AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_icc_orb_controller Struct Reference
Inheritance diagram for npc_icc_orb_controller:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_icc_orb_controller (Creature *creature)
 
void Reset () override
 
void ScheduleVisualChannel (bool evading)
 
void UpdateValidGuids ()
 
void SpellHit (Unit *caster, SpellInfo const *spellInfo) override
 
void SetGUID (ObjectGuid const &guid, int32 id) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

TaskScheduler _scheduler
 
GuidVector _minionGuids
 
bool _isInCombat
 
bool _isLongRepeat
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creature * me
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_icc_orb_controller()

npc_icc_orb_controller::npc_icc_orb_controller ( Creature *  creature)
inline
2061: ScriptedAI(creature), _isInCombat(false), _isLongRepeat(false) {}
Definition ScriptedCreature.h:191
bool _isLongRepeat
Definition icecrown_citadel.cpp:2190
bool _isInCombat
Definition icecrown_citadel.cpp:2189

Member Function Documentation

◆ DoAction()

void npc_icc_orb_controller::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

2163 {
2164 if (action == ACTION_EVADE && _isInCombat)
2165 {
2166 _isInCombat = false;
2170 orb->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
2171 }
2172 }
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1611
Definition GameObject.h:120
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2567
@ ACTION_EVADE
Definition icecrown_citadel.cpp:315
@ GO_EMPOWERING_BLOOD_ORB
Definition icecrown_citadel.h:471
Creature * me
Definition ScriptedCreature.h:281
void UpdateValidGuids()
Definition icecrown_citadel.cpp:2101
void ScheduleVisualChannel(bool evading)
Definition icecrown_citadel.cpp:2085

References _isInCombat, ACTION_EVADE, WorldObject::FindNearestGameObject(), GO_EMPOWERING_BLOOD_ORB, GO_FLAG_NOT_SELECTABLE, ScriptedAI::me, ScheduleVisualChannel(), and UpdateValidGuids().

Referenced by UpdateAI().

◆ Reset()

void npc_icc_orb_controller::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

2064 {
2065 _scheduler.Schedule(1s, [this](TaskContext /*initialize*/)
2066 {
2067 std::vector<Creature*> creatures;
2071
2072 if (creatures.empty())
2073 return;
2074
2075 for (Creature* creature : creatures)
2076 {
2077 creature->AI()->SetGUID(me->GetGUID(), DATA_GUID);
2078 _minionGuids.push_back(creature->GetGUID());
2079 }
2080
2081 ScheduleVisualChannel(false);
2082 });
2083 }
creatures
Definition boss_prince_malchezaar.cpp:51
Definition Creature.h:47
Definition icecrown_citadel.cpp:2019
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
Definition TaskScheduler.h:422
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:233
@ DATA_GUID
Definition icecrown_citadel.cpp:303
float const ORB_CONTROLLER_MINION_RANGE
Definition icecrown_citadel.cpp:2013
Definition GridNotifiers.h:496
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
GuidVector _minionGuids
Definition icecrown_citadel.cpp:2188
TaskScheduler _scheduler
Definition icecrown_citadel.cpp:2187

References _minionGuids, _scheduler, DATA_GUID, Object::GetGUID(), ScriptedAI::me, ORB_CONTROLLER_MINION_RANGE, TaskScheduler::Schedule(), ScheduleVisualChannel(), and Cell::VisitObjects().

◆ ScheduleVisualChannel()

void npc_icc_orb_controller::ScheduleVisualChannel ( bool  evading)
inline
2086 {
2087 _scheduler.Schedule(evading ? 5s : 1s, [this](TaskContext visual)
2088 {
2089 if (_minionGuids.empty())
2090 return;
2091
2093 if (Unit* minion = ObjectAccessor::GetUnit(*me, mGuid))
2094 minion->CastSpell(nullptr, SPELL_BLOOD_ORB_VISUAL);
2095
2096 visual.Repeat(_isLongRepeat ? 21s : 3s);
2098 });
2099 }
Definition ObjectGuid.h:121
Definition Unit.h:665
@ SPELL_BLOOD_ORB_VISUAL
Definition icecrown_citadel.cpp:173
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:223

References _isLongRepeat, _minionGuids, _scheduler, ObjectAccessor::GetUnit(), ScriptedAI::me, TaskScheduler::Schedule(), Acore::Containers::SelectRandomContainerElement(), and SPELL_BLOOD_ORB_VISUAL.

Referenced by DoAction(), and Reset().

◆ SetGUID()

void npc_icc_orb_controller::SetGUID ( ObjectGuid const &  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

2129 {
2130 if (id != ACTION_COMBAT || _isInCombat)
2131 return;
2132
2133 Creature* darkfallen = ObjectAccessor::GetCreature(*me, guid);
2134 if (!darkfallen)
2135 return;
2136
2137 _isInCombat = true;
2139 if (_minionGuids.empty())
2140 return;
2141
2142 // CreatureAI::DoZoneInCombat() replaces "me" with the creature passed in,
2143 // so calling it with the puller only re-engaged the puller and left the
2144 // rest of the pack out of combat. Assist on its target instead, the same
2145 // way CallOfHelpCreatureInRangeDo does.
2146 Unit* target = darkfallen->GetVictim();
2147 if (!target)
2148 target = darkfallen->GetThreatMgr().GetAnyTarget();
2149
2150 if (target)
2151 {
2152 for (ObjectGuid minionGuid : _minionGuids)
2153 if (Creature* minion = ObjectAccessor::GetCreature(*me, minionGuid))
2154 if (minion->IsAIEnabled && !minion->IsInCombat())
2155 minion->EngageWithTarget(target);
2156 }
2157
2159 minion->CastSpell(nullptr, SPELL_SIPHON_ESSENCE);
2160 }
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
Unit * GetAnyTarget() const
Definition ThreatManager.cpp:263
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
Unit * GetVictim() const
Definition Unit.h:904
ThreatManager & GetThreatMgr()
Definition Unit.h:957
@ ACTION_COMBAT
Definition icecrown_citadel.cpp:316
@ SPELL_SIPHON_ESSENCE
Definition icecrown_citadel.cpp:174
Definition ObjectAccessor.h:61
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234

References _isInCombat, _minionGuids, _scheduler, ACTION_COMBAT, TaskScheduler::CancelAll(), Unit::EngageWithTarget(), ThreatManager::GetAnyTarget(), ObjectAccessor::GetCreature(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), ScriptedAI::me, Acore::Containers::SelectRandomContainerElement(), and SPELL_SIPHON_ESSENCE.

◆ SpellHit()

void npc_icc_orb_controller::SpellHit ( Unit *  caster,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

2122 {
2123 if (spellInfo->Id == SPELL_ORB_CONTROLLER_ACTIVE)
2125 orb->AI()->SetGUID(caster->GetGUID(), DATA_GUID);
2126 }
@ SPELL_ORB_CONTROLLER_ACTIVE
Definition icecrown_citadel.cpp:170

References DATA_GUID, WorldObject::FindNearestGameObject(), Object::GetGUID(), GO_EMPOWERING_BLOOD_ORB, SpellInfo::Id, ScriptedAI::me, and SPELL_ORB_CONTROLLER_ACTIVE.

◆ UpdateAI()

void npc_icc_orb_controller::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

2175 {
2176 _scheduler.Update(diff);
2177
2178 if (_isInCombat)
2179 {
2181 if (_minionGuids.empty())
2183 }
2184 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoAction(int32 action) override
Definition icecrown_citadel.cpp:2162

References _isInCombat, _minionGuids, _scheduler, ACTION_EVADE, DoAction(), TaskScheduler::Update(), and UpdateValidGuids().

◆ UpdateValidGuids()

void npc_icc_orb_controller::UpdateValidGuids ( )
inline
2102 {
2103 for (GuidVector::iterator itr = _minionGuids.begin(); itr != _minionGuids.end();)
2104 {
2105 if (Unit* minion = ObjectAccessor::GetUnit(*me, (*itr)))
2106 {
2107 if (!minion->IsAlive())
2108 {
2109 itr = _minionGuids.erase(itr);
2110 continue;
2111 }
2112
2113 ++itr;
2114 }
2115 // Is not in world anymore
2116 else
2117 itr = _minionGuids.erase(itr);
2118 }
2119 }

References _minionGuids, ObjectAccessor::GetUnit(), and ScriptedAI::me.

Referenced by DoAction(), and UpdateAI().

Member Data Documentation

◆ _isInCombat

bool npc_icc_orb_controller::_isInCombat
private

Referenced by DoAction(), SetGUID(), and UpdateAI().

◆ _isLongRepeat

bool npc_icc_orb_controller::_isLongRepeat
private

Referenced by ScheduleVisualChannel().

◆ _minionGuids

GuidVector npc_icc_orb_controller::_minionGuids
private

◆ _scheduler

TaskScheduler npc_icc_orb_controller::_scheduler
private

The documentation for this struct was generated from the following file: