AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_freya_ward Struct Reference
Inheritance diagram for npc_freya_ward:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_freya_ward (Creature *c)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void SummonWave ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void DoAction (int32 param) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
bool _summonWardOfLife
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_freya_ward()

npc_freya_ward::npc_freya_ward ( Creature *  c)
inline
919 : NullCreatureAI(c), summons(c)
920 {
921 }
Definition PassiveAI.h:56
SummonList summons
Definition boss_flame_leviathan.cpp:923

Member Function Documentation

◆ DoAction()

void npc_freya_ward::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

982 {
983 if (param == ACTION_DESPAWN_ADDS)
985 }
@ ACTION_DESPAWN_ADDS
Definition boss_flame_leviathan.cpp:192
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72

References ACTION_DESPAWN_ADDS, SummonList::DespawnAll(), and summons.

◆ JustSummoned()

void npc_freya_ward::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

943 {
944 // 62907 always summons it, so a failed roll is undone on landing
945 if (summon->GetEntry() == NPC_WARD_OF_LIFE && !_summonWardOfLife)
946 {
947 summon->DespawnOrUnsummon();
948 return;
949 }
950
951 summons.Summon(summon);
952 }
@ NPC_WARD_OF_LIFE
Definition boss_flame_leviathan.cpp:113
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2221
uint32 GetEntry() const
Definition Object.h:123
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
bool _summonWardOfLife
Definition boss_flame_leviathan.cpp:924

References _summonWardOfLife, Creature::DespawnOrUnsummon(), Object::GetEntry(), NPC_WARD_OF_LIFE, SummonList::Summon(), and summons.

◆ Reset()

void npc_freya_ward::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

927 {
929 _summonWardOfLife = false;
930 if (Creature* cr = me->FindNearestCreature(NPC_FREYA_WARD_TARGET, 60.0f, true))
931 if (Aura* aur = cr->AddAura(SPELL_FREYA_DUMMY_GREEN, cr))
932 {
933 aur->SetMaxDuration(-1);
934 aur->SetDuration(-1);
935 }
936
937 // sniffed: first cast +1.6s, landing +5.3s after the ward spawns
938 events.Reset();
939 events.ScheduleEvent(EVENT_FREYA_WARD_WAVE, 1600ms);
940 }
@ SPELL_FREYA_DUMMY_GREEN
Definition boss_flame_leviathan.cpp:77
@ NPC_FREYA_WARD_TARGET
Definition boss_flame_leviathan.cpp:111
@ EVENT_FREYA_WARD_WAVE
Definition boss_flame_leviathan.cpp:134
events
Definition boss_sartura.cpp:43
Definition SpellAuras.h:88
Creature *const me
Definition CreatureAI.h:71
Definition Creature.h:47
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2565

References _summonWardOfLife, SummonList::DespawnAll(), EVENT_FREYA_WARD_WAVE, WorldObject::FindNearestCreature(), CreatureAI::me, NPC_FREYA_WARD_TARGET, SPELL_FREYA_DUMMY_GREEN, and summons.

◆ SummonedCreatureDespawn()

void npc_freya_ward::SummonedCreatureDespawn ( Creature *  cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

954{ summons.Despawn(cr); }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ SummonWave()

void npc_freya_ward::SummonWave ( )
inline
957 {
958 Creature* reticle = me->FindNearestCreature(NPC_FREYA_WARD_TARGET, 60.0f, true);
959 if (!reticle)
960 return;
961
962 // sniffed: 8 of 48 beams brought one
963 _summonWardOfLife = urand(0, 5) == 0;
964
965 DoCast(reticle, SPELL_FREYA_WARD);
966 for (uint8 i = 0; i < FREYA_WARD_LASHERS_PER_WAVE; ++i)
968 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELL_FREYA_WARD
Definition boss_flame_leviathan.cpp:69
@ SPELL_FREYA_WARD_SECOND_SUMMON
Definition boss_flame_leviathan.cpp:70
@ FREYA_WARD_LASHERS_PER_WAVE
Definition boss_flame_leviathan.cpp:196
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:175

References _summonWardOfLife, UnitAI::DoCast(), WorldObject::FindNearestCreature(), FREYA_WARD_LASHERS_PER_WAVE, CreatureAI::me, NPC_FREYA_WARD_TARGET, SPELL_FREYA_WARD, SPELL_FREYA_WARD_SECOND_SUMMON, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_freya_ward::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

971 {
972 events.Update(diff);
973 if (events.ExecuteEvent() == EVENT_FREYA_WARD_WAVE)
974 {
975 SummonWave();
976 // sniffed: 32.4s between casts
977 events.Repeat(32400ms);
978 }
979 }
void SummonWave()
Definition boss_flame_leviathan.cpp:956

References EVENT_FREYA_WARD_WAVE, and SummonWave().

Member Data Documentation

◆ _summonWardOfLife

bool npc_freya_ward::_summonWardOfLife

Referenced by JustSummoned(), Reset(), and SummonWave().

◆ summons

SummonList npc_freya_ward::summons

The documentation for this struct was generated from the following file: