2038 {
2041 {
2042 Position p = {4356.77f, 2971.90f, 360.52f, M_PI / 2};
2044 {
2045 bool hasTarget = false;
2046 Unit* target =
nullptr;
2047 if ((target = l->SelectNearestTarget(20.0f)))
2048 hasTarget = true;
2049 else
2050 {
2051 target = l->SelectNearestTarget(120.0f);
2053 }
2054 l->AI()->Talk(0);
2055 l->AI()->AttackStart(target);
2056 l->AddThreat(target, 1.0f);
2057 for (
uint8 i = 0; i < 5; ++i)
2058 {
2062 l->MovePosition(pos, dist, angle);
2064 {
2065 c->AI()->AttackStart(l->GetVictim());
2066 c->AddThreat(l->GetVictim(), 1.0f);
2067 if (!hasTarget)
2068 c->GetMotionMaster()->MoveJump(c->GetPositionX(), c->GetPositionY() + 55.0f, c->GetPositionZ(), 20.0f, 6.0f);
2069 }
2070 }
2071 }
2072 }
2073 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:52
double rand_norm()
Definition Random.cpp:85
Definition InstanceScript.h:143
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:256
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:590
Unit * GetCaster()
Definition SpellScript.cpp:401
MotionMaster * GetMotionMaster()
Definition Unit.h:1759
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2393
@ NPC_VENGEFUL_FLESHREAPER
Definition icecrown_citadel.h:371