AzerothCore 3.3.5a
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npc_terenas_menethil::npc_terenas_menethilAI Struct Reference
Inheritance diagram for npc_terenas_menethil::npc_terenas_menethilAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_terenas_menethilAI (Creature *creature)
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
bool CanAIAttack (Unit const *target) const override
 
void EnterEvadeMode (EvadeReason) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
InstanceScript_instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_terenas_menethilAI()

npc_terenas_menethil::npc_terenas_menethilAI::npc_terenas_menethilAI ( Creature creature)
inline
3073: ScriptedAI(creature), _instance(creature->GetInstanceScript()) {}
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
Definition ScriptedCreature.h:191
InstanceScript * _instance
Definition boss_the_lich_king.cpp:3076

Member Function Documentation

◆ CanAIAttack()

bool npc_terenas_menethil::npc_terenas_menethilAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

3175 {
3176 return target->GetEntry() != NPC_THE_LICH_KING;
3177 }
@ NPC_THE_LICH_KING
Definition chapter5.cpp:234

References Object::GetEntry(), and NPC_THE_LICH_KING.

◆ DamageTaken()

void npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

3107 {
3108 if (damage >= me->GetHealth())
3109 {
3110 damage = me->GetHealth() - 1;
3111 if (IsHeroic())
3112 return;
3114 {
3115 _events.Reset();
3117 if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
3118 {
3119 warden->CastSpell((Unit*)nullptr, SPELL_DESTROY_SOUL, false);
3120 warden->DespawnOrUnsummon(2s);
3121 }
3123 me->SetDisplayId(16946);
3125 me->AttackStop();
3127 me->DespawnOrUnsummon(2s);
3128 }
3129 }
3130 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ REACT_PASSIVE
Definition Unit.h:566
@ SPELL_TERENAS_LOSES_INSIDE
Definition boss_the_lich_king.cpp:174
@ SPELL_DESTROY_SOUL
Definition boss_the_lich_king.cpp:175
@ EVENT_TELEPORT_BACK
Definition boss_the_lich_king.cpp:280
Definition Creature.h:47
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3513
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2186
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void Reset()
Definition EventMap.cpp:21
Definition Unit.h:664
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:747
uint32 GetHealth() const
Definition Unit.h:1108
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7453
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2498
@ NPC_SPIRIT_WARDEN
Definition icecrown_citadel.h:350
bool IsHeroic() const
Definition ScriptedCreature.h:383
Creature * me
Definition ScriptedCreature.h:281
EventMap _events
Definition boss_the_lich_king.cpp:3075

References _events, Unit::AttackStop(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_TELEPORT_BACK, WorldObject::FindNearestCreature(), Unit::GetHealth(), Unit::HasUnitFlag(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_SPIRIT_WARDEN, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetDisplayId(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_DESTROY_SOUL, SPELL_TERENAS_LOSES_INSIDE, and UNIT_FLAG_NOT_SELECTABLE.

◆ DoAction()

void npc_terenas_menethil::npc_terenas_menethilAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

3079 {
3080 switch (action)
3081 {
3084 me->setActive(true);
3085 _events.Reset();
3088 if (!IsHeroic())
3089 {
3090 me->SetHealth(me->GetMaxHealth() / 2);
3093 }
3094 break;
3097 {
3098 _events.Reset();
3099 me->CastSpell((Unit*)nullptr, SPELL_RESTORE_SOUL, false);
3100 me->DespawnOrUnsummon(3s);
3101 }
3102 break;
3103 }
3104 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:183
@ ACTION_TELEPORT_BACK
Definition boss_the_lich_king.cpp:336
@ SPELL_RESTORE_SOUL
Definition boss_the_lich_king.cpp:172
@ EVENT_DESTROY_SOUL
Definition boss_the_lich_king.cpp:279
@ EVENT_FROSTMOURNE_TALK_3
Definition boss_the_lich_king.cpp:278
@ EVENT_FROSTMOURNE_TALK_1
Definition boss_the_lich_king.cpp:276
@ EVENT_FROSTMOURNE_TALK_2
Definition boss_the_lich_king.cpp:277
uint32 GetMaxHealth() const
Definition Unit.h:1109
void SetHealth(uint32 val)
Definition Unit.cpp:12341
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:14294
void setActive(bool isActiveObject)
Definition Object.cpp:1082
@ ACTION_FROSTMOURNE_INTRO
Definition icecrown_citadel.h:538

References _events, ACTION_FROSTMOURNE_INTRO, ACTION_TELEPORT_BACK, Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_DESTROY_SOUL, EVENT_FROSTMOURNE_TALK_1, EVENT_FROSTMOURNE_TALK_2, EVENT_FROSTMOURNE_TALK_3, Unit::GetMaxHealth(), Unit::HasUnitFlag(), ScriptedAI::IsHeroic(), ScriptedAI::me, EventMap::Reset(), EventMap::ScheduleEvent(), WorldObject::setActive(), Unit::SetControlled(), Unit::SetHealth(), SPELL_RESTORE_SOUL, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STATE_ROOT.

◆ EnterEvadeMode()

void npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

3180 {
3181 if (!me->IsAlive())
3182 return;
3183
3185 me->CombatStop(false);
3186 }
void ClearAllThreat()
Definition ThreatManager.cpp:575
bool IsAlive() const
Definition Unit.h:1794
ThreatManager & GetThreatMgr()
Definition Unit.h:951
void CombatStop(bool includingCast=false, bool mutualPvP=true)
Definition Unit.cpp:7486

References ThreatManager::ClearAllThreat(), Unit::CombatStop(), Unit::GetThreatMgr(), Unit::IsAlive(), and ScriptedAI::me.

◆ UpdateAI()

void npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

3133 {
3134 UpdateVictim();
3135
3136 _events.Update(diff);
3137
3138 switch (_events.ExecuteEvent())
3139 {
3143 if (IsHeroic())
3144 me->CastSpell((Unit*)nullptr, SPELL_RESTORE_SOULS, false);
3145 break;
3148 break;
3151 break;
3152 case EVENT_DESTROY_SOUL:
3153 if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
3154 warden->CastSpell((Unit*)nullptr, SPELL_DESTROY_SOUL, false);
3156 me->SetDisplayId(16946);
3158 me->AttackStop();
3160 _events.Reset();
3162 break;
3165 lichKing->AI()->DoAction(ACTION_TELEPORT_BACK);
3166 break;
3167 default:
3168 break;
3169 }
3170
3172 }
@ SPELL_RESTORE_SOULS
Definition boss_the_lich_king.cpp:173
@ SAY_TERENAS_INTRO_3
Definition boss_the_lich_king.cpp:77
@ SAY_TERENAS_INTRO_2
Definition boss_the_lich_king.cpp:76
@ SAY_TERENAS_INTRO_1
Definition boss_the_lich_king.cpp:75
bool UpdateVictim()
Definition CreatureAI.cpp:350
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:111
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
Talk
Definition hyjal.cpp:82
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:98
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References _events, _instance, ACTION_TELEPORT_BACK, Unit::AttackStop(), Unit::CastSpell(), DATA_THE_LICH_KING, UnitAI::DoMeleeAttackIfReady(), EVENT_DESTROY_SOUL, EVENT_FROSTMOURNE_TALK_1, EVENT_FROSTMOURNE_TALK_2, EVENT_FROSTMOURNE_TALK_3, EVENT_TELEPORT_BACK, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_SPIRIT_WARDEN, REACT_PASSIVE, EventMap::Reset(), SAY_TERENAS_INTRO_1, SAY_TERENAS_INTRO_2, SAY_TERENAS_INTRO_3, EventMap::ScheduleEvent(), Unit::SetControlled(), Creature::SetDisplayId(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_DESTROY_SOUL, SPELL_RESTORE_SOULS, SPELL_TERENAS_LOSES_INSIDE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_ROOT, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_terenas_menethil::npc_terenas_menethilAI::_events

Referenced by DamageTaken(), DoAction(), and UpdateAI().

◆ _instance

InstanceScript* npc_terenas_menethil::npc_terenas_menethilAI::_instance

Referenced by UpdateAI().


The documentation for this struct was generated from the following file: