AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_yoggsaron_keeper Struct Reference
Inheritance diagram for boss_yoggsaron_keeper:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_keeper (Creature *creature)
 
void DoAction (int32 param) override
 
void JustSummoned (Creature *summon) override
 
void Activate ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

SummonList _summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_keeper()

boss_yoggsaron_keeper::boss_yoggsaron_keeper ( Creature *  creature)
inline
1849: NullCreatureAI(creature), _summons(creature) { }
Definition PassiveAI.h:56
SummonList _summons
Definition boss_yoggsaron.cpp:1898

Member Function Documentation

◆ Activate()

void boss_yoggsaron_keeper::Activate ( )
inline
1867 {
1868 switch (me->GetEntry())
1869 {
1870 case NPC_FREYA_KEEPER:
1873 break;
1874 case NPC_HODIR_KEEPER:
1877 break;
1878 case NPC_MIMIRON_KEEPER:
1880 scheduler.Schedule(2s, [this](TaskContext context)
1881 {
1884 context.Repeat(2s);
1885 });
1886 break;
1887 case NPC_THORIM_KEEPER:
1889 break;
1890 }
1891 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ SPELL_CONJURE_SANITY_WELL
Definition boss_yoggsaron.cpp:47
@ SPELL_THORIM_PASSIVE
Definition boss_yoggsaron.cpp:37
@ SPELL_FREYA_PASSIVE
Definition boss_yoggsaron.cpp:39
@ SPELL_HODIR_PASSIVE
Definition boss_yoggsaron.cpp:38
@ SPELL_PROTECTIVE_GAZE
Definition boss_yoggsaron.cpp:45
@ SPELL_DESTABILIZATION_MATRIX
Definition boss_yoggsaron.cpp:41
@ SPELL_MIMIRON_PASSIVE
Definition boss_yoggsaron.cpp:36
TaskScheduler scheduler
Definition CreatureAI.h:74
Creature *const me
Definition CreatureAI.h:71
uint32 GetEntry() const
Definition Object.h:123
Definition TaskScheduler.h:422
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:494
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:233
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:14747
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
@ NPC_FREYA_KEEPER
Definition ulduar.h:219
@ NPC_MIMIRON_KEEPER
Definition ulduar.h:221
@ NPC_HODIR_KEEPER
Definition ulduar.h:220
@ NPC_THORIM_KEEPER
Definition ulduar.h:222

References Unit::AddAura(), Unit::CastSpell(), Object::GetEntry(), Unit::HasUnitState(), CreatureAI::me, NPC_FREYA_KEEPER, NPC_HODIR_KEEPER, NPC_MIMIRON_KEEPER, NPC_THORIM_KEEPER, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, SPELL_CONJURE_SANITY_WELL, SPELL_DESTABILIZATION_MATRIX, SPELL_FREYA_PASSIVE, SPELL_HODIR_PASSIVE, SPELL_MIMIRON_PASSIVE, SPELL_PROTECTIVE_GAZE, SPELL_THORIM_PASSIVE, and UNIT_STATE_CASTING.

Referenced by DoAction().

◆ DoAction()

void boss_yoggsaron_keeper::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

1852 {
1855 else if (param == ACTION_DESPAWN_ADDS)
1857 else if (param == ACTION_ACTIVATE_KEEPER)
1858 Activate();
1859 }
@ SPELL_TITANIC_STORM_PASSIVE
Definition boss_yoggsaron.cpp:49
@ ACTION_THORIM_START_STORM
Definition boss_yoggsaron.cpp:268
@ ACTION_ACTIVATE_KEEPER
Definition boss_yoggsaron.cpp:252
@ ACTION_DESPAWN_ADDS
Definition boss_yoggsaron.cpp:256
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void Activate()
Definition boss_yoggsaron.cpp:1866

References _summons, ACTION_ACTIVATE_KEEPER, ACTION_DESPAWN_ADDS, ACTION_THORIM_START_STORM, Activate(), Unit::CastSpell(), SummonList::DespawnAll(), Object::GetEntry(), CreatureAI::me, NPC_THORIM_KEEPER, and SPELL_TITANIC_STORM_PASSIVE.

◆ JustSummoned()

void boss_yoggsaron_keeper::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1862 {
1863 _summons.Summon(summon);
1864 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References _summons, and SummonList::Summon().

◆ UpdateAI()

void boss_yoggsaron_keeper::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1894 {
1895 scheduler.Update(diff);
1896 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27

References CreatureAI::scheduler, and TaskScheduler::Update().

Member Data Documentation

◆ _summons

SummonList boss_yoggsaron_keeper::_summons
private

Referenced by DoAction(), and JustSummoned().


The documentation for this struct was generated from the following file: