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| WorldObject * | ObjectAccessor::GetWorldObject (WorldObject const &, ObjectGuid const &guid) |
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| Object * | ObjectAccessor::GetObjectByTypeMask (WorldObject const &, ObjectGuid const &guid, uint32 typemask) |
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| Corpse * | ObjectAccessor::GetCorpse (WorldObject const &u, ObjectGuid const &guid) |
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| GameObject * | ObjectAccessor::GetGameObject (WorldObject const &u, ObjectGuid const &guid) |
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| Transport * | ObjectAccessor::GetTransport (WorldObject const &u, ObjectGuid const &guid) |
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| DynamicObject * | ObjectAccessor::GetDynamicObject (WorldObject const &u, ObjectGuid const &guid) |
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| Unit * | ObjectAccessor::GetUnit (WorldObject const &, ObjectGuid const &guid) |
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| Creature * | ObjectAccessor::GetCreature (WorldObject const &u, ObjectGuid const &guid) |
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| Pet * | ObjectAccessor::GetPet (WorldObject const &, ObjectGuid const &guid) |
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| Player * | ObjectAccessor::GetPlayer (Map const *, ObjectGuid const &guid) |
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| Player * | ObjectAccessor::GetPlayer (WorldObject const &, ObjectGuid const &guid) |
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| Creature * | ObjectAccessor::GetCreatureOrPetOrVehicle (WorldObject const &, ObjectGuid const &) |
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| Player * | ObjectAccessor::FindPlayer (ObjectGuid const guid) |
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| Player * | ObjectAccessor::FindPlayerByLowGUID (ObjectGuid::LowType lowguid) |
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| Player * | ObjectAccessor::FindConnectedPlayer (ObjectGuid const guid) |
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| Player * | ObjectAccessor::FindPlayerByName (std::string const &name, bool checkInWorld=true) |
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| Creature * | ObjectAccessor::GetSpawnedCreatureByDBGUID (uint32 mapId, uint64 guid) |
| | Get a spawned creature by DB guid column. MODULE USAGE ONLY - USE IT FOR CUSTOM CONTENT.
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| GameObject * | ObjectAccessor::GetSpawnedGameObjectByDBGUID (uint32 mapId, uint64 guid) |
| | Get a spawned gameobject by DB guid column. MODULE USAGE ONLY - USE IT FOR CUSTOM CONTENT.
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| HashMapHolder< Player >::MapType const & | ObjectAccessor::GetPlayers () |
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| template<class T > |
| void | ObjectAccessor::AddObject (T *object) |
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| template<class T > |
| void | ObjectAccessor::RemoveObject (T *object) |
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| void | ObjectAccessor::SaveAllPlayers () |
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| template<> |
| void | ObjectAccessor::AddObject (Player *player) |
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| template<> |
| void | ObjectAccessor::RemoveObject (Player *player) |
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| void | ObjectAccessor::UpdatePlayerNameMapReference (std::string oldname, Player *player) |
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