
Definition Unit.h:665
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
@ NPC_HALION
Definition ruby_sanctum.h:66
@ DATA_HALION_INTRO_DONE
Definition ruby_sanctum.h:35
@ DATA_HALION_INTRO1
Definition ruby_sanctum.h:33
@ DATA_HALION_INTRO2
Definition ruby_sanctum.h:34
void UpdateCorporeality()
Definition boss_halion.cpp:666

References _events, _instance, Unit::CastSpell(), DATA_HALION_INTRO1, DATA_HALION_INTRO2, DATA_HALION_INTRO_DONE, DONE, EVENT_CHECK_CORPOREALITY, EVENT_INTRO_PROGRESS_1, EVENT_INTRO_PROGRESS_2, EVENT_INTRO_PROGRESS_3, EVENT_INTRO_PROGRESS_4, EVENT_START_INTRO, EVENT_TWILIGHT_MENDING, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), CreatureAI::me, NOT_STARTED, NPC_HALION, REACT_AGGRESSIVE, SAY_INTRO, EventMap::ScheduleEvent(), InstanceScript::SetBossState(), SPELL_COSMETIC_FIRE_PILLAR, SPELL_FIERY_EXPLOSION, SPELL_TWILIGHT_MENDING, EventMap::Update(), and UpdateCorporeality().

◆ UpdateCorporeality()

void npc_halion_controller::npc_halion_controllerAI::UpdateCorporeality ( )
inlineprivate
667 {
669 {
671 return;
672 }
673
674 uint8 oldValue = _corporeality;
675 float damageRatio = float(_materialDamage) / float(_twilightDamage);
676
677 if (_twilightDamage == 1 || _materialDamage == 1)
679
680 _twilightDamage = 1;
681 _materialDamage = 1;
682
684 if (damageRatio < 0.98f)
685 action = CORPOREALITY_INCREASE;
686 else if (1.02f < damageRatio)
687 action = CORPOREALITY_DECREASE;
688 else
689 return;
690
691 switch (action)
692 {
694 {
696 return;
698 break;
699 }
701 {
702 if (_corporeality == 0)
703 return;
705 break;
706 }
707 default:
708 break;
709 }
710
713
715 {
716 twilightHalion->RemoveAurasDueToSpell(_corporealityReference[MAX_CORPOREALITY_STATE - 1 - oldValue]);
717 twilightHalion->CastSpell(twilightHalion, _corporealityReference[MAX_CORPOREALITY_STATE - 1 - _corporeality], true);
718 twilightHalion->AI()->Talk(oldValue < _corporeality ? EMOTE_CORPOREALITY_TOT : EMOTE_CORPOREALITY_TIT);
719 }
720
722 {
723 halion->RemoveAurasDueToSpell(_corporealityReference[oldValue]);
724 halion->CastSpell(halion, _corporealityReference[_corporeality], true);
725 halion->AI()->Talk(oldValue > _corporeality ? EMOTE_CORPOREALITY_POT : EMOTE_CORPOREALITY_PIP);
726 }
727 }
std::uint8_t uint8
Definition Define.h:109
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT
Definition WorldStateDefines.h:544
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL
Definition WorldStateDefines.h:543
uint32 const _corporealityReference[MAX_CORPOREALITY_STATE]
Definition boss_halion.cpp:177
@ EMOTE_CORPOREALITY_TOT
Definition boss_halion.cpp:53
@ EMOTE_CORPOREALITY_PIP
Definition boss_halion.cpp:47
@ EMOTE_CORPOREALITY_POT
Definition boss_halion.cpp:46
@ EMOTE_CORPOREALITY_TIT
Definition boss_halion.cpp:52
CorporealityEvent
Definition boss_halion.cpp:169
@ MAX_CORPOREALITY_STATE
Definition boss_halion.cpp:174
@ CORPOREALITY_DECREASE
Definition boss_halion.cpp:173
@ CORPOREALITY_INCREASE
Definition boss_halion.cpp:172
@ CORPOREALITY_NONE
Definition boss_halion.cpp:170
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:147
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition InstanceScript.cpp:639
@ NPC_TWILIGHT_HALION
Definition ruby_sanctum.h:67
void DoAction(int32 action) override
Definition boss_halion.cpp:601

References _corporeality, _corporealityReference, _events, _instance, _materialDamage, _twilightDamage, ACTION_RESET_ENCOUNTER, CORPOREALITY_DECREASE, CORPOREALITY_INCREASE, CORPOREALITY_NONE, DoAction(), InstanceScript::DoUpdateWorldState(), EMOTE_CORPOREALITY_PIP, EMOTE_CORPOREALITY_POT, EMOTE_CORPOREALITY_TIT, EMOTE_CORPOREALITY_TOT, EVENT_TWILIGHT_MENDING, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), InstanceScript::IsEncounterInProgress(), MAX_CORPOREALITY_STATE, CreatureAI::me, NPC_HALION, NPC_TWILIGHT_HALION, EventMap::ScheduleEvent(), WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL, and WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT.

Referenced by UpdateAI().

Member Data Documentation

◆ _corporeality

uint8 npc_halion_controller::npc_halion_controllerAI::_corporeality
private

Referenced by DoAction(), and UpdateCorporeality().

◆ _events

EventMap npc_halion_controller::npc_halion_controllerAI::_events
private

◆ _instance

InstanceScript* npc_halion_controller::npc_halion_controllerAI::_instance
private

Referenced by UpdateAI(), and UpdateCorporeality().

◆ _materialDamage

uint32 npc_halion_controller::npc_halion_controllerAI::_materialDamage
private

◆ _twilightDamage

uint32 npc_halion_controller::npc_halion_controllerAI::_twilightDamage
private

The documentation for this struct was generated from the following file: