AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_q12589_shoot_rjr Class Reference
Inheritance diagram for spell_q12589_shoot_rjr:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_q12589_shoot_rjr)
 
bool Validate (SpellInfo const *) override
 
SpellCastResult CheckCast ()
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckCast()

SpellCastResult spell_q12589_shoot_rjr::CheckCast ( )
inlineprivate
970 {
971 if (Unit* target = GetExplTargetUnit())
972 if (target->GetEntry() == NPC_LUCKY_WILHELM)
973 return SPELL_CAST_OK;
974
977 }
@ SPELL_CUSTOM_ERROR_MUST_TARGET_WILHELM
Definition SharedDefines.h:1158
@ SPELL_FAILED_CUSTOM_ERROR
Definition SharedDefines.h:1109
@ SPELL_CAST_OK
Definition SharedDefines.h:1126
Unit * GetExplTargetUnit()
Definition SpellScript.cpp:438
void SetCustomCastResultMessage(SpellCustomErrors result)
Definition SpellScript.cpp:651
Definition Unit.h:665
@ NPC_LUCKY_WILHELM
Definition zone_sholazar_basin.cpp:939

References SpellScript::GetExplTargetUnit(), NPC_LUCKY_WILHELM, SpellScript::SetCustomCastResultMessage(), SPELL_CAST_OK, SPELL_CUSTOM_ERROR_MUST_TARGET_WILHELM, and SPELL_FAILED_CUSTOM_ERROR.

Referenced by Register().

◆ HandleDummy()

void spell_q12589_shoot_rjr::HandleDummy ( SpellEffIndex  )
inlineprivate
Todo:
Make crunchy perform emote eat when he reaches the bird
980 {
981 uint32 roll = urand(1, 100);
982
983 uint8 ev;
984 if (roll <= 50)
985 ev = EVENT_MISS;
986 else if (roll <= 83)
987 ev = EVENT_HIT;
988 else
989 ev = EVENT_MISS_BIRD;
990
991 Unit* shooter = GetCaster();
992 Creature* wilhelm = GetHitUnit()->ToCreature();
993 Creature* apple = shooter->FindNearestCreature(NPC_APPLE, 30);
994 Creature* drostan = shooter->FindNearestCreature(NPC_DROSTAN, 30);
995
996 if (!wilhelm || !apple || !drostan)
997 return;
998
999 switch (ev)
1000 {
1001 case EVENT_MISS_BIRD:
1002 {
1003 Creature* crunchy = shooter->FindNearestCreature(NPC_CRUNCHY, 30);
1004 Creature* bird = shooter->FindNearestCreature(NPC_THICKBIRD, 30);
1005
1006 if (!bird || !crunchy)
1007 ; // fall to EVENT_MISS
1008 else
1009 {
1010 shooter->CastSpell(bird, SPELL_MISS_BIRD_APPLE);
1011 bird->CastSpell(bird, SPELL_BIRD_FALL);
1012 wilhelm->AI()->Talk(SAY_WILHELM_MISS);
1013 drostan->AI()->Talk(SAY_DROSTAN_REPLY_MISS);
1014
1015 Unit::Kill(bird, bird);
1016 crunchy->GetMotionMaster()->MovePoint(0, bird->GetPositionX(), bird->GetPositionY(),
1017 bird->GetMapWaterOrGroundLevel(bird->GetPositionX(), bird->GetPositionY(), bird->GetPositionZ()));
1019
1020 break;
1021 }
1022 [[fallthrough]];
1023 }
1024 case EVENT_MISS:
1025 {
1026 shooter->CastSpell(wilhelm, SPELL_MISS_APPLE);
1027 wilhelm->AI()->Talk(SAY_WILHELM_MISS);
1028 drostan->AI()->Talk(SAY_DROSTAN_REPLY_MISS);
1029 break;
1030 }
1031 case EVENT_HIT:
1032 {
1033 shooter->CastSpell(apple, SPELL_HIT_APPLE);
1034 apple->CastSpell(apple, SPELL_APPLE_FALL);
1035 wilhelm->AI()->Talk(SAY_WILHELM_HIT);
1036 if (Player* player = shooter->ToPlayer())
1037 player->KilledMonsterCredit(NPC_APPLE);
1038 //apple->DespawnOrUnsummon(); zomg!
1039
1040 break;
1041 }
1042 }
1043 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:144
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
Player * ToPlayer()
Definition Object.h:208
Creature * ToCreature()
Definition Object.h:212
Definition Player.h:1086
Unit * GetHitUnit()
Definition SpellScript.cpp:453
Unit * GetCaster()
Definition SpellScript.cpp:401
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13580
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2558
float GetMapWaterOrGroundLevel(Position pos, float *ground=nullptr) const
Definition Object.h:718
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ SPELL_BIRD_FALL
Definition zone_sholazar_basin.cpp:949
@ EVENT_HIT
Definition zone_sholazar_basin.cpp:952
@ SPELL_MISS_APPLE
Definition zone_sholazar_basin.cpp:946
@ SAY_DROSTAN_REPLY_MISS
Definition zone_sholazar_basin.cpp:957
@ SPELL_MISS_BIRD_APPLE
Definition zone_sholazar_basin.cpp:947
@ NPC_DROSTAN
Definition zone_sholazar_basin.cpp:941
@ SAY_WILHELM_HIT
Definition zone_sholazar_basin.cpp:956
@ NPC_CRUNCHY
Definition zone_sholazar_basin.cpp:942
@ SPELL_APPLE_FALL
Definition zone_sholazar_basin.cpp:948
@ SAY_WILHELM_MISS
Definition zone_sholazar_basin.cpp:955
@ EVENT_MISS_BIRD
Definition zone_sholazar_basin.cpp:953
@ EVENT_MISS
Definition zone_sholazar_basin.cpp:951
@ NPC_THICKBIRD
Definition zone_sholazar_basin.cpp:943
@ NPC_APPLE
Definition zone_sholazar_basin.cpp:940
@ SPELL_HIT_APPLE
Definition zone_sholazar_basin.cpp:945

