AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_plague_cauldron_bunny Struct Reference
Inheritance diagram for npc_plague_cauldron_bunny:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_plague_cauldron_bunny (Creature *creature)
 
void SetGUID (ObjectGuid const &guid, int32) override
 
void IsSummonedBy (WorldObject *) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

void EndEvent ()
 
void AddFluid ()
 
void SummonWave ()
 
uint8 RollWaveGroup () const
 
Player * GetDoser () const
 

Private Attributes

ObjectGuid _doserGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creature * me
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_plague_cauldron_bunny()

npc_plague_cauldron_bunny::npc_plague_cauldron_bunny ( Creature *  creature)
inline
2294 : ScriptedAI(creature)
2295 {
2297 }
@ REACT_PASSIVE
Definition Unit.h:574
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
Definition ScriptedCreature.h:202
Creature * me
Definition ScriptedCreature.h:292

References ScriptedAI::me, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AddFluid()

void npc_plague_cauldron_bunny::AddFluid ( )
inlineprivate
2356 {
2358
2360 scheduler.Schedule(5s, [this](TaskContext /*context*/)
2361 {
2362 SummonWave();
2363 }).Schedule(30s, [this](TaskContext /*context*/)
2364 {
2365 SummonWave();
2366 }).Schedule(46s, [this](TaskContext /*context*/)
2367 {
2369 }).Schedule(58s, [this](TaskContext /*context*/)
2370 {
2372 });
2373 }
TaskScheduler scheduler
Definition CreatureAI.h:74
Definition TaskScheduler.h:422
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:233
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:399
Talk
Definition hyjal.cpp:82
void SummonWave()
Definition zone_icecrown.cpp:2375
Player * GetDoser() const
Definition zone_icecrown.cpp:2414
@ SPELL_FLUID_TIMER_BUFF
Definition zone_icecrown.cpp:2149
@ SAY_FLUID_LOW
Definition zone_icecrown.cpp:2163
@ SAY_FLUID_CRITICAL
Definition zone_icecrown.cpp:2164

References TaskScheduler::CancelAll(), UnitAI::DoCastSelf(), GetDoser(), SAY_FLUID_CRITICAL, SAY_FLUID_LOW, TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_FLUID_TIMER_BUFF, and SummonWave().

Referenced by DoAction(), and IsSummonedBy().

◆ DoAction()

void npc_plague_cauldron_bunny::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

2311 {
2312 switch (action)
2313 {
2314 case ACTION_ADD_FLUID:
2315 AddFluid();
2316 break;
2320 EndEvent();
2321 break;
2323 {
2325
2326 Player* doser = GetDoser();
2327 Talk(SAY_EVENT_COMPLETE, doser);
2328
2329 if (doser)
2331
2332 EndEvent();
2333 break;
2334 }
2335 default:
2336 break;
2337 }
2338 }
Definition Player.h:1086
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource)
Definition Player.cpp:13090
void AddFluid()
Definition zone_icecrown.cpp:2355
void EndEvent()
Definition zone_icecrown.cpp:2347
@ ACTION_EVENT_COMPLETE
Definition zone_icecrown.cpp:2176
@ ACTION_EVENT_FAILED
Definition zone_icecrown.cpp:2175
@ SAY_EVENT_FAILED
Definition zone_icecrown.cpp:2165
@ SPELL_CAULDRON_EVENT_COMPLETE
Definition zone_icecrown.cpp:2151
@ NPC_PLAGUE_CAULDRON_KC_BUNNY
Definition zone_icecrown.cpp:2134
@ SAY_EVENT_COMPLETE
Definition zone_icecrown.cpp:2162
@ SPELL_CAULDRON_EVENT_FAILED
Definition zone_icecrown.cpp:2150
@ ACTION_ADD_FLUID
Definition zone_icecrown.cpp:2174

References ACTION_ADD_FLUID, ACTION_EVENT_COMPLETE, ACTION_EVENT_FAILED, AddFluid(), UnitAI::DoCastSelf(), EndEvent(), GetDoser(), ScriptedAI::me, NPC_PLAGUE_CAULDRON_KC_BUNNY, Player::RewardPlayerAndGroupAtEvent(), SAY_EVENT_COMPLETE, SAY_EVENT_FAILED, SPELL_CAULDRON_EVENT_COMPLETE, and SPELL_CAULDRON_EVENT_FAILED.

◆ EndEvent()

void npc_plague_cauldron_bunny::EndEvent ( )
inlineprivate
2348 {
2350 me->DespawnOrUnsummon(500ms);
2351 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2221

References TaskScheduler::CancelAll(), Creature::DespawnOrUnsummon(), ScriptedAI::me, and CreatureAI::scheduler.

Referenced by DoAction().

◆ GetDoser()

Player * npc_plague_cauldron_bunny::GetDoser ( ) const
inlineprivate
2415 {
2417 }
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:244
ObjectGuid _doserGUID
Definition zone_icecrown.cpp:2419

References _doserGUID, ObjectAccessor::GetPlayer(), and ScriptedAI::me.

Referenced by AddFluid(), DoAction(), and SummonWave().

◆ IsSummonedBy()

void npc_plague_cauldron_bunny::IsSummonedBy ( WorldObject *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

2305 {
2307 AddFluid();
2308 }
@ SPELL_EVENT_TIMER_BUFF
Definition zone_icecrown.cpp:2148

References AddFluid(), UnitAI::DoCastSelf(), and SPELL_EVENT_TIMER_BUFF.

◆ RollWaveGroup()

uint8 npc_plague_cauldron_bunny::RollWaveGroup ( ) const
inlineprivate
2401 {
2402 uint8 roll = urand(0, 99);
2403 for (WaveChance const& wave : WaveChances)
2404 {
2405 if (roll < wave.chance)
2406 return wave.group;
2407
2408 roll -= wave.chance;
2409 }
2410
2411 return GROUP_NOTHING;
2412 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Definition zone_icecrown.cpp:2227
@ GROUP_NOTHING
Definition zone_icecrown.cpp:2172
WaveChance const WaveChances[]
Definition zone_icecrown.cpp:2233

References GROUP_NOTHING, urand(), and WaveChances.

Referenced by SummonWave().

◆ SetGUID()

void npc_plague_cauldron_bunny::SetGUID ( ObjectGuid const &  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

2300 {
2301 _doserGUID = guid;
2302 }

References _doserGUID.

◆ SummonWave()

void npc_plague_cauldron_bunny::SummonWave ( )
inlineprivate
2376 {
2377 uint8 const group = RollWaveGroup();
2378
2379 // A tick that rolls nothing is silent apart from the line
2380 if (group == GROUP_NOTHING)
2381 {
2383 return;
2384 }
2385
2388
2389 std::list<TempSummon*> summons;
2390 me->SummonCreatureGroup(group, &summons);
2391
2392 // No group mixes the two ghoul entries, so one counter walking the list in row order is
2393 // enough to tell a paired group's two ghouls apart.
2394 uint32 slot = 0;
2395 for (TempSummon* summon : summons)
2396 if (summon->GetEntry() == NPC_RAMPAGING_GHOUL || summon->GetEntry() == NPC_PLAGUE_DRENCHED_GHOUL)
2397 summon->AI()->SetData(DATA_GHOUL_JUMP, GhoulJumpId(me->GetEntry(), group, slot++));
2398 }
std::uint32_t uint32
Definition Define.h:107
float summons[3][4]
Definition boss_urom.cpp:71
Definition TemporarySummon.h:50
virtual void SetData(uint32, uint32)
Definition UnitAI.h:219
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition Object.cpp:2537
uint8 RollWaveGroup() const
Definition zone_icecrown.cpp:2400
constexpr uint32 GhoulJumpId(uint32 summoner, uint32 group, uint32 slot)
Definition zone_icecrown.cpp:2187
@ SAY_WAVE_EMPTY
Definition zone_icecrown.cpp:2161
@ SPELL_HUGE_GREEN_SPLASH
Definition zone_icecrown.cpp:2152
@ NPC_RAMPAGING_GHOUL
Definition zone_icecrown.cpp:2138
@ NPC_PLAGUE_DRENCHED_GHOUL
Definition zone_icecrown.cpp:2137
@ SAY_WAVE_EMERGES
Definition zone_icecrown.cpp:2160
@ DATA_GHOUL_JUMP
Definition zone_icecrown.cpp:2178

References DATA_GHOUL_JUMP, UnitAI::DoCastSelf(), GetDoser(), Object::GetEntry(), GhoulJumpId(), GROUP_NOTHING, ScriptedAI::me, NPC_PLAGUE_DRENCHED_GHOUL, NPC_RAMPAGING_GHOUL, RollWaveGroup(), SAY_WAVE_EMERGES, SAY_WAVE_EMPTY, SPELL_HUGE_GREEN_SPLASH, WorldObject::SummonCreatureGroup(), and summons.

Referenced by AddFluid().

◆ UpdateAI()

void npc_plague_cauldron_bunny::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

2341 {
2342 scheduler.Update(diff);
2343 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27

References CreatureAI::scheduler, and TaskScheduler::Update().

Member Data Documentation

◆ _doserGUID

ObjectGuid npc_plague_cauldron_bunny::_doserGUID
private

Referenced by GetDoser(), and SetGUID().


The documentation for this struct was generated from the following file: