AzerothCore 3.3.5a
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npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI Struct Reference
Inheritance diagram for npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_cos_stratholme_citizienAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void DoAction (int32 param) override
 
void InfectMe (uint32 time)
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool locked
 
uint32 changeTimer
 
InstanceScript * pInstance
 
uint32 allowTimer
 
bool isStephanieCrowd
 
uint32 stephanieDialogueTimer
 
uint8 stephanieDialoguePhase
 
bool isBrandonCrowd
 
uint32 ambientTalkTimer
 
bool isPatriciaCrowd
 
uint32 talkTimer
 
uint32 emoteTimer
 
- Public Attributes inherited from ScriptedAI
Creature * me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_cos_stratholme_citizienAI()

npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::npc_cos_stratholme_citizienAI ( Creature *  creature)
inline
1630 : ScriptedAI(creature)
1631 {
1632 allowTimer = 0;
1635 allowTimer++;
1636
1637 isStephanieCrowd = me->GetEntry() == NPC_CITY_MAN3 && me->GetDistance(2149.56f, 1339.46f, 132.531f) < 10.0f;
1638 stephanieDialogueTimer = isStephanieCrowd ? urand(5000, 15000) : 0;
1640
1641 isBrandonCrowd = me->GetDistance(2267.86f, 1144.93f, 138.403f) < 10.0f;
1642 ambientTalkTimer = isBrandonCrowd ? urand(5000, 15000) : 0;
1643
1644 isPatriciaCrowd = (me->GetEntry() == NPC_CITY_MAN3 || me->GetEntry() == NPC_CITY_MAN4) && me->GetDistance(2372.0f, 1199.0f, 135.0f) < 20.0f;
1645 talkTimer = isPatriciaCrowd ? urand(5000, 10000) : 0;
1646 emoteTimer = isPatriciaCrowd ? urand(1000, 3000) : 0;
1647 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
uint32 GetEntry() const
Definition Object.h:123
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1304
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ NPC_CITY_MAN4
Definition culling_of_stratholme.cpp:138
@ NPC_CITY_MAN3
Definition culling_of_stratholme.cpp:137
@ COS_PROGRESS_FINISHED_CITY_INTRO
Definition culling_of_stratholme.h:139
@ DATA_ARTHAS_EVENT
Definition culling_of_stratholme.h:45
Definition ScriptedCreature.h:191
Creature * me
Definition ScriptedCreature.h:281
bool isStephanieCrowd
Definition culling_of_stratholme.cpp:1653
bool isPatriciaCrowd
Definition culling_of_stratholme.cpp:1658
uint8 stephanieDialoguePhase
Definition culling_of_stratholme.cpp:1655
uint32 stephanieDialogueTimer
Definition culling_of_stratholme.cpp:1654
uint32 emoteTimer
Definition culling_of_stratholme.cpp:1660
bool isBrandonCrowd
Definition culling_of_stratholme.cpp:1656
uint32 talkTimer
Definition culling_of_stratholme.cpp:1659
uint32 ambientTalkTimer
Definition culling_of_stratholme.cpp:1657
InstanceScript * pInstance
Definition culling_of_stratholme.cpp:1651
uint32 allowTimer
Definition culling_of_stratholme.cpp:1652

References COS_PROGRESS_FINISHED_CITY_INTRO, DATA_ARTHAS_EVENT, NPC_CITY_MAN3, NPC_CITY_MAN4, and urand().

Member Function Documentation

◆ DoAction()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1690 {
1691 if (param == ACTION_INFECT_CITIZIEN)
1692 InfectMe(1);
1693 else if (param == ACTION_FORCE_CHANGE_LOCK)
1694 locked = true;
1695 }
@ ACTION_FORCE_CHANGE_LOCK
Definition culling_of_stratholme.cpp:176
@ ACTION_INFECT_CITIZIEN
Definition culling_of_stratholme.cpp:175
void InfectMe(uint32 time)
Definition culling_of_stratholme.cpp:1697
bool locked
Definition culling_of_stratholme.cpp:1649

References ACTION_FORCE_CHANGE_LOCK, and ACTION_INFECT_CITIZIEN.

◆ InfectMe()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::InfectMe ( uint32  time)
inline
1698 {
1699 locked = true;
1700 changeTimer = time;
1701 }
uint32 changeTimer
Definition culling_of_stratholme.cpp:1650

◆ MoveInLineOfSight()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1682 {
1683 if (!allowTimer && !locked && (who->IsPlayer() || who->IsPet()) && me->GetDistance(who) < 15.0f)
1684 InfectMe(2000);
1685
1687 }
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:180
bool IsPlayer() const
Definition Object.h:207
bool IsPet() const
Definition Unit.h:803

References Unit::IsPet(), Object::IsPlayer(), and CreatureAI::MoveInLineOfSight().

◆ Reset()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1663 {
1665 locked = false;
1666 changeTimer = 0;
1667
1668 if (pInstance)
1669 {
1671 if (me->GetDistance(2400, 1200, 135) > 20.0f && data >= COS_PROGRESS_FINISHED_CITY_INTRO)
1672 {
1673 if (data >= COS_PROGRESS_KILLED_SALRAMM)
1674 me->DespawnOrUnsummon(500ms);
1675 else
1676 InfectMe(3000);
1677 }
1678 }
1679 }
std::uint32_t uint32
Definition Define.h:107
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1898
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2221
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17048
@ COS_PROGRESS_KILLED_SALRAMM
Definition culling_of_stratholme.h:141

References COS_PROGRESS_FINISHED_CITY_INTRO, COS_PROGRESS_KILLED_SALRAMM, DATA_ARTHAS_EVENT, EMOTE_ONESHOT_NONE, ZoneScript::GetData(), and UNIT_NPC_EMOTESTATE.

◆ SpellHit()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::SpellHit ( Unit *  caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1704 {
1705 if (spellInfo->Id == SPELL_ARTHAS_CRUSADER_STRIKE)
1706 {
1707 if (me->GetEntry() == NPC_CITY_MAN3)
1708 {
1709 me->StopMoving();
1710 me->HandleEmoteCommand(54); // laugh
1711 }
1712 else
1713 Unit::Kill(caster, me);
1714 }
1715 }
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13636
void StopMoving()
Definition Unit.cpp:12694
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2196
@ SPELL_ARTHAS_CRUSADER_STRIKE
Definition culling_of_stratholme.cpp:151

References SpellInfo::Id, Unit::Kill(), NPC_CITY_MAN3, and SPELL_ARTHAS_CRUSADER_STRIKE.

◆ UpdateAI()

void npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1718 {
1720
1722 {
1723 if (stephanieDialogueTimer <= diff)
1724 {
1726 switch (stephanieDialoguePhase)
1727 {
1728 case 0:
1732 break;
1733 case 1:
1734 if (stephanie)
1735 stephanie->AI()->Talk(SAY_STEPHANIE_RESPONSE_1);
1738 break;
1739 case 2:
1743 break;
1744 case 3:
1745 if (stephanie)
1746 stephanie->AI()->Talk(SAY_STEPHANIE_RESPONSE_2);
1749 break;
1750 case 4:
1752 stephanieDialogueTimer = urand(45000, 60000);
1754 break;
1755 }
1756 }
1757 else
1758 stephanieDialogueTimer -= diff;
1759
1760 return;
1761 }
1762
1764 {
1765 if (ambientTalkTimer <= diff)
1766 {
1768 ambientTalkTimer = urand(15000, 25000);
1769 }
1770 else
1771 ambientTalkTimer -= diff;
1772
1773 return;
1774 }
1775
1776 // Agitated crowd near Patricia - active as soon as instance is loaded
1777 if (isPatriciaCrowd)
1778 {
1779 if (talkTimer <= diff)
1780 {
1782 talkTimer = urand(8000, 15000);
1783 }
1784 else
1785 talkTimer -= diff;
1786
1787 if (emoteTimer <= diff)
1788 {
1789 static uint32 const agitatedEmotes[] = { 1, 5, 6, 14, 15, 25, 273, 274, 396 };
1790 me->HandleEmoteCommand(agitatedEmotes[urand(0, 8)]);
1791 emoteTimer = urand(1500, 2500);
1792 }
1793 else
1794 emoteTimer -= diff;
1795 }
1796
1797 if (allowTimer)
1798 {
1799 allowTimer += diff;
1801 allowTimer = 0;
1802 }
1803
1804 if (changeTimer)
1805 {
1806 changeTimer += diff;
1807 if (changeTimer >= 2500 && changeTimer < 10000)
1808 {
1811 changeTimer = 10000;
1812 }
1813 else if (changeTimer >= 14500 && changeTimer < 20000)
1814 {
1815 me->UpdateEntry(NPC_RISEN_ZOMBIE, nullptr, false);
1817 changeTimer = 20000;
1818 }
1819 else if (changeTimer >= 23000)
1820 {
1822 changeTimer = 0;
1823 }
1824 }
1825 }
@ EMOTE_STATE_COWER
Definition SharedDefines.h:2029
@ REACT_AGGRESSIVE
Definition Unit.h:576
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
Definition Creature.h:47
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:585
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
CreatureAI * AI() const
Definition Creature.h:143
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4820
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2559
@ SAY_STEPHANIE_RESPONSE_1
Definition culling_of_stratholme.cpp:185
@ NPC_STEPHANIE_SINDREE
Definition culling_of_stratholme.cpp:181
@ SAY_AGITATED_RESIDENT_AMBIENT
Definition culling_of_stratholme.cpp:194
@ SAY_BRANDON_CROWD_AMBIENT
Definition culling_of_stratholme.cpp:190
@ SAY_STEPHANIE_CROWD_2
Definition culling_of_stratholme.cpp:183
@ SAY_STEPHANIE_CROWD_3
Definition culling_of_stratholme.cpp:184
@ SAY_AGITATED_CITIZEN_AMBIENT
Definition culling_of_stratholme.cpp:193
@ SAY_STEPHANIE_RESPONSE_2
Definition culling_of_stratholme.cpp:186
@ SAY_STEPHANIE_CROWD_1
Definition culling_of_stratholme.cpp:182
@ SPELL_GREEN_VISUAL_AURA
Definition culling_of_stratholme.cpp:150
@ NPC_RISEN_ZOMBIE
Definition culling_of_stratholme.cpp:116
Talk
Definition hyjal.cpp:82
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedCreature.cpp:236

References Creature::AI(), COS_PROGRESS_FINISHED_CITY_INTRO, DATA_ARTHAS_EVENT, EMOTE_STATE_COWER, WorldObject::FindNearestCreature(), ZoneScript::GetData(), NPC_CITY_MAN3, NPC_RISEN_ZOMBIE, NPC_STEPHANIE_SINDREE, REACT_AGGRESSIVE, SAY_AGITATED_CITIZEN_AMBIENT, SAY_AGITATED_RESIDENT_AMBIENT, SAY_BRANDON_CROWD_AMBIENT, SAY_STEPHANIE_CROWD_1, SAY_STEPHANIE_CROWD_2, SAY_STEPHANIE_CROWD_3, SAY_STEPHANIE_RESPONSE_1, SAY_STEPHANIE_RESPONSE_2, SPELL_GREEN_VISUAL_AURA, CreatureAI::Talk(), UNIT_NPC_EMOTESTATE, ScriptedAI::UpdateAI(), and urand().

Member Data Documentation

◆ allowTimer

uint32 npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::allowTimer

◆ ambientTalkTimer

uint32 npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::ambientTalkTimer

◆ changeTimer

uint32 npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::changeTimer

◆ emoteTimer

uint32 npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::emoteTimer

◆ isBrandonCrowd

bool npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::isBrandonCrowd

◆ isPatriciaCrowd

bool npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::isPatriciaCrowd

◆ isStephanieCrowd

bool npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::isStephanieCrowd

◆ locked

bool npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::locked

◆ pInstance

InstanceScript* npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::pInstance

◆ stephanieDialoguePhase

uint8 npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::stephanieDialoguePhase

◆ stephanieDialogueTimer

uint32 npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::stephanieDialogueTimer

◆ talkTimer

uint32 npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::talkTimer

The documentation for this struct was generated from the following file: