319 {
322 if (!caster)
323 return;
324
326 {
333
335 }
336 else
337 {
342
345 caster->
m_spells[i] = ct->spells[i];
346 }
347
349 player->VehicleSpellInitialize();
350 }
std::uint8_t uint8
Definition Define.h:109
#define sObjectMgr
Definition ObjectMgr.h:1731
@ IMMUNITY_ID
Definition SharedDefines.h:1404
@ UNIT_STATE_ROOT
Definition UnitDefines.h:183
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:259
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:46
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:255
uint32 GetEntry() const
Definition Object.h:123
Creature * ToCreature()
Definition Object.h:212
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:416
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:595
Unit * GetCaster()
Definition SpellScript.cpp:401
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:10217
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:7503
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:13913
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4936
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750
Definition CreatureData.h:187
@ SPELL_JORMUNGAR_SUBMERGE_VISUAL
Definition zone_storm_peaks.cpp:305
@ SPELL_COLOSSUS_GROUND_SLAM
Definition zone_storm_peaks.cpp:306
@ SPELL_JORMUNGAR_EMERGE
Definition zone_storm_peaks.cpp:304
@ SPELL_JORMUNGAR_SUBMERGE
Definition zone_storm_peaks.cpp:303