1144 {
1147 if (!target)
1148 return;
1149
1151 float minDist = 20.0f;
1152 float maxDist = 30.0f;
1153 float dist = (maxDist - minDist) *
rand_norm() + minDist;
1154 float startAngle = 3 * M_PI / 2;
1156 float angle = startAngle +
rand_norm() * maxAddAngle;
1158 }
std::uint32_t uint32
Definition Define.h:107
double rand_norm()
Definition Random.cpp:85
uint8 GetSpawnMode() const
Definition Map.h:267
uint32 Id
Definition SpellInfo.h:320
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:411
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetHitUnit()
Definition SpellScript.cpp:448
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
Map * GetMap() const
Definition Object.h:621
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122