References Creature::AI(), Unit::CastSpell(), EVENT_HIT, EVENT_MISS, EVENT_MISS_BIRD, WorldObject::FindNearestCreature(), SpellScript::GetCaster(), SpellScript::GetHitUnit(), WorldObject::GetMapWaterOrGroundLevel(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::Kill(), MotionMaster::MovePoint(), NPC_APPLE, NPC_CRUNCHY, NPC_DROSTAN, NPC_THICKBIRD, SAY_DROSTAN_REPLY_MISS, SAY_WILHELM_HIT, SAY_WILHELM_MISS, SPELL_APPLE_FALL, SPELL_BIRD_FALL, SPELL_HIT_APPLE, SPELL_MISS_APPLE, SPELL_MISS_BIRD_APPLE, CreatureAI::Talk(), Object::ToCreature(), Object::ToPlayer(), and urand().

Referenced by Register().

◆ PrepareSpellScript()

spell_q12589_shoot_rjr::PrepareSpellScript ( spell_q12589_shoot_rjr  )
private

◆ Register()

void spell_q12589_shoot_rjr::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1046 {
1049 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition SharedDefines.h:769
#define SpellCheckCastFn(F)
Definition SpellScript.h:329
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< CheckCastHandler > OnCheckCast
Definition SpellScript.h:328
HookList< EffectHandler > OnEffectHitTarget
Definition SpellScript.h:336
SpellCastResult CheckCast()
Definition zone_sholazar_basin.cpp:969
void HandleDummy(SpellEffIndex)
Definition zone_sholazar_basin.cpp:979

References CheckCast(), EFFECT_0, HandleDummy(), SpellScript::OnCheckCast, SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, SpellCheckCastFn, and SpellEffectFn.

◆ Validate()

bool spell_q12589_shoot_rjr::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

965 {
967 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_APPLE_FALL, SPELL_BIRD_FALL, SPELL_HIT_APPLE, SPELL_MISS_APPLE, SPELL_MISS_BIRD_APPLE, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: