AzerothCore 3.3.5a
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npc_hidden_cultist::npc_hidden_cultistAI Struct Reference
Inheritance diagram for npc_hidden_cultist::npc_hidden_cultistAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_hidden_cultistAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void PreScript ()
 
void AttackPlayer ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void sGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
uint32 _emoteState
 
NPCFlags _npcFlags
 
ObjectGuid _playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hidden_cultistAI()

npc_hidden_cultist::npc_hidden_cultistAI::npc_hidden_cultistAI ( Creature creature)
inline
1063 : ScriptedAI(creature)
1064 {
1065 Initialize();
1067 _npcFlags = creature->GetNpcFlags();
1068 }
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:762
Definition ScriptedCreature.h:191
void Initialize()
Definition zone_borean_tundra.cpp:1070
uint32 _emoteState
Definition zone_borean_tundra.cpp:1194
NPCFlags _npcFlags
Definition zone_borean_tundra.cpp:1195

References _emoteState, _npcFlags, Unit::GetNpcFlags(), Object::GetUInt32Value(), Initialize(), and UNIT_NPC_EMOTESTATE.

Member Function Documentation

◆ AttackPlayer()

void npc_hidden_cultist::npc_hidden_cultistAI::AttackPlayer ( )
inline
1105 {
1108 {
1109 AttackStart(player);
1110 }
1111 }
@ FACTION_MONSTER
Definition SharedDefines.h:183
Definition Player.h:1084
void SetFaction(uint32 faction)
Definition Unit.cpp:7056
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228
Creature * me
Definition ScriptedCreature.h:281
ObjectGuid _playerGUID
Definition zone_borean_tundra.cpp:1196

References _playerGUID, ScriptedAI::AttackStart(), FACTION_MONSTER, ObjectAccessor::GetPlayer(), ScriptedAI::me, and Unit::SetFaction().

Referenced by UpdateAI().

◆ Initialize()

void npc_hidden_cultist::npc_hidden_cultistAI::Initialize ( )
inline
1071 {
1073 }
void Clear()
Definition ObjectGuid.h:138

References _playerGUID, and ObjectGuid::Clear().

Referenced by npc_hidden_cultistAI(), and Reset().

◆ PreScript()

void npc_hidden_cultist::npc_hidden_cultistAI::PreScript ( )
inline
1093 {
1094 me->StopMoving();
1098 {
1099 me->SetFacingToObject(player);
1100 }
1102 }
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1900
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:321
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16421
void StopMoving()
Definition Unit.cpp:12997
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17323
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:766
EventMap _events
Definition zone_borean_tundra.cpp:1193
@ EVENT_CULTIST_SCRIPT_1
Definition zone_borean_tundra.cpp:1051

References _events, _playerGUID, EMOTE_ONESHOT_NONE, EVENT_CULTIST_SCRIPT_1, ObjectAccessor::GetPlayer(), ScriptedAI::me, Unit::ReplaceAllNpcFlags(), EventMap::ScheduleEvent(), Unit::SetFacingToObject(), Unit::SetUInt32Value(), Unit::StopMoving(), UNIT_NPC_EMOTESTATE, and UNIT_NPC_FLAG_NONE.

Referenced by sGossipSelect().

◆ Reset()

void npc_hidden_cultist::npc_hidden_cultistAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1076 {
1077 if (_emoteState)
1078 {
1080 }
1081
1082 if (_npcFlags)
1083 {
1085 }
1086
1087 Initialize();
1089 me->RestoreFaction();
1090 }
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:178
void RestoreFaction()
Definition Unit.cpp:14920
@ SPELL_SHROUD_OF_THE_DEATH_CULTIST
Definition zone_borean_tundra.cpp:1042

References _emoteState, _npcFlags, UnitAI::DoCast(), Initialize(), ScriptedAI::me, Unit::ReplaceAllNpcFlags(), Unit::RestoreFaction(), Unit::SetUInt32Value(), SPELL_SHROUD_OF_THE_DEATH_CULTIST, and UNIT_NPC_EMOTESTATE.

