AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_the_lich_king_restore_soul Class Reference
Inheritance diagram for spell_the_lich_king_restore_soul:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_the_lich_king_restore_soul)
 
bool Validate (SpellInfo const *) override
 
bool Load () override
 
void FilterTargets (std::list< WorldObject * > &unitList)
 
void Register () override
 

Private Attributes

InstanceScript * _instance
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ FilterTargets()

void spell_the_lich_king_restore_soul::FilterTargets ( std::list< WorldObject * > &  unitList)
inlineprivate
3241 {
3242 for (std::list<WorldObject*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
3243 if (Unit* target = (*itr)->ToUnit())
3244 target->RemoveAurasDueToSpell(target->GetMap()->IsHeroic() ? SPELL_HARVEST_SOULS_TELEPORT : SPELL_HARVEST_SOUL_TELEPORT);
3246 lichKing->AI()->DoAction(ACTION_TELEPORT_BACK);
3248 {
3249 spawner->RemoveAllAuras();
3250 spawner->m_Events.KillAllEvents(true);
3251 }
3252
3253 std::list<Creature*> spirits;
3255 for (std::list<Creature*>::iterator itr = spirits.begin(); itr != spirits.end(); ++itr)
3256 {
3257 (*itr)->m_Events.KillAllEvents(true);
3258 (*itr)->RemoveAllAuras();
3259 (*itr)->AI()->EnterEvadeMode();
3260 (*itr)->SetReactState(REACT_PASSIVE);
3261 }
3262 }
@ REACT_PASSIVE
Definition Unit.h:567
@ ACTION_TELEPORT_BACK
Definition boss_the_lich_king.cpp:336
@ SPELL_HARVEST_SOUL_TELEPORT
Definition boss_the_lich_king.cpp:162
@ SPELL_HARVEST_SOULS_TELEPORT
Definition boss_the_lich_king.cpp:167
Definition Creature.h:47
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:115
Unit * ToUnit()
Definition Object.h:216
Unit * GetCaster()
Definition SpellScript.cpp:401
Definition Unit.h:665
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2619
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2558
InstanceScript * _instance
Definition boss_the_lich_king.cpp:3270
@ NPC_WICKED_SPIRIT
Definition icecrown_citadel.h:380
@ NPC_WORLD_TRIGGER_INFINITE_AOI
Definition icecrown_citadel.h:383
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:101
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234

References _instance, ACTION_TELEPORT_BACK, DATA_THE_LICH_KING, WorldObject::FindNearestCreature(), SpellScript::GetCaster(), ObjectAccessor::GetCreature(), WorldObject::GetCreatureListWithEntryInGrid(), InstanceScript::GetGuidData(), NPC_WICKED_SPIRIT, NPC_WORLD_TRIGGER_INFINITE_AOI, REACT_PASSIVE, SPELL_HARVEST_SOUL_TELEPORT, SPELL_HARVEST_SOULS_TELEPORT, and Object::ToUnit().

Referenced by Register().

◆ Load()

bool spell_the_lich_king_restore_soul::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

3235 {
3237 return _instance != nullptr;
3238 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247

References _instance, SpellScript::GetCaster(), and WorldObject::GetInstanceScript().

◆ PrepareSpellScript()

spell_the_lich_king_restore_soul::PrepareSpellScript ( spell_the_lich_king_restore_soul  )
private

◆ Register()

void spell_the_lich_king_restore_soul::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

3265 {
3267 }
@ EFFECT_0
Definition SharedDefines.h:31
@ TARGET_UNIT_SRC_AREA_ENTRY
Definition SharedDefines.h:1420
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition SpellScript.h:354
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition SpellScript.h:353
void FilterTargets(std::list< WorldObject * > &unitList)
Definition boss_the_lich_king.cpp:3240

References EFFECT_0, FilterTargets(), SpellScript::OnObjectAreaTargetSelect, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENTRY.

◆ Validate()

bool spell_the_lich_king_restore_soul::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

3230 {
3232 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition SpellScript.h:125

References SPELL_HARVEST_SOUL_TELEPORT, SPELL_HARVEST_SOULS_TELEPORT, and _SpellScript::ValidateSpellInfo().

Member Data Documentation

◆ _instance

InstanceScript* spell_the_lich_king_restore_soul::_instance
private

Referenced by FilterTargets(), and Load().


The documentation for this class was generated from the following file: