460 {
463 {
467 for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
468 {
469 Aura* aura = i->second->GetBase();
471 continue;
472
473
475 if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
476 continue;
478 {
479
480 if (familyFlag[0] & 0x4000)
481 {
482 int32 TickCount = aurEff->GetTotalTicks();
484 basePoint = aurEff->GetAmount();
485 ApplyPct(basePoint, TickCount * 40);
487 }
488
489 else if (familyFlag[1] & 0x00000080)
490 {
493
494
497 if (basePoint > casterBasePoint)
498 basePoint = casterBasePoint;
499 ApplyPct(basePoint, TickCount * 60);
500 }
501
502 else if (familyFlag[0] & 0x00008000)
503 {
505 {
507 break;
508
510 }
511
513 }
514
515
517 aurEff->ChangeAmount(aurEff->CalculateAmount(caster), false);
518 }
519 break;
520 }
521
522 if (spellId)
524 }
525 }
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
@ POWER_MANA
Definition SharedDefines.h:257
@ DOT
Definition Unit.h:256
T ApplyPct(T &base, U pct)
Definition Util.h:64
T CalculatePct(T base, U pct)
Definition Util.h:52
Definition SpellAuraEffects.h:39
int32 GetTotalTicks() const
Definition SpellAuraEffects.cpp:7064
Definition SpellAuras.h:87
void RefreshDuration(bool withMods=false)
Definition SpellAuras.cpp:822
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:176
uint8 GetStackAmount() const
Definition SpellAuras.h:148
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
Player * ToPlayer()
Definition Object.h:202
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16489
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Player.cpp:11096
flag96 SpellFamilyFlags
Definition SpellInfo.h:412
Unit * GetHitUnit()
Definition SpellScript.cpp:448
Unit * GetCaster()
Definition SpellScript.cpp:401
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:673
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1446
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1136
@ SPELL_HUNTER_CHIMERA_SHOT_SCORPID
Definition spell_hunter.cpp:49
@ SPELL_HUNTER_CHIMERA_SHOT_VIPER
Definition spell_hunter.cpp:48
@ SPELL_HUNTER_CHIMERA_SHOT_SERPENT
Definition spell_hunter.cpp:47