◆ sGossipSelect()

void npc_hidden_cultist::npc_hidden_cultistAI::sGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1184 {
1185 if (gossipListId == 0)
1186 {
1187 CloseGossipMenuFor(player);
1188 _playerGUID = player->GetGUID();
1189 PreScript();
1190 }
1191 }
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void PreScript()
Definition zone_borean_tundra.cpp:1092

References _playerGUID, CloseGossipMenuFor(), Object::GetGUID(), and PreScript().

◆ UpdateAI()

void npc_hidden_cultist::npc_hidden_cultistAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1114 {
1115 _events.Update(diff);
1116
1117 while (uint32 eventId = _events.ExecuteEvent())
1118 {
1119 switch (eventId)
1120 {
1122 {
1123 switch (me->GetEntry())
1124 {
1128 break;
1132 break;
1133 case NPC_TOM_HEGGER:
1135 {
1136 Talk(SAY_HIDDEN_CULTIST_3, player);
1137 }
1139 break;
1140 }
1141 break;
1142 }
1144 {
1145 switch (me->GetEntry())
1146 {
1150 {
1151 me->SetFacingToObject(player);
1152 }
1154 break;
1156 case NPC_TOM_HEGGER:
1157 AttackPlayer();
1158 break;
1159 }
1160 break;
1161 }
1163 {
1165 {
1166 AttackPlayer();
1167 }
1168 break;
1169 }
1170 default:
1171 break;
1172 }
1173 }
1174
1175 if (!UpdateVictim())
1176 {
1177 return;
1178 }
1179
1181 }
std::uint32_t uint32
Definition Define.h:107
bool UpdateVictim()
Definition CreatureAI.cpp:353
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
uint32 GetEntry() const
Definition Object.h:117
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
Talk
Definition hyjal.cpp:82
void AttackPlayer()
Definition zone_borean_tundra.cpp:1104
@ EVENT_CULTIST_SCRIPT_2
Definition zone_borean_tundra.cpp:1052
@ NPC_TOM_HEGGER
Definition zone_borean_tundra.cpp:1044
@ SAY_HIDDEN_CULTIST_4
Definition zone_borean_tundra.cpp:1050
@ SAY_HIDDEN_CULTIST_2
Definition zone_borean_tundra.cpp:1048
@ EVENT_CULTIST_SCRIPT_3
Definition zone_borean_tundra.cpp:1053
@ NPC_SALTY_JOHN_THORPE
Definition zone_borean_tundra.cpp:1045
@ SAY_HIDDEN_CULTIST_3
Definition zone_borean_tundra.cpp:1049
@ NPC_GUARD_MITCHELLS
Definition zone_borean_tundra.cpp:1046
@ SAY_HIDDEN_CULTIST_1
Definition zone_borean_tundra.cpp:1047

References _events, _playerGUID, AttackPlayer(), UnitAI::DoMeleeAttackIfReady(), EVENT_CULTIST_SCRIPT_1, EVENT_CULTIST_SCRIPT_2, EVENT_CULTIST_SCRIPT_3, EventMap::ExecuteEvent(), Object::GetEntry(), ObjectAccessor::GetPlayer(), ScriptedAI::me, NPC_GUARD_MITCHELLS, NPC_SALTY_JOHN_THORPE, NPC_TOM_HEGGER, SAY_HIDDEN_CULTIST_1, SAY_HIDDEN_CULTIST_2, SAY_HIDDEN_CULTIST_3, SAY_HIDDEN_CULTIST_4, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _emoteState

uint32 npc_hidden_cultist::npc_hidden_cultistAI::_emoteState
private

Referenced by npc_hidden_cultistAI(), and Reset().

◆ _events

EventMap npc_hidden_cultist::npc_hidden_cultistAI::_events
private

Referenced by PreScript(), and UpdateAI().

◆ _npcFlags

NPCFlags npc_hidden_cultist::npc_hidden_cultistAI::_npcFlags
private

Referenced by npc_hidden_cultistAI(), and Reset().

◆ _playerGUID

ObjectGuid npc_hidden_cultist::npc_hidden_cultistAI::_playerGUID
private

The documentation for this struct was generated from the following file: