459 {
462 {
466 for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
467 {
468 Aura* aura = i->second->GetBase();
470 continue;
471
472
474 if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
475 continue;
477 {
478
479 if (familyFlag[0] & 0x4000)
480 {
481 int32 TickCount = aurEff->GetTotalTicks();
483 basePoint = aurEff->GetAmount();
484 ApplyPct(basePoint, TickCount * 40);
486 }
487
488 else if (familyFlag[1] & 0x00000080)
489 {
492
493
496 if (basePoint > casterBasePoint)
497 basePoint = casterBasePoint;
498 ApplyPct(basePoint, TickCount * 60);
499 }
500
501 else if (familyFlag[0] & 0x00008000)
502 {
504 {
506 break;
507
509 }
510
512 }
513
514
516 aurEff->ChangeAmount(aurEff->CalculateAmount(caster), false);
517 }
518 break;
519 }
520
521 if (spellId)
523 }
524 }
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
@ POWER_MANA
Definition SharedDefines.h:257
@ DOT
Definition Unit.h:256
T ApplyPct(T &base, U pct)
Definition Util.h:64
T CalculatePct(T base, U pct)
Definition Util.h:52
Definition SpellAuraEffects.h:39
int32 GetTotalTicks() const
Definition SpellAuraEffects.cpp:7058
Definition SpellAuras.h:87
void RefreshDuration(bool withMods=false)
Definition SpellAuras.cpp:822
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:176
uint8 GetStackAmount() const
Definition SpellAuras.h:148
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
Player * ToPlayer()
Definition Object.h:202
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16350
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Player.cpp:11006
flag96 SpellFamilyFlags
Definition SpellInfo.h:412
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:673
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1407
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1136
@ SPELL_HUNTER_CHIMERA_SHOT_SCORPID
Definition spell_hunter.cpp:49
@ SPELL_HUNTER_CHIMERA_SHOT_VIPER
Definition spell_hunter.cpp:48
@ SPELL_HUNTER_CHIMERA_SHOT_SERPENT
Definition spell_hunter.cpp:47