3237 {
3238 for (std::list<WorldObject*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
3244 {
3245 spawner->RemoveAllAuras();
3246 spawner->m_Events.KillAllEvents(true);
3247 }
3248
3249 std::list<Creature*> spirits;
3251 for (std::list<Creature*>::iterator itr = spirits.begin(); itr != spirits.end(); ++itr)
3252 {
3253 (*itr)->m_Events.KillAllEvents(true);
3254 (*itr)->RemoveAllAuras();
3255 (*itr)->AI()->EnterEvadeMode();
3257 }
3258 }
@ REACT_PASSIVE
Definition Unit.h:566
@ ACTION_TELEPORT_BACK
Definition boss_the_lich_king.cpp:336
@ SPELL_HARVEST_SOUL_TELEPORT
Definition boss_the_lich_king.cpp:162
@ SPELL_HARVEST_SOULS_TELEPORT
Definition boss_the_lich_king.cpp:167
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:111
Unit * ToUnit()
Definition Object.h:210
Unit * GetCaster()
Definition SpellScript.cpp:401
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2559
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2498
InstanceScript * _instance
Definition boss_the_lich_king.cpp:3266
@ NPC_WICKED_SPIRIT
Definition icecrown_citadel.h:360
@ NPC_WORLD_TRIGGER_INFINITE_AOI
Definition icecrown_citadel.h:363
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:98
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210