1280 {
1282
1284 if (!target)
1285 return;
1286
1292 }
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:257
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
Unit * GetExplTargetUnit()
Definition SpellScript.cpp:438
SpellInfo const * GetSpellInfo()
Definition SpellScript.cpp:416
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition SpellScript.cpp:595
int32 GetEffectValue() const
Definition SpellScript.cpp:605
Unit * GetHitUnit()
Definition SpellScript.cpp:453
MotionMaster * GetMotionMaster()
Definition Unit.h:1774
Position GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY)
Definition Object.cpp:2954
double gravity
Definition MovementUtil.cpp:24
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122