AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_icehowl_jump_back Class Reference
Inheritance diagram for spell_icehowl_jump_back:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_icehowl_jump_back)
 
void HandleLeapBack (SpellEffIndex effIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
Unit * GetCaster ()
 
GameObject * GetGObjCaster ()
 
Unit * GetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObject * GetExplTargetWorldObject ()
 
Unit * GetExplTargetUnit ()
 
GameObject * GetExplTargetGObj ()
 
Item * GetExplTargetItem ()
 
Unit * GetHitUnit ()
 
Creature * GetHitCreature ()
 
Player * GetHitPlayer ()
 
Item * GetHitItem ()
 
GameObject * GetHitGObj ()
 
WorldLocation * GetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
Spell * GetSpell ()
 
Aura * GetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
Item * GetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandler > BeforeCast
 
HookList< CastHandler > OnCast
 
HookList< CastHandler > AfterCast
 
HookList< CheckCastHandler > OnCheckCast
 
HookList< EffectHandler > OnEffectLaunch
 
HookList< EffectHandler > OnEffectLaunchTarget
 
HookList< EffectHandler > OnEffectHit
 
HookList< EffectHandler > OnEffectHitTarget
 
HookList< BeforeHitHandler > BeforeHit
 
HookList< HitHandler > OnHit
 
HookList< HitHandler > AfterHit
 
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandler > OnObjectTargetSelect
 
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleLeapBack()

void spell_icehowl_jump_back::HandleLeapBack ( SpellEffIndex  effIndex)
inlineprivate
1280 {
1281 PreventHitDefaultEffect(effIndex);
1282
1283 Unit* target = GetHitUnit();
1284 if (!target)
1285 return;
1286
1287 float speedXY = GetSpellInfo()->Effects[effIndex].MiscValue / 10.0f;
1288 float speedZ = GetEffectValue() / 10.0f;
1289 float dist = 2.0f * speedZ / Movement::gravity * speedXY;
1290 Position dest = target->GetFirstCollisionPosition(dist, M_PI);
1291 target->GetMotionMaster()->MoveJump(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), speedXY, speedZ, 0, GetExplTargetUnit());
1292 }
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:257
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
Unit * GetExplTargetUnit()
Definition SpellScript.cpp:438
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:416
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:595
int32 GetEffectValue() const
Definition SpellScript.cpp:605
Unit * GetHitUnit()
Definition SpellScript.cpp:453
Definition Unit.h:670
MotionMaster * GetMotionMaster()
Definition Unit.h:1774
Position GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY)
Definition Object.cpp:2954
double gravity
Definition MovementUtil.cpp:24
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References SpellInfo::Effects, SpellScript::GetEffectValue(), SpellScript::GetExplTargetUnit(), WorldObject::GetFirstCollisionPosition(), SpellScript::GetHitUnit(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellScript::GetSpellInfo(), Movement::gravity, MotionMaster::MoveJump(), and SpellScript::PreventHitDefaultEffect().

Referenced by Register().

◆ PrepareSpellScript()

spell_icehowl_jump_back::PrepareSpellScript ( spell_icehowl_jump_back  )
private

◆ Register()

void spell_icehowl_jump_back::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1295 {
1297 }
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELL_EFFECT_LEAP_BACK
Definition SharedDefines.h:904
#define SpellEffectFn(F, I, N)
Definition SpellScript.h:337
HookList< EffectHandler > OnEffectLaunchTarget
Definition SpellScript.h:334
void HandleLeapBack(SpellEffIndex effIndex)
Definition boss_northrend_beasts.cpp:1279

References EFFECT_1, HandleLeapBack(), SpellScript::OnEffectLaunchTarget, SPELL_EFFECT_LEAP_BACK, and SpellEffectFn.


The documentation for this class was generated from the following file: