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AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
| npc_still_at_it_triggerAI (Creature *pCreature) | |
| Creature * | GetManus () |
| void | Reset () override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | Start () |
| void | CheckAction (uint8 a, ObjectGuid guid) |
| void | SpellHit (Unit *caster, SpellInfo const *spellInfo) override |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
Public Member Functions inherited from NullCreatureAI | |
| NullCreatureAI (Creature *c) | |
| void | MoveInLineOfSight (Unit *) override |
| void | AttackStart (Unit *) override |
| void | UpdateAI (uint32) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | EnterEvadeMode (EvadeReason) override |
| void | OnCharmed (bool) override |
| Called when unit is charmed. | |
Public Member Functions inherited from CreatureAI | |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
| void | Talk (uint8 id, Milliseconds delay) |
| WorldObject * | GetSummoner () const |
| Returns the summoner creature/object, if the creature is a temporary summon. | |
| CreatureAI (Creature *creature) | |
| ~CreatureAI () override | |
| void | MoveCircleChecks () |
| void | MoveBackwardsChecks () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual bool | CanRespawn () |
| virtual void | JustEngagedWith (Unit *) |
| Called for reaction when initially engaged. | |
| virtual void | JustDied (Unit *) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SummonedCreatureDespawnAll () |
| virtual void | SummonedCreatureEvade (Creature *) |
| virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
| virtual void | OnSpellCastFinished (SpellInfo const *, SpellFinishReason) |
| virtual void | AttackedBy (Unit *) |
| virtual bool | IsEscorted () |
| virtual void | JustRespawned () |
| virtual void | MovementInform (uint32, uint32) |
| virtual void | PathEndReached (uint32) |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual bool | BeforeSpellClick (Unit *) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual bool | CanBeSeen (Player const *) |
| virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
| virtual void | PetStopAttack () |
| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
| virtual bool | OnTeleportUnreacheablePlayer (Player *) |
| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
| virtual void | DistancingStarted () |
| virtual void | DistancingEnded () |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual void | DoAction (int32) |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: | |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| virtual void | JustEnteredCombat (Unit *) |
| Called when the unit enters combat. | |
| virtual void | JustExitedCombat () |
| Called when the unit leaves combat. | |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
| Called at any Damage to any victim (before damage apply) | |
| virtual void | HealReceived (Unit *, uint32 &) |
| Called when the creature receives heal. | |
| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| Called when the creature power updates. | |
| virtual void | HealDone (Unit *, uint32 &) |
| Called when the unit heals. | |
| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| Called during damage calculations. | |
| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| Called during calculation when receiving periodic healing or damage (DoT or HoT) | |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| To specify the caster as target if the spell is self-cast. | |
| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
| Cast the spell on a random unit from the threat list. | |
| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the top threat target, which may not be the current victim. | |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
| virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| Called when a summon reaches a waypoint or point movement finished. | |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Public Attributes | |
| bool | running |
| bool | success |
| ObjectGuid | playerGUID |
| ObjectGuid | thunderbrewGUID |
| int32 | tensecstimer |
| int32 | timer |
| uint8 | stepcount |
| uint8 | currentstep |
| uint8 | expectedaction |
| uint8 | playeraction |
Additional Inherited Members | |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from NullCreatureAI | |
| static int32 | Permissible (Creature const *creature) |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| void | SetGazeOn (Unit *target) |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| EventMap | events |
| TaskScheduler | scheduler |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
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inline |
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inline |
References Creature::AI(), currentstep, EMOTE_ONESHOT_CHEER_NO_SHEATHE, expectedaction, ObjectAccessor::GetCreature(), GetManus(), CreatureAI::me, playerGUID, Reset(), SAY_MANUS_FAILED, SAY_MANUS_WELL_DONE, stepcount, success, CreatureAI::Talk(), thunderbrewGUID, and timer.
Referenced by SpellHit().
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inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from UnitAI.
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inline |
References ObjectAccessor::GetCreature(), CreatureAI::me, and thunderbrewGUID.
Referenced by CheckAction(), Start(), and UpdateAI().
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inlineoverridevirtual |
Reimplemented from UnitAI.
References ObjectGuid::Clear(), currentstep, expectedaction, playeraction, playerGUID, running, stepcount, success, tensecstimer, thunderbrewGUID, and timer.
Referenced by CheckAction(), and UpdateAI().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References CheckAction(), and running.
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inline |
References Creature::AI(), GetManus(), running, SAY_MANUS_START, stepcount, CreatureAI::Talk(), timer, and urand().
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Implements UnitAI.
References Creature::AI(), expectedaction, GetManus(), CreatureAI::me, Reset(), running, SAY_MANUS_BANANA, SAY_MANUS_END, SAY_MANUS_FAILED, SAY_MANUS_HEAT, SAY_MANUS_ORANGE, SAY_MANUS_PAPAYA, SAY_MANUS_PRESSUE, success, WorldObject::SummonGameObject(), CreatureAI::Talk(), timer, and urand().
| uint8 npc_still_at_it_trigger::npc_still_at_it_triggerAI::currentstep |
Referenced by CheckAction(), and Reset().
| uint8 npc_still_at_it_trigger::npc_still_at_it_triggerAI::expectedaction |
Referenced by CheckAction(), Reset(), and UpdateAI().
| ObjectGuid npc_still_at_it_trigger::npc_still_at_it_triggerAI::playerGUID |
Referenced by CheckAction(), and Reset().
| bool npc_still_at_it_trigger::npc_still_at_it_triggerAI::running |
Referenced by Reset(), SpellHit(), Start(), and UpdateAI().
| uint8 npc_still_at_it_trigger::npc_still_at_it_triggerAI::stepcount |
Referenced by CheckAction(), Reset(), and Start().
| bool npc_still_at_it_trigger::npc_still_at_it_triggerAI::success |
Referenced by CheckAction(), Reset(), and UpdateAI().
| ObjectGuid npc_still_at_it_trigger::npc_still_at_it_triggerAI::thunderbrewGUID |
Referenced by CheckAction(), GetManus(), and Reset().
| int32 npc_still_at_it_trigger::npc_still_at_it_triggerAI::timer |
Referenced by CheckAction(), Reset(), Start(), and UpdateAI().