3232 {
3233 for (std::list<WorldObject*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
3239 {
3240 spawner->RemoveAllAuras();
3241 spawner->m_Events.KillAllEvents(true);
3242 }
3243
3244 std::list<Creature*> spirits;
3246 for (std::list<Creature*>::iterator itr = spirits.begin(); itr != spirits.end(); ++itr)
3247 {
3248 (*itr)->m_Events.KillAllEvents(true);
3249 (*itr)->RemoveAllAuras();
3250 (*itr)->AI()->EnterEvadeMode();
3252 }
3253 }
@ REACT_PASSIVE
Definition Unit.h:567
@ ACTION_TELEPORT_BACK
Definition boss_the_lich_king.cpp:336
@ SPELL_HARVEST_SOUL_TELEPORT
Definition boss_the_lich_king.cpp:162
@ SPELL_HARVEST_SOULS_TELEPORT
Definition boss_the_lich_king.cpp:167
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:115
Unit * ToUnit()
Definition Object.h:210
Unit * GetCaster()
Definition SpellScript.cpp:401
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2614
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2553
InstanceScript * _instance
Definition boss_the_lich_king.cpp:3261
@ NPC_WICKED_SPIRIT
Definition icecrown_citadel.h:370
@ NPC_WORLD_TRIGGER_INFINITE_AOI
Definition icecrown_citadel.h:373
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:101
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234